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Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 21 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 859 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Must have!
Best War story i know and very well writen characters. Everyone is Fleshed out and you dont wanna lose anyone. Obviously its very hard to let anyone die but the Campain is great and the gameplay is even better. Some RNG and once you find your perfect team and buff combo the game becomes a cakewalk. The other games do nerf and balance it out making it more fun but this one is very close to my heart.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 860 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A missão 7 é a coisa mais idiota que eu já vi em um jogo. Quem tiver um save logo depois da missão 7 por favor faça um upload em algum lugar, porque é só idiota ter que passar tanto tempo essa coisa que chamaram de missão. Detalhe que ainda tem muito jogo pela frente e essa é a missão mais dificil.
I can't beat this game. I played it once a long time ago when we rented it or borrowed it or something. Then I tried playing it with mouse and keyboard controls that I couldn't figure out. I've restarted again recently and really enjoy the characters/story of this game, but it's combat is the perfect mix of predictable and RNG that make it so intimidating to approach a battle the first time. And I really do think the battle system is the weakest part of this game. The first time you play any battle scenario you have no way of knowing if you brought the right troops into the right position. It's kind of like a slightly better version of the stupid unit placement in the original Final Fantasy tactics: you go in blind until you memorize what layout starts where and which enemies are in those areas. This makes it so that the best way to play this game is to save before playing each mission, play through it, and then reload your save and play it again. If it just showed you a 3d view from the areas you can place units at the start of the fight this would be more acceptable, but, as it stands, frankly the combat is more about memorizing the twists and turns than it is about any real skill in the initial encounter. Heck, I've often tried loading up the battle just to see what was there before reloading and starting it again, but at that point I'm already thinking "Oh yeah. I forgot about the surprise tank at this scripted event. I'll just remember that when I reload again and already be positioned to blow it up." And those scripted event triggers really are the hinge on which the entire combat system turns. For example, I just got stuck on the battle with the giant tank outside the ruin. Maximillion would take one turn, shout my tank, and then end the round. The only thing I could do was take out his machine guns 1-by-1 because without him moving, none of the scripted events would take place. It took me like 6 turns to realize I needed to move my tank for him to move, and I've already beat that fight twice before. I think that's why I always get disheartened as I play. I like approachable/challenging games where I die occasionally but sometimes barely make it through by the skin of my teeth due to quick thinking and reaction time in encounters that surprised me the first time through. This game is neither approachable or challenging in terms of player skill in its combat: it's just Chess with guns and some annoying RNG. A good but flawed game. I might just look up the cutscenes on Youtube or something to find out what happens. I at least need to know if Cherry survives.
obra maestra, la gente lo tiene que probar si o si
O jogo é realmente muito bom, e vale cada centavo. Sua historia é simples, mas satisfatória. O sistema é bem único onde você tem um mesclado de RPG tático com TPS, o jogo é fluido, bonito e requer algumas estratégias interessantes. Possui personagens carismáticos e classes bem definidas com vantagens e desvantagens. Mas é claro não é um jogo perfeito. Se pudesse citar um defeito que acredito que todos concordariam é a falta de um "Skip" ou pelo menos de avanço de velocidade nos turnos dos inimigos. Ver cada ação dos inimigos pode ser cansativo e prolongar batalhas finais para mais de horas.
El juego esta bien su jugabilidad es unica, los que dicen xcom si pero no es parecido ya que cambia la vista isometrica por la de tercera persona y aqui tu apuntas no seleccionas el objetivo asi que no dependes de una estadistica de apuntado si fallas es tu culpa, el desplazamientos es algo asi por metros tienes tantos a los que puedes ir(si te moviste tanto y luego te fuiste a ver el movimiento de otro pj pero aun asi te quedo un poquitito del anterior lo podes aprovechar igual eso si la accion de disparo solo es una vez por turno) en el apartado grafico es su epoca pero con filtro cell shading mas las textura hechas estilo acuaruela le dan un toque unico que casi no encotraras en otros juegos, la historia con sus cliches animes en muchas ocaciones se pasan de cringe [spoiler](en muchos momentos ya muy de virgo)[/spoiler] se cuenta en modo capitulo con una pequeña cinematica que se pueden saltear(da la opcion para saltearte todo e ir directo al gameplay sin ng+ y sin iniciar la cinematica directamente) tenes mejoras de pj como si fuera rpg para sus estadisticas, unos desafios extra si al pasarte el juego te quedaste con ganas y por ultimo muy importante no esta en español, esto puede tirarte mucho abajo porque hay bastante texto en el juego no solo si queres la historia, sino tambien para los combates, el campamento leveleo de personajes, y otras cosas mas, por suerte hay un parche rondando por internet que traduce los texto e incluso mapas asi que si no sos experto en el ingles es practicamente obligatorio
Overall: 9/10 Its a must play. Story: 10/10 Please stick till the end, its really nice. Gameplay: 8/10 Its a fun turn base strategy, you actually have to think what you do our there is consequences. Jank: 7/10 This game almost made me brake monitors, keyboards, table, chairs, walls and anything in my reach. The tank movement stutters with mouse/keyboard (Its meant to play in PS controller). You hoping to GOD you don't miss your shot at point blank range (Refer to my first sentence in this paragraph). Don't get me started with the enemies dodging your shots with Snipers and point blank shots. The enemies accuracy is insane, a tank can snipe you from across the map. There was only one glitch in a specific map where two of characters fell into an endless abyss. Even with all of this I still played and put hours in this game, so HIGHLY recommend playing this game.
Good
I forgot how much charisma this game has. Charming RPG with an unique battle system.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $7.2M | 5.7K | 86% | $49.99 | |
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| $2.7M | 2.2K | 73% | $59.99 | |
| $2.3M | 4.8K | 87% | $19.99 | |
| $2.7M | 3.7K | 98% | $29.99 |
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| $5.6M | 4.7K | 87% | $39.99 | |
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| $5.6M | 25.9K | 97% | $9.99 | |
| $5.6M | 14.3K | 95% | $14.99 | |
| $5.6M | 7.7K | 67% | $19.99 |