
Build a school for RPG heroes in a mix of simulation and role-play adventure. As Principal of a school for the warriors and mages of the future, you must build your Academy to train the best in the land. Place and upgrade facilities, form teams of the best students and send them out on epic quests!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.74−75% | 364reviews | 58% | — | $38.8K |
| $3.74−75% | 663ratings | 77% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This was quite a simple game, more an RPG than a hero school builder. I put it as 'recommend it' but it's more of a [b][u]mixed[/u][/b] review, preferably you should wait for a good discount to get this. First off, graphics are fine. I'd say it could be better, but it works. The music is decent, and the credits song is a nice one. The story is simple, although it could have been better (both the story and also side quests), and the execution of some areas could have been differently approached. It almost seems like stuff happens out of nowhere, and it did get a bit dull. I probably think all this because of the typos and not so great grammar. At least the characters seem pretty nice, they look good, but they are also simple. The gameplay once again is fine, you get students, you build them up, and then you use them as your characters during the missions and combat, simple and to the point. Buy stuff, level up, and fight. I'll give them this though: the RPG and simple combat were the parts I enjoyed most of this game, there's definitely *some* fun to be had here. I'm also glad there's no time limit inside missions. Speaking of combat, it's also simple just mash the button and use skill if needed. Of course, I also found it to be annoying when it reached a point where you need to level up a new set of characters to replace the old ones, which can take forever, so I only did it one time until I got further ahead, at which point I just used 2 good characters to slowly level 2 other ones to max by going to a good mission, killing high-level enemies, and then abandoning on purpose. After all, ain't no way I'm losing access to these easy levels. Obviously it made the game a bit more dull and boring, but it's either that or spend a LOT more time on a MUCH worse mission for levels. [spoiler]The drake ambush mission with Eve, 'Eve's Holiday' I think it was, is fantastic.[/spoiler] [b][u]For the bad[/u][/b], besides what I've said above, there's: Typos. The pathfinding is hit or miss sometimes. Clipping errors with characters in missions or in cutscenes clipping into the world The controls take a bit of getting used to, clearly, this is built more for controller given the prompts you can see inside missions next to your students names. It can become difficult to train new recruits later in the game as you don't have access to a good training area and will just have to send them to actual missions with someone that can actually fight and, well, do the same as I did in the combat section. Seriously, those Novice Training Grounds need to be better, or have another open up that gives a lot more XP. And some bugs, like in the Netherwood mission, I think, don't remember what it's called, there's no pathfinding, everyone was on walking animation but stood in place, including my own team, except the one I controlled, which is good otherwise, I'd have been stuck. [b][u]Overall[/u][/b], it's a VERY simple game with simple systems that can get a bit repetitive while having some bugs, but you know what, I kinda started to enjoy its simplicity towards the end, although if you're going to get it, do it when there's a good discount on.
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Russian, Simplified Chinese*languages with full audio support
| $14.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is quite good, it's just that when I play it, sometimes there are bugs in the missions that require me to restart the game or complete the practice mission first to continue the mission that has the bug in it, which I think is a bit annoying. Otherwise, I think this game is quite fun and worth playing.
Very fun cozy game with chibi characters. I guess I had been playing a lot of Stardew Valley and Boyfriend Dungeon, so it seems natural that I would play a game like Valthirian Arc. This game is a tiny bit repetitious but all in all quite entertaining for a seasoned gamer and novice alike. There is a part two to this game but the graphics are not as good, makes my vertigo act up and it freezes a lot. But the first one (this one!) is very fun! I really like it a lot and I recommend it too. If you love cozy games, this is a good one for you.
For a while really enjoyed until around half way through. Got repetitive at times. Combat became bland. The game suffers through bugs and glitches. I decided to still finish the game, I'm happy I beat it but more happy its over. Was going to try for all achievements until I realized there is a missible Overall hard to recommend.
Juego de rol con combate en tiempo real en tercera persona y pequeños toques de gestión creado por la compañía indonesia Agate, más especializados en juegos para móviles. [h1]Escuela de héroes[/h1] Acabas de ser seleccionado como director de la Academia de Valthiria, un puesto que conlleva mucha responsabilidad. Valthiria está dividido en cinco reinos gobernados por cinco Reinas distintas con una Gran Reina como soberana y mediadora. Pero tras la muerte de esta, la batalla por sucesión está garantizada y tú y tus estudiantes jugaréis un papel fundamental en su resolución. La historia es llevadera pero más simple de lo que podría haber sido dado el planteamiento político, algo que se repite en cada aspecto del título. El juego posee dos modos muy diferenciados. Por un lado está la escuela, donde puedes colocar instalaciones y llevar la progresión de tus alumnos. Y por otro, el combate en las distintas misiones del juego. En la escuela, el factor determinante para su desarrollo es la fama. Cuanta más fama, más rango, lo que da acceso a alumnos de mayor nivel, más instalaciones y zonas donde colocarlas. Estas instalaciones dan bonificaciones pasivas, como dormitorios para tener más alumnos, aulas que otorgan más experiencia en batalla, fuentes que dan fama de manera semanal, granjas que dan dinero, etcétera. También son necesarias unas específicas para cambiar a los alumnos de clase, junto con un mentor que se consigue mediante misiones. Todo esto es muy simple, quizás más limitado de lo que debería ya que más allá de los cambios tras las subidas de rango, no hay mucho que hacer. A cada alumno le podremos poner un arma y dos accesorios, estos los encontraremos en las misiones o los podremos crear en la Academia. Todos empiezan como aprendices y a partir del nivel 10 podremos promocionarlos a una clase superior o graduarlos. Con cada nivel suben las estadísticas de manera aleatoria y cada vez que cambien de clase volverán a nivel 1, con lo que suele ser recomendable esperar a que tengan nivel máximo antes de promocionarlos. Relacionado con esto se encuentra lo único del juego que tiene límite de tiempo, cada semestre deberemos graduar al menos a un alumno (que además es la única forma para dejar sitio, no los podemos echar). Después tenemos las misiones. Además de las principales, existen algunas secundarias, de facciones y encargos. Los encargos son distintos ya que no las jugamos, simplemente enviamos uno de nuestros grupos y al cabo de x semanas regresan habiendo triunfado o fracasado. Todas las misiones hacen avanzar el tiempo aunque las fallemos. Si fallamos o abandonamos una misión perderemos los objetos conseguidos pero mantendremos la experiencia conseguida en combate. Esto es importante porque hay un número limitado de ellas, aunque al final hay algunas que podemos repetir cuantas veces queramos, pero hasta entonces sólo estarán las de entrenamiento que no merecen la pena. Independientemente del número de alumnos, sólo podemos tener activos tres grupos de cuatro alumnos. Controlaremos a un personaje mientras que la IA se encarga de los otros tres, cuyo trabajo es aceptable aunque en ocasiones se atascan en el escenario. El combate es muy simple, tendremos una tecla para atacar y dos para habilidades (aunque la segunda no la conseguiremos hasta muy tarde). No existe tecla para defendernos o esquivar, lo único es el cambio de táctica. Tenemos tres tácticas: [i]concentración[/i], donde aumenta la velocidad, [i]agresiva[/i], donde aumenta el ataque y baja la defensa (esta es la única donde la IA usa habilidades) y [i]defensiva[/i], donde aumenta la defensa y baja el ataque. Algo a tener en cuenta es la curva de dificultad. Aunque el juego no tenga distintas dificultades, sí tiene misiones que abarcan desde una a cinco estrellas. Pero la dificultad es, en ocasiones, un tanto dispar, de hecho, una de las misiones que más me costó era de tres estrellas. Es además uno de esos que no te permite jugar sólo la historia, más pronto que tarde encontrarás un muro que, debido a cómo funciona el combate, más que habilidad necesitas números provistos por el nivel y el equipo. Los hay peores, pero ahí está. La implementación del teclado y ratón en el combate es bastante mala, aunque funcional está claro que se hizo con un mando en mente. Por otro lado, la parte académica es bastante más cómoda de llevar con el ratón mientras resulta un poco tosca con mando. Ambos se pueden utilizar para jugar al juego al completo, pero lo cierto es que iba alternando en función de lo tuviese que hacer. Los gráficos son simples, más propios de los juegos de principio de siglo, pero simpáticos y coloridos, lo malo es la falta de variedad. Los escenarios y tipos de enemigos son muy, muy limitados. Junto con la música, también bastante simple y repetitiva, hace que muchas cosas queden en segundo plano mientras jugamos. El juego viene completamente en inglés. La historia debería durar unas 12-15 horas, ir a por el 100% podría sumar unas 7-8 horas más. El juego dispone de 3 finales distintos en función de nuestra relación o falta de ella con cada una de las Reinas. Al terminar la última misión, el juego nos pone justo antes de esta, pudiendo seguir jugando de manera infinita si así queremos o conseguir los distintos finales en una misma partida si lo planteamos bien. En cuanto al estado técnico, existe un [i]bug[/i] bastante molesto que bloquea el juego al cargar una misión. Por suerte la solución es completar una misión que permita realizar, como las de entrenamiento. Es molesto pero sólo me ocurrió un par de veces. También tiene alguno que otro menor, como algunas misiones opcionales al final del juego que puedes repetir cuantas veces quieras pero no dan experiencia a menos que salgas del juego y vuelvas a ponerlo o algún otro de carácter visual. [b]Valthirian Arc: Hero School Story[/b] tiene buenas ideas pero una implementación y desarrollo demasiado simple y limitado que junto con algún que otro [i]bug[/i] da a pensar que podría haber estado un poco más tiempo en desarrollo o sacar algún parche extra. Pese a todo, reconozco que el tiempo pasado con él me ha resultado entretenido. Quien busque un juego simple y le atraiga lo que ofrece podrá encontrar algo con lo que distraerse un tiempo.
This was a cute game. I think it's a fun time sink. The missions are short, the game isn't hard, and it's rather simple. I love the different classes you can make the students become. The story was good. I only had one issue and it was that I HAD to graduate at least 1 student per ceremony. I wish you didn't have to. I liked getting each student to the max level before promoting them, but because there was a ceremony in which you had to graduate a student, I had to basically sacrifice party to forever be the errand runners as they built up the apprentices. Just wish I could build all my students to be the best they could to take on the super bosses.
You can play a free demo version of this game on the armorgames.com website that is slighty better because in the both games you control a party of 4 hero heroes with one of them being directly by you with the other being computer controlled to follow your character and you can switch between which character you control. In this version you have to use the asdw keys to move your character and press the j button to have your character attack enemies but in the demo version you move your character through all the mouse and the character attack automnactically wehen you move them in to range while still having the ability to move them out olf range which I think is a bettter control system.
This is 2025 and Valthirian Arch: Hero School Story is THE only game I completed this year. The game has its own charms, so much that I managed to complete the game. It's somewhat tempting, though I cannot even describe how it managed to do so. For comparison, as I am writing this, I still have a long list of rpg and strategy games still untouched in my library. Anyway, there are few things that can be improved in this game : 1. Leveling : Why is there a level 25 cap limit when a level 20 character can be so overpowering ? 2. Lack of challenge : I don't think there are game over condition. Typical management games have this kind of game over condition such as lack of money, limited time to complete the game, etc. 3. Ending options : I think it's so linear that there is no other scenario that alter the ending. 4. And finally, all of the above result in lack of replayability. Why have 3 save slots if there is no point of replaying it ? Even having a high score or statistics would have some positive effect on replayability. 20 hours of playing the game and that's it. And so my final verdict : For Indonesian game, this is AWESOME
Lame game.
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Players by region
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