
Write on! Defend the books in Vellum, a co-op, literary roguelike! Harness class-defining colors, master an inspired spellbook, and influence the growth of your enemy! As a group or solo, you'll craft plot-twisting builds to rewrite the rules in Ink!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 1 → 1.57/day in the week after.
About
Vellum is a co-op, literary roguelike; harness the class-defining colors, master an inspired spellbook, and influence the growth of your enemy - your imagination is key to saving the books!
Team up with pen-pals or dive solo into each mechanically-unique Tome where every page is another step toward rule-breaking power!
Dip your quills in quick, dynamic adventures full of synergy, discovery, and the ultimate power fantasy!
Wield colorful, class-defining Signature Inks - feed your health with vampiric Red, blot out enemies with endless waves of Blue, command your Inkling pet with Green, and discover the strengths of Pink, Yellow, Teal, and Orange!

Author your own playstyle by mixing together a wide roster of ink-fueled Spells; warp in Planets to control an area, lunge forward with sharp Swords, clobber distant foes with Dice, toss splash-heavy Potions, summon inky Flowers, Lanterns, Shields, Anvils, Ravens, and many more heavy-handed metaphors!
Color infuses each Spell from the start - in these books, your creative builds and revolutionary ideas will reach untold heights; Pages of Power constantly offer fresh ways to discover, combine, and master the world-making mysteries of ink. Imagination is your superpower.
Dive deep into the myriad Tomes: echoes of familiar tales and fables with unique, run-altering mechanics. Band together with your fellow players to harness thematic, team-wide boons in your fight to preserve these pages.
Plot twist - The Torn hunger for pages of their own! Play to your strengths by choosing how your foes evolve. Save more books from this dynamic foe, apply higher Binding Challenges to each journey, and overcome even the toughest obstacles to protect the Illuminated Library.
Home, sweet home! Rest and regroup in The Illuminated Library between adventures. Refine your strengths by researching and enhancing the power of your Ink! There's always a cozy place to read - especially when you can make one yourself! Explore the Library's secrets, then relax in your personal Customizable Reading Nook!
Deeper evil lies in store,
Beyond the page and secret door,
A broken realm where magic fades
Beware the dreaded Torn Lord Raids...

Swift Tales: Approachable, under 30-minute roguelike runs crafted for quick gameplay sessions for 1-4 players.
Signature Inks: Infuse your spells with one of 6 colorful classes, complete with their own unique upgrades and rewarding challenges!
Scrolls of Power: Tear through enemies with over 300 powers for you and your team. All powers can be build-makers, no filler.
Shaping Your Spellbook: Wield and combine an imaginative roster of over 20 spells - conjure Sewing Needles, hurl Anchors, sling Playing Cards - then enhance them with limit-breaking augments!
Torn Pages: With over 100 enemy upgrades and effects to choose from, only you will decide how your foes evolve throughout the course of battle.
Personal Reading Nooks: Show off your style with hundreds of decorations in your customizable corner of the Library!
The Font: Invoke unique Tome-themed powers as a team in combination with your individual builds.
Talented Research: Enhance the magic of ink between runs to improve your Scribe with customizable talents!
Brutal Bindings: Increase your challenge by affixing bindings to your runs. Greater danger brings greater rewards!
Rotating Book Club: Join other Scribes in tackling fresh, global challenges!
Two Raid Realms: Face the Splice Lord in The Forgery and confront the Raving Lord in The Grey Area!
Reference Section: All the high quality literature puns you could ever desire.
Endless Appendices: Reached the end? Found the perfect build? Face the Appendices and continue the fight!
Engagement
Reviews
Themes across 83 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
2.5 hrs in isn't the longest time to play a game. The ideas are sound and the versatility seemed promising. But simply Shift+Tab to check the time in the Steam overlay has caused my game to hard crash my laptop once and crash the game a second time. I missed my mark to be able to return the game by 30 minutes. If this were fixed along with smoothing out the transitions from chapter to chapter a little more I might recommend it. But as of this time I'd give it a pass.
Step 1: Get Ink Step 2: Kill bad guys Step 3: Make big numbers!
*Customer Complaint at the bottom* Normally I don't post reviews, but this game is really great in a lot of ways. It doesn't lock you into an endless cycle and it provides a variety of different build options that keeps the game fresh. It also has different game modes other than hordes that makes it feel like there's a progression soft and hard cap. Overall this game is great! THIS IS PRIMARILY IN REFERENCE TO DISCONNECTS (DC's) *My big complaint is the way multiplayer is handled. My friends CONSTANTLY DC from a game and although they can join back sometimes, the game is EXTREMELY buggy when they do. The issue isn't them DC'ing, its when they join back and how the game handles it. >The other day my friend was stuck in Ghost Write after DC'ing and even after restarting the game they were still stuck when they joined back. We had to abandon the run and I had to join their world. >Sometimes when I join back I can't see any of my spells that I got in the beginning of the run. So my build or the way I want to build is screwed up and the solution is either restart or say screw it and try our best to finish, which isn't fun. >I also think its unfair to not be allowed back into a Raid after DC'ing. I understand not being able to invite into a Raid, but there seriously needs to be a join back option. Perhaps a timer?*
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 21 → 0.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 83 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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