
VEIN is a post-apocalyptic survival multiplayer sandbox game. Gather supplies to survive, explore abandoned buildings, defend your home, and rebuild society, whether alone or with friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 17.86/day in the week to Sep 1 → 33.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1506 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a long ways from 1.0. Has a few bugs, but is playable. Could use more content. Needs more options in the config settings to customize the game. With that said it's the first game I've payed full price for and felt I got my money's worth immediately.
Хорошая выживалка есть кооператив
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9M | 9.9K | 73% | $29.99 | |
| $8.9M | 10.5K | 82% | $29.99 | |
| $8.9M | 13.3K | 87% | $29.99 | |
| $8.9M | 12.2K | 93% | $19.99 | |
| $8.9M | 5.7K | 90% | $29.99 | |
| $8.9M | 18.1K | 92% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 168 | 56% | — | |
| $1.6K | 5 | 40% | $9.99 | |
| — | 0 | — | — | |
| $410.8K | 2.6K | 80% | $4.99 | |
| $280.9K | 899 | 21% | $19.99 | |
| $239.8K | 601 | 69% | $11.99 |
Latest in each market: best DE #59, worst RU #94 · 9 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Russian, French, Simplified Chinese, Spanish - Latin America, Turkish*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the game is still being worked on but i hold faith that these dev team will prosper.
Do not buy its a scam
süper
就目前体验来说还是很好玩的,一个人一口气能玩半天,人多就更好玩了。不过游戏还是存在一些bug,无伤大雅就是。
The best survival game for now
62時間 連日ハマって遊びました。ソロです。 最初の数日は餓えますが料理ができると1食の回復量が高いので、生き延びるのは比較的簡単な部類だと思います。(2026/07/28時点) 満腹で日々を過ごすと立派なカウチポテトになれるので面白かったです。 2人で作ったとは思えないくらい探索範囲が広く、アーリーアクセスとはいえ、¥2,600でええの…?って気持ちでした。 色々説明不足なところがあるので、そのあたりが増えてくれたらな。 (肥料箱→おがくず詰めて”密封”とか。) ユーティリティボックスの範囲が狭いため、住みたい家に住むと足りなかったかな? あと収納箱にも重量制限があるため資材管理がちょい面倒くさいのと、採掘・木こりをする際のスタミナが尽きるのが早く、木炭もできる時間が遅く、精錬していると無くなるのも早い。 精錬後のアイテムのスタック数が50なため、続けて焼けずに焦れました。 バグ以外だと、それくらいしかバランスで文句は感じなかったかも。 ホードが車に乗って走り回れば何とかなってしまうので、建築して銃で防衛しよう!まではいきませんでしたが、まだアーリーアクセスのため今後に期待しています。 2026/07/27あたりからアプデでGPU/CPU使用率が上がってちょいキツです。修正応援してます。
very cool, keep on Devs !
游戏自由度很高,地图挺大,后期正式版发布后地图估计会更大些,景色还挺好看。 游戏的玩法基本上是“生存+探索+搜刮+战斗+建造”,如果喜欢玩这种类型游戏的玩家会玩着很上头。 目前缺点就是人物捏脸可以再做的丰富些细节些,人物衣服有些穿模,人物持枪装弹动画没有,且枪械手感一般(这点很影响体验感,要知道这种游戏除了生存和探索以外,最重要的就是枪械的拟真度和手感了,如果加入《逃离塔克夫》这种硬核拟真的枪械手感+故障卡壳+全枪械改装的话,那么这款游戏的枪械这块就很完美了),在第一人称和第三人称视角下近战武器挥舞的姿势都不同 看着就很难绷,丧尸的活动有时会卡住,且丧尸的种类偏少,如果能再加几种新的丧尸种类就好了。 另外这游戏的优化很一般般,我1650显卡只能开中偏低画质,帧数只有30-40帧左右,如果能把游戏性能再优化一下的话就更好了。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.