
Vault of the Void is a fast-paced roguelike deckbuilder where the power is in your hands. Continuously customise your deck, crafting powerful combos and ingenious strategies. Upgrade your cards with Void Stones, infusing them with new abilities to help defeat the minions of The Void!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 1 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam + Google Play only; App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 2.5Kreviews | 92% | — | $1.2M |
| $6.99 | 289ratings | 87% | — | $126.1K | |
Engagement
Reviews
Themes across 76 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wow! This game is absolutely incredible. Strong recommend. I can see this being my new go-to deckbuilder. If you love any card game like StS, MTG etc, please buy this and support the devs. This is a criminally underrated gem. To me this feels a little closer to Magic The Gathering than Slay The Spire, but it also has similar mechanics to the latter of course, being a deckbuilder rougelite. But the keywords, synergistic deck-building and general play feels a little closer to MTG to me (without the dreadful 'lands' mechanic ruining flow). StS always felt a little bland to me - the opportunities here to craft different synergies is off the charts. There are so many different ways to go about building your deck, and because it's a smaller deck of 20 cards, it's quick and easy to manage. You also see most of your deck in a battle, so each card feels important. The combinations with the different classes, gem insertion (essentially 'perks' you insert into cards of your choice) makes this a real joy. I played one game where I was essentially 'sifting' (discarding) my deck as much as I could, because I had one card that I inserted a green gem into (meaning you start the game with it in your hand). This card enabled me to to 2 damage for every card that was reshuffled into my deck in a battle. And because I was sifting all the time (and at the same time increasing 'corruption through discarding+purging, a unique class mechanic) I was able to just keep getting stronger and without penalty for discarding/purging, plus doing massive damage. This is just one small example of how this game throws new ideas at you. One thing I will say - the tutorial threw me at first, so much so that I quit the game after trying it and left it in my backlog. It's only when I tried it again and gave it some more time that it clicked. The 'threat' mechanic didn't make sense to me at first, but stick with it - it makes the game much more tactical than other games IMO, giving you a window to prepare and line up your next turn. The music is also a little repetitive and I'd like to see more overall. Works perfectly on the steam deck. The menus and navigations are really nice and snappy with the controls, uses hardly any battery and I also tried it with the trackpads - works nicely there too.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil
| $6.99 |
| 76ratings |
| 95% |
| — |
| not modelled |
| $17.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 76 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is, in all likelihood, the best roguelike card game.
A hidden gem of a deck builder. The ability to always change up your deck is very nice change instead of just ignoring cards cause it bloats your deck like other similar games. The energy mechanic adds a lot of depth to your planning as well. Fun and unique classes too. I will warn that it is a harder deck builder, but once you understand the game better the feeling of accomplishment when finishing a successful runs is great.
I'd rate it neutral, but Steam says no, so here we go. Hey, that rhymed :D Either way, while it's not a bad game, but it lacks variety. Not much more to say, really. It's rather unremarkable. By the way I saw a lot of reviews talking about Deckbuilding and throwing around terms like 'small decksize' and others, but this is not a true deckbuilder. You have 20 cards that you can interchange at will and maybe occasionally (depending on how many you have) put a minor jewel into a card, nothing more.
Don't be like me who played the tutorial, then forget about the core Purge mechanic and wondered why the game is so hard. Purge those cards! Pretty good overall if you're looking for a rogue-like card game. It'll fill that Slay the Spire type itch.
長時間プレイさせてもらったことには感謝している。デッキ構築型ローグライクの中では、個人的に2番目に面白かった作品だ。 ただし、高難易度化の仕組みには大きな欠点がある。 本作では「カオス」を任意に設定して難易度を上げるのだが、多くのカオスは序盤に大きな影響を与える一方で、終盤になるとほぼ無視できる。 例えば「3ターン目以降、毎ターン1ダメージ。この値は毎ターン1増加」というカオスは、終盤に大量のブロックを積めるようになると実質的な脅威ではなくなる。 「ゲーム開始時リソース減少」や「デッキへの妨害カード追加」も同様で、序盤の難易度は大きく上がるが、終盤への影響は限定的だ。 もちろん終盤でも強い影響を持つカオスは存在する。しかし数が少ない。その結果、本作の高難易度は「序盤だけ苦しいが、終盤は作業になりやすい」という構造になっている。 終盤向けカオスだけを選んで遊んだこともあるが、それらは序盤への影響も大きく、結果として序盤を簡単にするというより、序盤も難しくする。例えば敵に先手を取られる「ふいうちだ!」は、少なくとも私には楽しめる調整には感じられなかった。 「序盤が厳しくなれば、その影響で終盤も難しくなるのでは」と思うかもしれない。しかし実際にはそうなっていない。 比較対象としてSlay the Spireを挙げると、A17~A19で全ての敵が強化されるため、この問題を回避している。 また、Slay the Spireには条件を満たすと挑戦できる超高難易度の裏ボスが存在し、最後まで気が抜けない。一方でVault of the Voidにはそのような要素がなく、ラスボスは完成したビルドに蹂躙される存在になりがちだ。 ---------------------------------- 斬新なアイデアで作られた素晴らしい作品なのに、なぜ自分が何度もプレイを中断してしまうのか長い間わからなかった。 久しぶりに起動しては飽きて放置する。それを繰り返しているうちにプレイ時間は100時間を超えていた。 そしてある時、その理由に納得した。それ以降は一度も起動していない。 理論上は敵データがJSONで管理されているため、自分でHPなどを調整することもできる。しかし、そこまでする気にはなれなかった。 Impossibleの上位難易度、裏ボス、あるいは終盤に重点を置いたカオスが追加されたなら、再びプレイすると思う。
DBG 肉鸽卡牌中的小众精品,主打低随机性、高策略规划。地图路线、敌人奖励、遗物全部提前预览,胜负依靠计算而非发牌员,和杀戮尖塔的游玩体验形成鲜明对比。 独创威胁延迟结算机制,敌方攻击不会立刻生效,预留一回合窗口筹备防御;弃牌换取能量的设计盘活所有废牌,极大减少卡手困境,战术调度空间充足。 固定 20 张卡组规则,鼓励精简构筑,搭配虚空石镶嵌改造卡牌,同一张卡片可以衍生多种效果,构筑上限极高,成型爽感十足。 四大职业各有两套独立流派,流血、腐化、连击、连锁体系区分清晰,每一个角色都拥有独特核心机制,重复游玩不会迅速审美疲劳。 最大门槛是学习成本偏高,威胁机制、虚空石、酿造药水、卡组调整规则繁多,新手教程简略,刚上手极易频繁暴毙,需要大量时间理解底层逻辑。 战斗节奏高度模板化,对局流程大多是前期铺垫、叠加资源、最后回合爆发斩杀。长期游玩容易感觉每场战斗流程趋同,缺少大开大合的变数。
I mostly overlooked Vault of the Void to start after playing just so many deckbuilders and Slay the Spire clones, but it is very deep, with many different play styles and upgrade options, and is definitely worth trying for anyone still interested in the genre. The fundamental mechanic of discarding a card to gain energy at will is a nice change of pace. Definitely recommended.
非常棒的游戏,不过从DLC来看,后续可能也不太会再更新了。唯一的缺憾吧,就是UI还是可以继续优化,很多地方排版还是不够直观,数据显示有的也不直观。
Slay the spireライクなゲーム。 リスクとリターンの調整が面白い。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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