
Idle RPG with full offline progression and multiple endgame progression systems. Choose a class and start fighting, gathering, crafting, master elements & talent trees, train mercenaries, join factions and fight world bosses with real players. No microtransactions. By idle players for idle players
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 4 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Barbarian: melee combat, bleeds, executions, and battle shields
Arcanist: powerful spells, burns, freezes, and mana barriers
Warden: ranged combat, traps, poison, and precision strikes
Nightblade: daggers, poison stacks, critical strikes, and dodge
Fight through a dark campaign, from your first hunt to the Frontier beyond Vesper Gate.
Clear dungeons and conquer Nightmare Dungeons. Climb the Tower, and test your build against greater challenges.
Chop, mine, fish, and hunt for resources used to craft weapons, armor, food, and potions.
Recruit Mercenaries. Choose one to fight alongside you while the others complete expeditions.
Join factions with real players, contribute to the War Chest, and fight in rotating World Boss events.
Enter the endless Spire. Every ten floors, choose a Tarot card with powerful Upright bonuses or dangerous Reversed effects.
Socket Gems into equipment and develop six Element trees using Crystals earned from enemies and bosses. Hunt for Skill Engravings, earn Soulbound Gear from the Tower, and strengthen it through Soulwake while equipped. Enemy loot tables and known item sources are shown in-game.
Auto-Combat, Auto-Cast, healing, consumables, gathering, crafting, and Loot Rules are configurable. Supported activities continue offline for up to 24 hours.
Genres
Engagement
Reviews
Themes across 315 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Can't say I write a lot of reviews, this has never been my genre of game either but I figured i'd give Vespera a try and turns out it got me hooked. Would recommend to anyone looking for some fun and to kill some time. A hidden gem is all I can say.
** Note to Devs: I'd really like a playable HEALER class. Shaman, Druid, Cleric, Paladin, whatever. Also, a Necromancer, or even playable Bard. Also I would love larger group sizes into combat with compositions being important for some encounters. Also, barbarians seem to have more useful loot than wardens right now? I've been on an idle-game binge lately, and Steam's refund system has seen a lot of action because I'm picky. I refunded: Idle Crown Idle Village Eldara Visseron Idle Cultivation Lootun Fractured Realms Every one of them had something I wanted, but they all eventually fell into the same traps: shallow progression, repetitive gameplay, lack of automation, or just not enough meaningful systems to keep me engaged. Vespera is the first one that actually stuck. It feels like it was designed by people who genuinely enjoy incremental games. Instead of one progression bar, you're constantly unlocking new systems—classes, talents, gathering, crafting, mercenaries, factions, dungeons, offline progression, and long-term goals. Every session gives you something new to work toward instead of simply watching numbers go up. The automation is excellent. You're making strategic decisions rather than babysitting the game every few seconds, which is exactly what I want from an idle RPG. It respects your time without becoming a glorified spreadsheet. I also appreciate the lack of microtransactions. In a genre where many games eventually become cash shops disguised as idle games, having a premium game focused on gameplay is refreshing. Is it perfect? No. It's Early Access, so there's obviously room for more content, balancing, and polish. But unlike so many other idle games I've tried recently, this one has a solid foundation that makes me excited to see where it goes. If you're looking for an idle RPG with actual depth instead of another cookie-cutter clicker, this is an easy recommendation. After refunding six other idle games in a row, this is the one that earned a permanent spot in my library.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $92.1K | 243 | 80% | $14.99 | |
| $92.1K | 345 | 79% | $14.99 | |
| $92.1K | 387 | 90% | $11.99 | |
| $92.2K | 555 | 76% | $6.99 | |
| $92.2K | 555 | 81% | $6.99 | |
| $92.2K | 233 | 89% | $8.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.7K | 81 | 81% | $3.99 | |
| — | 0 | — | — | |
| $63.3K | 98 | 73% | $14.99 | |
| $42K | 250 | 81% | $4.99 | |
| — | 0 | — | — | |
| $170.4K | 883 | 65% | $6.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Spanish - Latin America, Thai, Traditional Chinese
Hours played at review time, across 315 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolutely love this game. I feel like it is much better than Melvor and I love the combat in it. You get join a faction and do world events and faction standing etc. This game has what Melvor doesn't in terms of MP content. I do feel like crafting and gathering levels should have been separated but that doesn't bother me. Give it a shot honestly is cheap for the hundreds of hours of content you will get. I am just starting but I know this is going to be one of those games I invest a lot of time into.
游戏还不错 就是今天的迷雾秘境活动太折磨需要手动,而且今天更新以后出现了法师职业镶嵌宝石只能镶嵌紫宝石的BUG,希望尽快解决!
This is a very fun and chill idle game progressing your character as they get stronger. There are many different builds/classes to try out. I enjoy the co-op experience of the whole server fighting and working together to take down the world bosses.
Fantastic game with active developers. Highly recommend as an idle/incremental player.
Pretty good idler, you make a toon and grind. Big plus that you can do combat and gathering/crafting at the same time. Also has world bosses where you team up with the other players.
Really good if you like idlers with focus on character progression rather than just skilling (crafting, fishing etc). So far endgame seems plenty and i have a lot of systems to unlock on the horizon. Granted it's still EA if they keep working on it it could be amazing. I hope they do cause devs seem active but so far it's great for the price.
very interesting idle game. I would write more, but i really cant find any words.
Good game by far
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.