
Idle RPG with full offline progression and multiple endgame progression systems. Choose a class and start fighting, gathering, crafting, master elements & talent trees, train mercenaries, join factions and fight world bosses with real players. No microtransactions. By idle players for idle players
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 4 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Barbarian: melee combat, bleeds, executions, and battle shields
Arcanist: powerful spells, burns, freezes, and mana barriers
Warden: ranged combat, traps, poison, and precision strikes
Nightblade: daggers, poison stacks, critical strikes, and dodge
Fight through a dark campaign, from your first hunt to the Frontier beyond Vesper Gate.
Clear dungeons and conquer Nightmare Dungeons. Climb the Tower, and test your build against greater challenges.
Chop, mine, fish, and hunt for resources used to craft weapons, armor, food, and potions.
Recruit Mercenaries. Choose one to fight alongside you while the others complete expeditions.
Join factions with real players, contribute to the War Chest, and fight in rotating World Boss events.
Enter the endless Spire. Every ten floors, choose a Tarot card with powerful Upright bonuses or dangerous Reversed effects.
Socket Gems into equipment and develop six Element trees using Crystals earned from enemies and bosses. Hunt for Skill Engravings, earn Soulbound Gear from the Tower, and strengthen it through Soulwake while equipped. Enemy loot tables and known item sources are shown in-game.
Auto-Combat, Auto-Cast, healing, consumables, gathering, crafting, and Loot Rules are configurable. Supported activities continue offline for up to 24 hours.
Genres
Engagement
Reviews
Themes across 318 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
整体游戏性不错,跟梅尔沃放置有不少相似之处,就是技能很多很杂,职业特色不是很强。
整天死机蓝屏是怎么回事 ?修复了再改好评。
我超威你挂机给我挂好了啊,什么叫我在线打我都不掉血的怪离线五分钟就给我抽死了,什么叫我选了战斗结果一晚上没战斗? What do you mean I can defeat a monster online without losing any health, but I get killed in five minutes offline? What do you mean I chose to fight but didn't fight all night?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Spanish - Latin America, Thai, Traditional Chinese
Hours played at review time, across 318 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我出电费让游戏自己玩, 挂机使我快乐。
好玩上头。开发者更新太快了,你们不休息的吗:)希望未来可以有手机端,我要24小时刷^_^
天赋2.0玩了一下,之前天赋主要是练级阶段最终天赋之前很早就解锁了,大概游戏在80级左右就能有很高伤害,现在经过调整后,基本伤害只有之前1/2-1/4,我不清楚满级是怎么样的,反正现在练个级贼慢,而且天赋不全很伤。最有意思的是没斩杀技能的弓箭手居然还有加斩杀上限的天赋和斩杀触发的里程碑。我只能说看不懂,而且游戏解锁了一堆莫名其妙的aoe技能,我打到现在没见过群怪。感觉天赋和技能是用ai做的?建议开发人员还是专门招个数值策划负责下这块,自己专心把游戏框架和操作便捷做好就行。
好玩!
keep going
非常好玩
好玩,上头,速来
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $12.7K | 81 | 81% | $3.99 | |
| — | 0 | — | — | |
| $63.3K | 98 | 73% | $14.99 | |
| $42K | 251 | 80% | $4.99 | |
| — | 0 | — | — | |
| $170.4K | 884 | 65% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $124.2K | 428 | 67% | $14.99 | |
| $124.2K | 483 | 89% | $9.99 | |
| $124.3K | 589 | 88% | $9.99 | |
| $124.2K | 252 | 85% | $19.99 | |
| $124.1K | 856 | 80% | $9.99 | |
| $124.1K | 654 | 89% | $7.99 |