
To hunt vampires, you'll need guns. Lots of guns. Mow down hordes of undead creatures by stacking your guns into absurd, over-the-top builds. Unleash your firepower and survive the mayhem in this Roguelite Survivors FPS.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 9 → 8.43/day in the week after.
About
Vampire Hunters is a unique FPS that combines the adrenaline-pumping action of classic shooters with the innovative mechanics of the beloved Survivors-likes.
Unleash your firepower as you stack up to 14 different weapons and craft absurd, impossibly awesome builds to mow down legions of vampires, demons, and other supernatural foes.
Control unique hunters — each with different abilities - and choose insane-yet-useful upgrades as you survive through the onslaught in this retro-inspired Bullet Heaven FPS.
Lots of Guns: Stack up to 14 weapons to amass earth-shattering firepower.
Mind-Blowing Builds: Collect every firearm – from the classic revolver to a high-pressure holy water hose.
Upgrade, upgrade, upgrade! Explore unique playstyles with an addicting “just one more try” Roguelite gameplay.
Infinite Mayhem: Slay vampires, demons, and everything undead by the thousands through steampunk-inspired imaginative levels.
Unlike Anything Else: Enjoy this novel mix of old-school FPS with the unique gameplay from Vampire Survivors.
Absurd, Cheesy, and Fun: Experience a lighthearted tone with exciting electronic disco vibes that make every session a blast!
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 2.2Kreviews | 90% | — | $722K |
| $14.99 | 492ratings | 91% | — | not modelled | |
Engagement
Reviews
Themes across 198 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Лютая херня. Такие хороводы противников я еще не водил
So you want to crack into the cheated leaderboards but you're too stupid to compile cheat engine? I gotcha, no worries, here's all you have to do: Do you have the revolver unlocked for whatever hands you want to look at for three hours? No? Unlock it. Take whatever constellation that just gives you the same weapons. Now just run around whatever map has music you can tolerate until you want to kill yourself. If you are like me and found that you're moving around too much, just kill yourself and hopefully you unlocked the proton blaster/pack/thing/whatever. I forget how it's done. Pick the same constellation again, but this time pick whatever gives you more score except for the insta-kill thing. Then sit in the middle of the map until you want to hang yourself. Congrats, you're now in the global top 25 without using cheat engine and it only cost you three to six hours of your life. "But, Rick, you have 15 hours of playtime." Astute observation. I had spent 90 minutes in endless mode and so just minimized it and went on with my day because I would be ♥♥♥♥♥♥♥♥♥♥ if I was repeating that nonsense. Maybe more is coming, I dunno. As it stands, there's two viable weapons: revolver and proton thing. Class does not matter, build does not matter, none of it matters.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, French, German, Italian, Korean
| $14.99 |
| 345ratings |
| 86% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 198 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Boring first-person idler. It's a cool idea to combine survivor and FPS genres, but the game sucks at both. As a shotter. All enemies are melee and just walk straight towards player. No dashes, charging, moving in zig-zag patterns or flanking player, no special abilities or anything. There are so many of them that there's no point in aiming properly. Furthermore, you can just find a tight dead-end and auto-shoot enemies that come from single direction, playing with one hand. Once in 10 min or so bosses spawn, but they too are mostly dps check rather than skills test. As a survivors. You can get up to 10 main weapons. What's the difference between 5 and 10 machineguns - doubled damage, but there are better ways to spend 25 level ups. Adding a shotgun or a rifle doesn't change anything. There are guns that inflict burn, posion, weakness and many other debuffs, but they have no synergies. Once I saw a relic that increases burn damage to poisoned enemies but that's all, no other elemnets, or a very rare relic with +5% dmg per weapon with burn, but this isn't really worth having 10 weapons. Could have some cool synergies, like increased damage per debuff, or applying richochet to piercing bullets while additionally spreading debuffs, but no, each weapon is just a separate weapon that doesn't contribute much to your total damage. Also bunuses offered on level up are mostly simple stats like reload speed, magazine size increase, armor, movespeed etc. There are few guns that deal increased damage per armor or negative movespeed, but that's pretty much everything.
great game but need polish
It's interesting, but ultimately not that fun. Classic almost is, though. The problem with "survivor" mode is that you only ever fire forward, but the maps and enemy spawnpoints have been designed so that you get swarmed for all sides, so every map is just "find the camp spot and camp", which there's an annoying enemy to specifically counter that, the Vanguard Sumotoris, but... Classic mode is right there, made for heading in a straight line, and it works and feels so much better than Survivor ever did, and DOESN'T have things like the shields, just the variation of fast/flying/tanky with a boss at the end, compared to being forced to literally run through enemies to hunt down bosses that teleport, are super tanky, or are annyoingly invulnerable until they attack (scorpion king). The worst part is that in Survivor, the XP gain is directly tied to your score, so yes, it's better to enable everything harmful and then guaranteed die in 5 minutes than to have what you actually want on and get a fraction of the XP for a full run, like... is it just me or is that totally backwards? In Classic, you just have to use the weapon, that's it, and Rebirth levels actually make them level FASTER. That seems more in-line. Characters, too, are unlocked weirdly. In Survivor mode, I never had or cared about getting multiple rebirths, as if you're not scaling well enough already, the endless tide of enemies is just gonna sap your health again and you're better off just restarting, but oop, that's a character unlock! Same for the high-score character, you have to go far out of your way to get them, and if you're just trying to beat maps, you're not getting them, and, once again, Classic wins again, because all the unlocks are tied to things you already should be doing: Regenning health, killing enemies, trying to keep Combo up as long as possible. So, I don't recommend the Survivor mode, but I do recommend the Classic one, even though Classic is way shorter and doesn't get the fancy weapons that Survivor does, it's the better experience and you don't have to grind for hours on the same maps just to see a new gun/passive/item.
peak
Бротато 2.0. Однозначно это игра года! Помагает расслабиться. Рекомендую всем душевнобольным, уставшим после работы, с птср, без птср, незаконным диктаторамам, учителям вбрасывающим за незаконных диктаторов, политиканам, чьи сынишки сидят за границей, мигрантам и эмигрантам, врачям, откосившим, таксистам.
Like it - 6/10 ***215 Achievements*** I effin LOVE achievements!!! No lie... only reason I bought the game. Thank God it's fun.
1 миниган - хорошо. 4 минигана - вообще угарище
Its fun but it gets old real fast
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $722K | 1.6K | 66% | $24.99 | |
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