
VHOLUME is a melancholic first-person parkour adventure set in a dystopian brutalist city where bureaucracy turns a simple task into an odyssey.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best RU #64, worst UA #91 · 8 markets collected
US · last 30 days
About
In the derelict capital of Afro-Eurasia, ruled by an all-controlling Ministry, Robert embarks on a bureaucratic quest to restore his family’s revoked ration tickets.
Movement-centric gameplay where the player can jump, run, climb and slide with great freedom. Environments challenge both agility and creativity.
Mastery-driven players can exploit momentum, discover shortcuts, and break the labyrinthine design, making each run a test of skill and efficiency as they chase target times.
Play solo, or join friends in multiplayer and experience every level together.
See other players’ ghosts, share your own, and discover new ways through each level.
Steam workshop support: Play levels made by the community or create your own.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1290 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
К сожалению для меня, [b]vholume[/b] имеет более спидраннерскую подноготную чем мне казалось на первый взгляд. Меньше осмысленности — больше игромеханического задротства в погоне за рекордами. И это просто... not my cup of tea 👐 Тем не менее, я получил свою порцию удовольствия просто пройдя основные уровни. Играется легко и буквально воздушно, а атмосфера притягательна своей меланхолией и некой безмятежностью. Ничего прям зубодробительного лишь ощущение потока, а это уже прекрасно.
get it get it get it get it get it get it get it get it get it get it get it get it get it get it get it get it get it get it get it get it get it get it get it get it get it get it get it get it get it get it get it get it
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, Turkish, Ukrainian*languages with full audio support
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolutely banger. Put on some Xtal by Aphex Twin and you're golden. Very atmospheric little game and also a great soundtrack on its own.
Игра определённо стоит своих 350 рублей, если вам очень нравится брутализм и лиминальные пространства
2000u+ or die
一款融合了粗獷主義.廢土風格和反烏托邦的跑庫冒險遊戲. 遊戲玩法很簡單.沒有惱人的解謎任務.也沒有複雜的劇本.只有爽快的操作和流暢的節奏. 世界觀也蠻有意思的. 還有遊戲地圖的氛圍.背景音樂.環境音效.也都非常的優秀. 對我來說這真的是一種藝術品. 很喜歡這種風格美學的作品. 好玩 __ /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
maybe in the conversation for game of the year? this game is truly incredible. among the best games that lock you into an intense flow state in recent memory. the movement is unbelievably satisfying. it is tuned with such peerless precision to be very easy to pick up and play while maintaining tremendous room for improvement and expression. the toolbox given to you is simple: running, jumping, sliding, and wallrunning - but the game respects a high degree of granularity in your inputs - the direction, speed, and angle of impact of one wall bounce/jump can influence the subsequent route micro-decisions afforded to you. if that sounds intimidating, don’t worry, the levels are crafted to cater to a wide range of skill levels. you can play with your friends, join a public lobby, and/or pick a ghost on a given level’s global leaderboard to follow through the level and see their route (or try to beat them) like in mario kart. if you desire extrinsic motivation, levels have bronze, silver, and gold times for you to beat. the levels themselves are breathtaking and immense-feeling brutalist megastructures. they ooze atmosphere, and are complimented tastefully by the ambient soundtrack by 1000 eyes and konstantin schimanowski. there is a healthy variety of color palettes and environments to keep things fresh, and the visual form of the courses is never at the expense of their gameplay function. levels reward creativity and precision in the pursuit of their optimization, and the best route might require some out of the box thinking (there are no invisible walls, so some level records literally involve going outside the box) there is a story, and it is by no means front and center. its expression in game is oblique and abstract. the story explanation on the steam page explains more than i had been able to gather playing through, although there are NPCs who will (cryptically) provide more color and context to the world. far from a negative, the setup of a bureaucratic odyssey being opaque and unsatisfying finds great purchase amidst the lonely, overwhelming architecture. if you enjoy movement games, this one is superb. for fans of mirrors edge, csgo surfing, neon white
好玩是无意的,,特别爽,门槛低,但是不知道为什么这两天bug好多,卡住虚空进不去
this zen asf
[h1]刺さらないわけがない[/h1] valveのゲーム【[i]CS[/i]、[i]PORTAL[/i]、[i]HALFLIFE[/i]】や[i]STRAFTAT[/i]、[i]SPRAWL[/i]などが好きな人にはすごく刺さるゲームだと思います。 [u]私はディストピアSFが好きという前提があり、上記のゲームが全て好きなので、刺さるべくして、刺さりました。[/u] CSGO、CS2でKZやSURF、BHOPマップに没頭した経験がある人はほぼ好きだと思います。 ディストピア感、奇妙な造形の人間、最高のインスト、意味のありそうな構造物、光の具合、全てが堪らないです。 TA要素が強いんですけど、世界観が良すぎるので、うろうろしてしまいますね。 movementも非常に滑らかで動かしているだけで気持ちよく、操作感も最高です。 開発陣に[u]STRAFTATに関わった方[/u]がいるそうなので、あの作品を楽しめた方には文句なしでおすすめします。 [spoiler]他の方が言われている[b]kreedz[/b]というbsideのマップは[b]counter-strike[/b]の[b]kreedz(kz)[/b]というコミュニティのmovementマップのオマージュだと思います。[/spoiler] [spoiler]dust2のオマージュマップもあったりするので、開発の方がCSが好きなんじゃないでしょうか。本当に最高です。[/spoiler]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $311 | 4 | 100% | $4.99 | |
| $64.9K | 150 | 87% | $19.99 | |
| $23.1K | 75 | 73% | $11.99 | |
| $5.9K | 30 | 97% | $7.99 | |
| $3.2K | 18 | 89% | $5.49 | |
| $1.1K | 18 | 100% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $425.3K | 2.1K | 82% | $6.24 | |
| $425.3K | 2.5K | 64% | $14.99 | |
| $425.4K | 1K | 93% | $19.99 | |
| $425.2K | 2.1K | 93% | $5.99 | |
| $425.1K | 583 | 94% | $24.99 | |
| $425.1K | 452 | 77% | $59.99 |