
Venineth is a single-player game focusing on unraveling the mysteries of ancient alien technology, somewhere in the universe via exploration, platforming, and puzzle-solving, in a dangerous, distant worlds.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Traditional Chinese, Simplified Chinese, Czech, Danish, Finnish +17 more
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game really makes u FEEL like ur marble
Oh boy, a gritty remake of Marble Madness! just kidding, i kinda love it.
Not for me. Another game where you have to move the camera around with the mouse. Propably made with joypad control in mind. + moving the marble and the camera felt very clunky over all. I liked the idea though.
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
☞︎🕆︎👍︎😐︎ ✋︎❄︎ 🕈︎☜︎ 👌︎✌︎☹︎☹︎
Venineth is a game that's difficult for me to write about because really it feels like two games stacked on top of each other. The first of these games is a hyper aesthetic game about exploring an alien world, and the other is a 3d precision platformer marble game. Unfortunately, the second of these types is both the majority of the game, and not very fun. I would have much preferred a short experience, with a loosened focus on precise jumps. The moments where Venineth gives you a wide open area to roll in any direction you want are by far the best part, as the visuals and soundtrack make the game feel perfect. I especially love the choice to not use any english text in the game, including in the options menu. Venineth runs on Unreal Engine 4, which the devs haven't used to make the game look realistic, but instead hyperreal. Most areas in the game are stylized in a way that doesn't necessarily look realistic, but rather looks like how we emotionally feel when exploring an unknown space. Unfortunately, even the graphics have a few flaws, as quite a few places in the game have either low resolution textures, boiling artifacts, or texture flickering, all of which distracted from the vibe the game was attempting to elicit. Moving on to the precision platformer stuff, I feel that it substantially took away from the experience of the game, as the feeling of frustration from failing a jump distracted from the experience of exploring a strange and alien world, and also many of the smaller details added to make the game look pretty ended up causing the marble to behave strangely in ways that are very frustrating (I had many, many times where I flew off into a pit because of hitting some small piece of angled geometry). Overall the game was interesting, but I wish it had been more focused on the exploration aspects. (6/10)
playing with your balls in 4k
Played the game for 26 minutes before giving up. Game play requires you to steer a somewhat unwieldy (using keyboard) sphere thru the environment. Few clues are given as to which direction is the best to proceed in, other than a light that briefly appears. Environment is filled with traps and gaps that force one to repeatedly reset and retry as one would a platform-game. The environment appears expansive but a limited path is possible, preventing any sort of exploration. Ultimately the game expects the player to be the trained monkey that performs as the designer intended. Not satisfying at all.
Некоторые уровни очень бесят. Игра не для релакса.
limbs are overrated
marbles keep building their cities on hostile planets full of acid or lava, no wonder they went extinct
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Players by region
Where this game's players are, estimated from review languages.
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