
PlatinumGames’ revolutionary sci-fi action shooter slide-boosts onto PC. Battle legions of future-tech enemies using a vast arsenal of weapons, including all DLC. Fully unlocked framerate and gorgeous HD resolutions up to 4K. The definitive way to play: war has accelerated.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 21 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From master director Shinji Mikami of Resident Evil fame, SEGA brings PlatinumGames’ revolutionary sci-fi action shooter to PC. Unlocked framerate, unlocked HD resolutions, extensive graphics options: the definitive way to play. War has accelerated.
Gear up in the Augmented Reaction Suit as government operative Sam Gideon and become the ultimate weapon. Combine unrivalled firepower with superhuman speed and agility to take down a huge variety of deadly robots.
Fast, fluid and frenetic combat – PlatinumGames bring their signature action mechanics to the shooter genre: boosting, evading, Augmented Reaction mode, and more
Kinetic melee moves – unique offensive and defensive moves that vary with your loadout
Deadly firepower – command a vast arsenal of high-tech weapons, including all DLC weapons
Legions of enemies – a huge variety of enemies to take down, from robot grunts to epic giant boss battles, all with smart AI
Spectacular environments – fight your way through SC-01 Providence space colony, high-tech sci-fi battleground of the future
Challenge and competition – race to the top of the online leaderboards with a rewarding scoring system and multiple difficulty modes that ensure challenging replayability
Full Steam Support – Steam Achievements, Steam Cloud Save, Trading Cards, and Big Picture Mode
Unlocked resolutions – play at 4K and beyond
Unlocked framerates – push it as far as your rig will take you; PC gaming at its most liberating
Enhanced PC graphical options – anti-aliasing, anisotropic filtering, SSAO lighting, scalable texture and shadow quality, post-processing effects and more
Full EFIGS + Japanese support – voice overs, subtitles, and game menus in any language combination



Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8Kreviews | 90% | — | $3.4M |
| $24.99 | 2.1Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 877 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Vanquish is one of those games that deserved far more recognition than it received. I first played the PlayStation 3 demo years ago, but never had the opportunity to experience the full game until it arrived on PC. Returning to it all these years later confirmed that my score is not driven by nostalgia. It comes from how well the game still executes its core gameplay. From beginning to end, Vanquish remains true to its identity. It doesn't try to become an open-world game, it doesn't rely on unnecessary progression systems, and it never wastes the player's time with artificial content. The campaign is linear, focused and constantly pushes the player forward, allowing the gameplay to remain the centre of the experience. Combat is easily the strongest aspect of the game. The ARS suit gives players incredible mobility, allowing them to boost across the battlefield, dodge incoming fire, slide between cover and quickly reposition while maintaining constant pressure on enemies. Melee attacks, different weapon types and the fast pace of every encounter create a gameplay loop that still feels satisfying today. The bosses are not incredibly complex or mechanically demanding, but they fit perfectly within the game's philosophy of keeping combat fast, dynamic and enjoyable. The story itself is fairly simple. Once again, it follows a conflict between the United States and Russia, using a science-fiction setting filled with orbital weapons, advanced technology and robotic enemies. It isn't a story that tries to reinvent the genre, but it provides enough context to support the gameplay without constantly interrupting the action. One thing that disappointed me is how much potential the ending leaves behind. The game clearly opens the door for a sequel that never happened. Personally, I feel PlatinumGames never fully committed to building Vanquish into a larger franchise. In my opinion, the game suffered from weak marketing, especially during the PlayStation 3 era. Even today, I rarely meet people who actually know or have played Vanquish, despite its quality. Considering how popular sci-fi action games remain, I believe the series deserved far more attention than it ultimately received. My biggest criticism is aimed at the PC release. While bringing the game to modern hardware was the right decision, I expected a much more significant visual upgrade when it launched on PC in 2017. Higher resolutions and 4K textures alone were not enough. The presentation still feels dated, some menus look noticeably blurry and the overall visual quality shows its age much more than the gameplay does. For a game that deserved a second life on PC, I believe much more effort should have gone into modernising its presentation. I also found the controller to provide a far better experience than keyboard and mouse. The game's movement and combat simply feel more natural with a controller, making the overall gameplay considerably smoother. Vanquish is the type of game you finish, appreciate for what it offers and move on to your next adventure. It never tries to be bigger than it needs to be, and that is one of its greatest strengths. Despite a fairly generic story and an underwhelming PC remaster, its gameplay remains outstanding and continues to stand as one of PlatinumGames' best action titles. I genuinely believe Vanquish deserved much more than it received. It had the foundations to become a major sci-fi franchise, but instead it slowly faded into the background while other series continued to grow. That's a shame, because even today it remains one of the most enjoyable action games of its generation. Score: 9/10 (1) Trash (2) Horrible (3) Very Bad (4) Bad (5) Average (6) Fine (7) Good (8) Very Good (9) Great (10) Master Piece
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese**languages with full audio support
| $19.99 |
| 812ratings |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 878 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2]Курение убивает![/h2] Один из hidden gem'ов, который впечатлил меня и оставил след в памяти надолго. Поразила игра меня своим безумным драйвом и крутой постановкой экшона. Этот шутер уникален в своем жанре. Все уровни разнообразны и не дают скучать ни на минуту. Было очень весело! Все механики костюма дают тебе возможность расправляться с роботами быстро и стильно, и когда полностью привыкаешь, начинаешь ловить кайф от сражений. Жаль только, что нельзя прокачивать костюм, порой этого сильно не хватало. Прокачивать можно только пушки, путем сбора дубликатов с поле боя, и зеленых голограмм. Крутая система, но к концу игры полностью все оружия прокачать не получится. Сюжет слабая часть игры, но сюда приходят именно за геймплеем. Также тут очень прикольные титры, как минимум ради них и стоит дойти до конца. Подводя итог, игра пробегается за меньше чем 10 часов и оставляет после себя приятное послевкусие. Стильная боевка, шикарный дизайн всего и афигенный драйв - крайне рекомендую!
Хорошая игра с фановым геймплеем, который сложнее, чем кажется. В Vanquish важно освоить механику передвижения, постоянно следить за энергией костюма и метко стрелять. Тогда на экране творится настоящее безумие, от которого сложно отлипнуть. Иногда разработчики подкидывают новые ситуации, выставляют боссов или меняют условия боя и окружения, однако порой эти решения вызывают смешанные или даже негативные эмоции. Вся игра проходится словно на лету, динамика постоянно растет, а потом она вдруг тормозит, когда тебя заставляют стрелять из снайперской винтовки по фонарям на медленно движущейся платформе. Боссы интересные, а потом их начинают повторять снова и снова. Ну и не хватает здесь какой-то прогрессии, есть только апгрейд базовой винтовки, а сам ты каким был, таким и остаешься. Еще сюжет в игре очень средний, озвучка потешная, а сеттинг мне вообще не зашел, он слабо раскрыт и не цепляет. Игра по большей части понравилась, это добротный экшн своего времени. Местами даже уникальная игра, а местами дико неровная. 7/10
Pretty boring. Constant cut scenes, game play wise, moving and shooting feels awful. I don't understand the hype at all. Everything is very floaty and feels weak. I don't get it. I was so hype for this too.
For the reputation this game has it is EXTREMELY ok and mediocre. If you like cover shooters from the GOW era then sure i guess but myself i've played a gazillion versions of this game already it feels like so it really is just more of the same.
Este juego es una joya clasica que envejece muy bien. Totalmente recomendado.
For the people who enjoy this game and the advanced movement mechanics that require research and time to learn the exploits, keep enjoying it. It is a unique shooter in the way advanced movement is possible (though none of it seems intended). To anyone who cannot do the advanced movement: this game is not for you. It will end up feeling like an inferior linear shooter with a mildly interesting slide or bullet-time mechanic. Advanced movement tactics (some of them): Diagonal boost: effectively boosting while moving in two directions on the x-y plane (Think trichording from Interplay's Descent series only two directions instead of three) Melee cancel movement: abusing melee and dodge when not near an enemy to move faster, not deplete the suit energy, and have I-frames Boost cancel: abusing boost and dodge to move faster with I-frames and no energy depletion Abusive combat mechanics: Reload cancel: abusing weapon switching to avoid animation and have effectively your entire ammo pool as a magazine Reload switching with grenades: time a weapon switch while doing a slow grenade throw (throw while moving) to deplete another weapon's ammo (this can lead to infinite grenades if you are depleting a different weapon with '0' ammo) Melee abuse: certain melee animations cause enemy disruption that can be canceled before draining the suits power The Melee Design: Melee as taught in the tutorial is the absolute last thing you should do in this game. Completing a melee drains your entire energy bar and effectively removes the movement that the fans rave about. Worst design choice I have found in a functional video game. I don't have a problem with these things being in the game. It probably makes this a very fun speedrunning game using all the cancels to fly around and time inputs to have infinite movement. However, they do make this game unenjoyable for me since it is obviously exploitation of a poor game that was prematurely shipped or was in development hell at some point, perhaps the devs being unable to have the time to polish it enough to stand on intended mechanics.
Dated shooter so rife with cliches it's laughably bad. If this were a movie (and the 10 minute first level cutscene tried to be one), it'd be a direct to DVD bargain bin. Thematics aside, the mechanics are shallow at best. The game touts high mobility, but you can't jump. You can only melee once in a while, so the focus is entirely on guns, which felt flat. I'm sure this is enjoyable for some, but its awful for me. Refunded.
QTE is bugged or something. Can't smash E any faster or X on controller. Cool game, but I looked it up and the only advice was hardware issue. Super goofy that the prompt to press E or X lights up blue when you hit the button but the loading circle doesn't change at all. I can't even change settings in this sequence or after I die, I have to restart the whole train scene. Maybe I'll pick the game up again, but I'd rather not have to look up guides for a janky QTE.
This is a silly gratuitous scifi action B movie in video game form! It is plenty of fun, and not too challenging. Unfortunately it has several VSYNC/Framerate related bugs where enemies don't spawn or quick time events don't play out properly and you have to muck with those settings to get it moving again (google it if you are inexplicably stuck with no spawns or seemingly impossible quicktimes - probably it is a bug and you will need to turn VSYNC on or off to get it going). And yeah - I could do without the insta-fail quicktimes, though when not bugging they aren't too demanding. Still, I hate watching the same cutscene repeatedly even if it is only for a moment or two. Personal quirk and pet peeve. Everyone else would probably be fine. The FIRST credits scene is kinda cool and original and interactive. The SECOND credits scene is the same names from the first but now traditional slow scrolling and unskippable! Yeesh. Twice? They REALLY wan't you to see their credits apparently. Anyway, good fun for a little while, with some mildy annoying buys and quirks. Get it on a bit of a discount.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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