
Venineth is a single-player game focusing on unraveling the mysteries of ancient alien technology, somewhere in the universe via exploration, platforming, and puzzle-solving, in a dangerous, distant worlds.
Modeled estimate, not a reported figure. How we estimate →
About



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Traditional Chinese, Simplified Chinese, Czech, Danish, Finnish +17 more
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
When your species has become so advanced you achieved a civilizational apotheosis and transcended material reality to cast aside your undying machines, incorruptible by the eons and the elements, strewn across and among all the now-silent spheres of your star system, but you'll still always love a good game of "Mousetrap." I loved it, it's proudly and successfully carried by its aesthetics and atmosphere, even as certain platforming sections (especially one of the gas giant levels) were so frustrating even with the checkpoints I'll probably never play it again.
Probably the only marble game that can be considered an immersive sim. Comparable to 2001 A Space Odyssey and other slow paced sci-fi films in the 1960s and 1970s. The basic geometric-shaped structures littered throughout the alien worlds has the vibes of early PC Gaming in the 1990s like MYST and Riven. Best played with headphones. There is a lot to like here, with a good blend of platforming, puzzle solving, and exploration. It just doesn't come together though. There are many annoying and frustrating segments that are too painful to overlook. The relaxed, chill, zen vibe is instantly killed when running into one. For example, a puzzle where the answer is obvious, but actually executing the plan is difficult. The bugs are unforgivable as well. The primary action is to jump, but under certain conditions, jumping is either bugged out or intentionally disabled. Sometimes in order to re-enable or fix jumping, it is required to bump up against the geometry to get into the air first. The general idea for the game is great though. The Steam Deck is able to run the game just under 60 FPS, but it will get hot.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
First impressions were hopeful, fancy UE4 visuals, but ball very unresponsive and hard to control. Feel liks I can affect inertia only while touching floor, but ball always bounces into air so you barely control it at all. Annyoing how slow it takes speed, loses speed, and how hard it bounces of surfaces Just add more air control to ball and game will be more pleasant, I'd love to come back (but no hope)
部分有些有趣,部分有些美,虽有偶有新机制,但时有时无的引导,缓慢冗长的过程,试图考验视力的影,试图闪瞎我眼的光,试图把我激怒的惯性,总是消耗着我的耐心,结果是又臭又长。//没有平衡球紧凑精妙的关卡设计,也没有exo one的惊艳美术与高速自由的机动。//为数不多值得肯定的是慷慨的检查点放置,但当它吝啬的时候都能涨爆我的血压。//邪道速通都有3h,哇哇哇,已知是电子刑具中的高手了。赌气被折磨了14h终于赤完,把所谓的关卡设计删除了我可能会给更高的评价。
Entrancingly beautiful and surreal. A completely zen experience, even when it's frustrating.
Short Summary: Good Rolling marble game but the game is too long, has a few basic game-related issues (level length,design,etc). £15 as well. I wish there was an option to give a game, a "Neutral Review". I say this because, the game is good. The cosmos environments are really the highlight of the game, and gameplay (for the most part) is decent. The problems with this game are as followed: Sometimes ( personally I feel) the levels go on for way too long, you may take 30-40 minutes to finish one level, when it should be half this. Numerous times throughout the game, I didn't know where to go, so that's an error on behalf of the level designers. The physics of the ball I don't really like too much, they feel a bit too weighty and sometimes it feels like the ball is like controlling a fast-moving car, - at high speeds you can't turn that well, and it take's a bit of distance for it to stop, however, this is just a personal annoyance. But the biggest grievance is the length of the game. At the time of writing, I'm 10hrs in, with three levels left, I would have finished Batman Arkham Asylum in the same time. Can you believe that! I think this game should be at a sweet spot of 3hrs, 5hrs at most. I still like the game though, but only get this one if you really like rolling around as a cool marble in the multiverse. P.S Bit too expensive as well.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $37.7K | 130 | 71% | $14.99 | |
| $21.7K | 95 | 97% | $14.99 | |
| $1.9K | 9 | 78% | $9.99 | |
| $2M | 5.1K | 93% | $14.99 | |
| $115.7K | 3.6K | 77% | $1.49 | |
| $136.7K | 512 | 85% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $118.8K | 151 | 56% | $19.99 | |
| $118.7K | 1.1K | 91% | $3.99 | |
| $118.7K | 1.9K | 55% | $3.99 | |
| $118.9K | 595 | 56% | $5.59 | |
| $118.9K | 202 | 87% | $14.99 | |
| $118.9K | 1K | 26% | $7.99 |