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Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 21 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 860 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Um dos melhores jogos de estratégia, é fácil, mas funiona bem e a história é fantastica com um universo extremamente rico.
I do recommend it as a basic blend of turn based and first person tactics shooter, but must emphasize that the game does show its age and design poorly in parts, and that the 'tactics' is said VERY loosely. If it looks like something youd be into, go for it. If you're on the fence I'd probably pass. Overall bonuses: -All the core stuff is fine. Game looks decent, most of the characters arent too annoying, story is okay (if a little childish, especially in their handling of war themes at part being too morally black and white) -the gunplay feels good, and the progression is solid enough -the overall presentation is pretty good -Most of the time the game seems completely within your control and not like RNG is constantly getting in the way. It is most often very simple to arrange a shot that will 100% hit. And if you're nervous, you can save mid mission. Drawbacks: -CRASH WARNING: When starting a new game, the first time i go to Headquarters the game hard crashes when I leave. This is more frustrating as the first time you go to HQ there is quite a lot to do. The simple fix is to do the BARE MINIMUM and then leave. After that you can enter and exit freely and it never crashed again, but still definitely worth mentioning. -Movement. Every unit except the scout feels like it is trudging through the dirt. The Scout could circumnavigate the earth by the time the lancer makes it to the closest bus stop. This is made worse by the fact that movement speed capacity goes down the more you move a unit within one turn. Thats a fine feature, but it gets way way too low. IMO would fit better if Scouts had huge movement their first move each turn, then got way less after that, while also raising the movement floor. As it is atm the movement floor is being able to take literally 3 steps forwards. -The only thing that effects how you are ranked for a mission is completion time. This is even worse, because as mentioned above, it just turns every single level into a scout rush and robs the game of most of its tactics. Nothing matters except speed, so just choose scout and send them forward. Doesnt even matter if everyone else dies, as long as the good ol' scout makes it, thats an A! -The 'movie' cutscenes can be skipped easily, but the dialogue cutscenes have to be skipped line by line and often have little animations you need to wait for. This is especially annoying because you have to sit through them whenever you replay a level. Also some things that should be able to be skipped, like getting a medal and your reward for a specific feat, can't be. These commendations are long, and awkwardly pause on pictures of what you unlocked for an insane period of time. -The way the menus are laid out is nice visually, but from a ux standpoint it can make things a slog. If i decide i want to change my loadout for a mission im already in I need to: 1. click y to open the menu fromt he overhead map, 1.2 select load, 1.3 hope i have a save still in the 'book mode' and load it 2. Click Y from book menu to open nav menu, 2.2 open headquarter, 2.3 open barracks 3. close out of barracks, 3.2 close out of HQ, 3.3 reselect the mission, 3.4 and watch all the starting dialogue and reposition my units again So yeah some basic things can take between 3 and 10 actions depending on how harsh you want to be, and you have to wait for small animations to play for almost every step. Not to mention respam through the unskippable dialogue. -Most missions have an 'Ace' enemy in them that drop unique weapons if you can find and kill them. These weapons are almost universally garbage, and very universally not worth the time it takes to re-equip units. -The plot focusses on how their country doesn't need power to survive or they'll become evil or something, meanwhile they keep levelling up and developing new guns to become powerful enough to survive. They also declare using some force as bad, but only after using it themselves to survive an encounter they could not survive. In short, squad 7 are idealistic hippocrites who should not be promoted or trusted with any measure of power or responsibility. \ -One of the challenges is to beat all missions, skirmishes, and reports with an A. For Skirmishes this includes every difficulty. Beating an encounter on higher difficulties does not count as beating it on lesser difficulties. Terrible design especially when by the point of unlocking it (new game+ required) you'll already be very sick of repetition and time wasting designs. -As youre moving a unit in first person, enemies in range will shoot at you. When you aim and fire, this stops. As soon as your firing animation is finished they will start shooting you again. This means if you glance away while you shoot, and if you get a kill your character does a long celebration, you may be dead before you notice the animation is over. Itd be nice if the enemies did not resume shooting you until you took another step. -Theres a medal and achievement for a character dying, which means you need to suicide someone for completion (as a scripted plot death doesnt count). This is terrible design.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.9M | 29K | 73% | $9.99 | |
| $6.9M | 6.2K | 75% | $49.99 | |
| $6.9M | 6.3K | 91% | $44.99 | |
| $6.9M | 7.8K | 94% | $24.99 | |
| $6.9M | 15.9K | 93% | $12.99 | |
| $6.9M | 34.2K | 85% | $8.74 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9M | 7.1K | 86% | $49.99 | |
| $4.6M | 10.4K | 94% | $19.99 | |
| $3M | 10.3K | 89% | $14.99 | |
| $2.7M | 2.2K | 73% | $59.99 | |
| $2.3M | 4.8K | 87% | $19.99 | |
| $3.1M | 4.4K | 98% | $29.99 |
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 861 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ai has more actions than you in your turn 0/10 game.
A missão 7 é a coisa mais idiota que eu já vi em um jogo. Quem tiver um save logo depois da missão 7 por favor faça um upload em algum lugar, porque é só idiota ter que passar tanto tempo essa coisa que chamaram de missão. Detalhe que ainda tem muito jogo pela frente e essa é a missão mais dificil.
For an old game, it's quite difficult. Really requires you to think and strategize every battle.
Wonderful experience
JUEGAZO
Love this game. I grew up watching my dad play it and have beat it myself several times on different gaming systems. The visuals, storyline, and music are fantastic and the characters are well fleshed out. The only downside in my opinion is that it can get tedious when you have to reload several times to successfully make a shot. 10/10 A well fleshed out game although definitely one that shouldn't be played with really little kids in the room.
I'd rate the game an 8/10 the story and characters are pretty good, everything develops at a reasonable pace. the gameplay is really fun too although it can get pretty wonky sometimes. The only complaints I have are about some of the controls, they're not always responsive but it's still manageable. There was also a bug on the second to last mission where you couldn't pass through a certain area unless you lowered the fps by exiting the game and reconfigurating it. The resolution options are also pretty limited which is kinda annoying. Despite its technical flaws it's a great game and I would definitely recommend it.
Хорошая игра, на протяжении которой регулярно ощущал разочарование по разным причинам. Это тактика (или TRPG) про взвод отважных ополченцев отражающих нападение злой империи на маленькую но гордую Галию, в сеттинге отображающий промежуток примерно между первой и второй мировой, только в выдуманной вселенной. Графически игра создана в очень приятном стиле, где 3Д модельки и окружение рендерится будто это 2Д аниме нарисованное по классике, от руки со множеством штрихов и раскрашенное акварелью. Весь интерфейс выполнен в формате книги (главы, перелистывания страниц, закладки, глоссарий) ведущей хроники войны на Гальском фронте, а твой геймплей и заставки, это буквально ожившие иллюстрации. Благодаря этому игра почти 20 летней давности до сих пор выглядит великолепно и достаточно уникально. В ней просто приятно находится, и даже средненький анимешный сюжет становится интересней смотреть, с такими-то заставками. Главное отличием от подавляющего числа TRPG это перемещение юнитов - оно сделано от третьего лица, словно ты в TPS, и происходит в реальном времени, ограниченное не кол-вом клеток, а специальной шкалой перемещения. В остальном все по классике, юнит может походить и разок пострелять за очко действия, ограниченное число очков действия на ход, сначала ты ходишь и тратишь все свои очки (или не тратишь и сохраняешь их на следующий ход), потом ход переходит врагу. НО кол-во очков которые ты можешь тратить на одного юнита - не ограничено. Т.е один и тот же штурмовик может хоть 10 раз за ход пострелять из автомата, (да его шкала хода будет уменьшаться с каждым разом, но как выяснилось это не проблема). Что уже позволяет использовать лишь 2-3 юнита для прохождения подавляющего числа миссий. Более того, тут есть механика приказов - возможность бафать ополченцев за очки увеличивая атаку, защиту, урон по танку, раскрывать их потенциал и т.д. И это тоже не имеет ограничения на рыло, позволяя обмазывать юнита бафами превращая того в супер-солдата. И как вишенка на торте, ранг дающийся за выполнения миссии зависит исключительно от кол-ва сделанных ходов. Абсолютно все в этой игре подталкивает тебя не к вдумчивой тактикульной зачистке карты и использованием возможностей всех пяти классов юнитов, а молниеносному блицкригу силой пары человек. Единицы миссий требует действительно грамотного использования твоего сквада. Это не значит что тут все бездумно и примитивно, пораскинуть мозгами для прохождения все равно придеться, и пути для победы даже в пару ходов может быть несколько. Но даже так это сужает окно для принятия решения, тем более что взять ранг А оказывается еще и очень просто, у меня во второй половине игры сплошные А. И самое идиотское, это ломает одну из главных фишек игры. Все эти юниты - персонажи, которых можно выбрать из большого пула. Они имеют скрытые способности, свои предпочтения в напарниках, свои прикольные черты характера оформленные как пассивные перки дающие бафы/дебафы, в завимости от ситуации. Они могут погибнуть навсегда (что довольно сложно сделать у меня 0 погибших, не считая сюжетных). Но нахрена это все нужно, если ввиду описанных причин все сводится к команде из 5-6, из которых ты используешь 2-3 и потерять их сложно. Тут даже коммандирский танк становится более менее полезным только к половине игры...после чего вам дают второй танк, который вообще никак не использовать Короче, баланса смещен куда-то не туда, и это меня несколько разочаровало. Но все таки игру я не бросил, прошел, даже начал игру+. В steam есть 4 часть франшизы, говорят она даже лучше, может однажды пройду и ее.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.