
Enjoy quiet, countryside living in a Japanese village in this brand new farming sim! Just make sure you follow the rules—or else!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Welcome to Kagatsu, a Japanese mountain village with plenty of secrets. In this brand-new, hand-painted farming sim, you'll plant crops, customize your homestead, and befriend a cast of intriguing characters.
Relax by the brook, watch the cherry blossoms with your neighbors, or take a stroll through town. With so many ways to relax, you're sure to feel right at home.
Just make sure to follow a few simple rules: don't talk to strangers, don't leave the village, and, whatever you do, don't go out at night.
Unsettle Down: Make your new home feel like home! Buy furniture in town to decorate your house, then craft fences and other items with the resources you've gathered around your farm.
Festival Fun: Experience traditional Japanese festivals and activities, like the summer festival and cherry-blossom viewing. Get closer to your neighbors as you enjoy laid-back living.
Secrets Aren't Meant to be Shared: Discover the truth about Kagatsu at your own risk, or follow the rules and keep from seeing a part of the village you don't want to.
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 738reviews | 92% | — | $2.2M |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 721 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
解锁温室是需要天天睡大觉的,完事了好不容易熬到评价动物等级的27号,就因为你的动物心情不是三个音符导致没有S级,不要搞笑好吗?!动物本来就是评价解锁,耗费漫长的时间培养,每天摸一下好感又是一个漫长的过程,动物长大了 好感也满了就因为心情不是三星直接给你S级评价否了,就该骂!呸!
I'm playing with keyboard and mouse, so the controls are a bit rough, but other than that I'm having an absolute blast. I've been playing for over 10 hours a day. My only real complaint is the price. It's seriously expensive. I do have a couple of questions after playing for a while: How much of a difference does bait actually make? I honestly can't tell if it's doing anything. What's the point of the gift system? Is it just for increasing friendship? The game says they'll give you gifts in return, but I haven't really seen that happen. If anyone knows, I'd really appreciate it if you could leave a comment. Thanks! -------------------------------------------------------------- 키마로 플레이중이라 조작감이 좀 빡세다는것 빼곤 너무 재밌게 하고 있습니다. 하다보면 익숙해져요 하루 10시간 이상 하고있네요 빨리 퇴근하고싶당 근데 너무 비싸요 진짜비싸요. 아직까진 아깝다는 생각은 안드는데 비싸긴 하다는 생각이 안없어져요... 근데 플레이하면서 궁금한점이 미끼가 어느 정도의 효과가 있는지 (별 차이 안느껴져서요) 선물 시스템의 의미가 친밀도가 전부인지 (받을 땐 나한테도 선물 준다면서...) 혹시 아시는분 제발 댓글 부탁드림다
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2M | 7.6K | 84% | $13.49 | |
| $2.2M | 1.6K | 74% | $34.99 | |
| $2.2M | 4.1K | 85% | $19.99 | |
| $2.2M | 7.3K | 86% | $19.99 | |
| $2.2M | 4.1K | 88% | $19.99 | |
| $2.2M | 1.7K | 81% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $863.4K | 437 | 71% | $49.99 | |
| $394K | 619 | 88% | $19.99 | |
| $110.9K | 277 | 95% | $10.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, Korean, Traditional Chinese, Simplified Chinese
Hours played at review time, across 721 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
はじめは9000円?!とびっくりしましたが、価値があったと感じました。 こういうのがやりたかった!ありがとう!
Really cool game, it takes a while to get going but it's really interesting. It hits my niches so I'm a bit biased.
[h2] 希望能有DLC [/h2] 60小时通关,每天一睁眼就是推主线,太喜欢这个剧情了。 然后就遇到了一个严肃的问题,剧情看完之后,种田的部分忽然变得索然无味,虽然能做的加工品很多,却并没有出货以外的途径可以给它们消耗掉。明明有委托单,有好感度系统,有节日活动,但是和我的加工品好像没有特别大的关系;包括烹饪系统也是,很早就给了一叠菜谱,结果最后做的都是[spoiler] 水煮蛋 [/spoiler]。 如果能加入一些支线剧情+大订单,把内容串起来,可玩性会变得很高。 以及能不能开放一个把45w+账单还清的功能(
好玩!超级沉迷一下子给我电子ED治好了. Steam Deck玩的,很适合掌机模式. 唯一的问题目前可能是输入玩家姓名的时候在SD上不支持呼出的虚拟键盘输入,必须用内置大小写字母,导致我顶着一个五个全角字母的怪名字
到达第二年通关主线,夜回组这次的表现只能完全是惊喜来形容,种田收集要素十分丰富,既能休闲种田也玩到了一个极其有夜回风格的故事。这次给了两个结局我觉得是夜回组贯彻自己风格的“真结局”以及大发慈悲让我们玩家能选的另一个结局,太温柔了,这真的是夜回组……?(因为被深夜回伤过毫不犹豫选了温柔的结局) 虽然通关了但是估摸着收集要素我应该是要玩到第3年的,并且民俗传说书籍也只收集了一半不到……100小时妥妥没问题,剧情感觉还能从这些书籍考据全貌,一边继续种田一边考据神话传说再品味一下一些女女关系性,善哉善哉! 除了喜欢夜回口味的玩家必买之外,真的建议勉强能接受微恐要素的种田爱好者来尝试!不要玩什么安心种田模式直接上原版模式就行了,实在怕可以先看视频预警一下(个人觉得就开头和后期打BOSS的地方有点上恐怖强度了
まず気になるのは値段 高い、ゲーム自体は良いものではありますが価格に見合っている感じはしません よくて6000円くらい? ストーリーは割とちゃんとしていますし、細かいところの掘り下げもゲームの中でしてあるのは好印象です ただ気になるところは農業の煩わしさ 種まきや収穫が滅茶苦茶苦痛 1マスずつポコポコやるのは面倒くさすぎる 長押しで半自動的に出来はしますが滅茶苦茶遅い 収穫って本来は気持ちのいいもののはずですが面倒くささが勝ちます まぁ大規模農業は考慮されてなかったのかな?
美术太棒了 ~ 期待后面的剧情推进 ! 游玩差不多6个小时后就可以半夜出门了 ~ 本来晚上也睡不好,村里每晚光盯着我的门敲,我倒要看看怎么回事 ~
差评,游戏优化很差(指的不是帧数低),而是各种bug,游戏都进不去你敢信(报错:Steam must be running to play this game)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.