
VEIN is a post-apocalyptic survival multiplayer sandbox game. Gather supplies to survive, explore abandoned buildings, defend your home, and rebuild society, whether alone or with friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 17.86/day in the week to Sep 1 → 33.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1544 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Finally. This is what the genre needs.
Let's start with the obvious, ahoy matelots, pirate here. Played the 0.024, aside from the zombies, which are pretty interesting, there's a full blown self-sufficiency system. Tiered crafting, health management, power, water and food off-grid setup, progression based gameplay, pretty good. The real play time I have is 23 hours at this point, with everything to self-sustain in the first half of the playthrough. Will be a weird one to pick up if you're a new player, but if you hop in, you'll be up to speed in 10-20 minutes on what's needed. Everything that was added works as it should, this two-bit studio deserves all the funding they can get. It looks like it's gonna be an interesting trip. Try it, have fun!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9M | 4.9K | 69% | $26.99 | |
| $8.9M | 18.1K | 92% | $19.99 | |
| $8.9M | 38.8K | 95% | $12.99 | |
| $8.9M | 12.2K | 93% | $19.99 | |
| $8.9M | 12.9K | 94% | $19.99 | |
| $8.9M | 13.2K | 87% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 168 | 56% | — | |
| $1.6K | 5 | 40% | $9.99 | |
| — | 0 | — | — | |
| $410.8K | 2.6K | 80% | $4.99 | |
| $280.7K | 899 | 21% | $19.99 | |
| $239.6K | 601 | 69% | $11.99 |
Latest in each market: best DE #59, worst RU #94 · 9 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Russian, French, Simplified Chinese, Spanish - Latin America, Turkish*languages with full audio support
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
best survive game to date right. i cant wait to see end products
tracers on visuals when turning gives me a headache, i know its early access but its so buggy, the hair on player characters and all zombies is really buggy, combat is meh as others have stated, bought this game seeing all the detail put into survival mechanics and with all the comparisons to zomboid, definitely needs to cook longer, LOVE where its headed, but again i actually got a headache trying to play this, pls fix bugs b4 new features, i know its only a 2 man team, hopefully the funding they get from new players will encourage them to focus on playability, ill be back after its a little less raw, reminds me of a grownup castleminer z for now.. vibes wise anyway, just, kind of confusing and hard to look at, the zombies are scary though!!!!! and most of hte mechanics have a lot of potential, potential being the key word tho, best of luck to the dev team, hoping to enjoy this someday, thumbs up bc its early access
Vein is a game trying to be as complex as Project Zomboid but in a 3D engine. It is very complex for a survival game of this kind but chock full, terribly full, of bad implementations and bugs of all kinds. Bugs, even severe ones, can persist for months or even over a year in a couple cases. Vehicle physics is bad, very bad. Try to tow a small motorcycle with a box truck and you will struggle just to keep the truck on the road. Forget taking 90 degree turns as you will slow to a halt until you detach the motorcycle and re attach it straightened out. Watch Neebs Gaming's series on Vein to see the player killing vehicle physics in action. Do not buy this game. The developers do not have a handle on the scope of this project nor do they have the skill to get this under control and moving. This will be a 1.0 launch in name only most likely and the devs will collect their money and move on.
gerçekçi bir yapısı var helal olsun adamlar yapmış
I saw this game a few times through social media and decided to check it out with a friend, we got instantly sucked in. If you like Project Zomboid but always wanted to play it first person, this is the game for you. The depth kept surprising us after every turn. Is it perfect ? No. Does it need polishing ? Of course. With some tweaks and improvements I see nothing but success for this game.
i wasn't expecting much of it, but it's actually fun and has a great potential to become a good zombie game. it made me feel something similar to when i first launched project zomboid. there are a few bugs tho, that i've already noticed in my first few hours: 1. zombies (not corpses) dissapear after some time. there was a house full of zombies which i was too afraid to loot, the zombies were locked in it and not even breaking the doors/windows, but after like 1-2 ingame days they've just disappeared, although no windows or doors were broken. 2. zombies' corpses flying away after ragdolling. 3. the default hotkey for equipping fists is R, but they keep popping up even if i don't press R, and cannot be unequiped unless i click left mouse + R. that irritates me so much... overall, i like the little realistic details of the game, but i still have more to learn. however the houses are already starting to feel repetitive, and it feels weird that zombies still spawn (sometimes before my eyes), even if i've already cleared the whole town. also the clothes kinda make no sense, because despite of having different names, some of them look exactly the same on the character. i hope the games improves and i'm really looking forward to it
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.