
The critically acclaimed Valkyria Chronicles is now available on PC in 1080p True HD, including all previously released DLC!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 21 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 859 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
want to play 1 for so long .Honestly,i think 3 is better
Diese Wirre Mischung aus Strategie und 2. Weltkrieg durch die Mangabrille war sehr unterhaltsam.
Jann Walker forever.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 860 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
사실상 거점까지 달리기 게임 전투 스킵하고 달리면 무난하게 공략이 가능하다
I loved the story and characters of this game, my main critique is this game being beatable by scout spamming and the assaults barely get to have some time to shine as well as the sniper's stamina equivalent to that of me in a Monday morning. Other than that, I enjoyed the development of the plot and the character writing from both sides (Empire Generals and Gallian Troops). Another thing I really liked was the music, admittedly it gets a bit repetitive when you are gonna grind a bit for some extra resources not that I would personally mind it. Cool thing about this too is that this game is pretty optimised to the point I could run it on my 4gb laptop and still have really good framerate. Though that is as far as I could go since I at the time of writing this, I am about close to finishing it (no spoilers here) and about to fight the big bad and I haven't touched the extra stories yet. I'd definitely recommend this though if you REALLY like tactical RPGs with a good story and anti-war message to it. This review is half-assed but all I can say is that I really enjoyed playing through it each time I open it and it never got old. Short summary: It's a solid game if you are looking to get a nice tactical rpg with some pretty nice story to it and the requirements aren't heavy for a game like this. Do mind this game's sort of eccentric ways of balancing though!
me likey
存档是个大坑,玩DLC的时候千万不要存档!玩DLC的时候千万不要存档!玩DLC的时候千万不要存档!会覆盖本体的存档辛苦打的就消失了。。。。。。
Mich hat es leider nicht mitgenommen...
The things you have to do because they broke your flowershop....
I do recommend it as a basic blend of turn based and first person tactics shooter, but must emphasize that the game does show its age and design poorly in parts, and that the 'tactics' is said VERY loosely. If it looks like something youd be into, go for it. If you're on the fence I'd probably pass. Overall bonuses: -All the core stuff is fine. Game looks decent, most of the characters arent too annoying, story is okay (if a little childish, especially in their handling of war themes at part being too morally black and white) -the gunplay feels good, and the progression is solid enough -the overall presentation is pretty good -Most of the time the game seems completely within your control and not like RNG is constantly getting in the way. It is most often very simple to arrange a shot that will 100% hit. And if you're nervous, you can save mid mission. Drawbacks: -CRASH WARNING: When starting a new game, the first time i go to Headquarters the game hard crashes when I leave. This is more frustrating as the first time you go to HQ there is quite a lot to do. The simple fix is to do the BARE MINIMUM and then leave. After that you can enter and exit freely and it never crashed again, but still definitely worth mentioning. -Movement. Every unit except the scout feels like it is trudging through the dirt. The Scout could circumnavigate the earth by the time the lancer makes it to the closest bus stop. This is made worse by the fact that movement speed capacity goes down the more you move a unit within one turn. Thats a fine feature, but it gets way way too low. IMO would fit better if Scouts had huge movement their first move each turn, then got way less after that, while also raising the movement floor. As it is atm the movement floor is being able to take literally 3 steps forwards. -The only thing that effects how you are ranked for a mission is completion time. This is even worse, because as mentioned above, it just turns every single level into a scout rush and robs the game of most of its tactics. Nothing matters except speed, so just choose scout and send them forward. Doesnt even matter if everyone else dies, as long as the good ol' scout makes it, thats an A! -The 'movie' cutscenes can be skipped easily, but the dialogue cutscenes have to be skipped line by line and often have little animations you need to wait for. This is especially annoying because you have to sit through them whenever you replay a level. Also some things that should be able to be skipped, like getting a medal and your reward for a specific feat, can't be. These commendations are long, and awkwardly pause on pictures of what you unlocked for an insane period of time. -The way the menus are laid out is nice visually, but from a ux standpoint it can make things a slog. If i decide i want to change my loadout for a mission im already in I need to: 1. click y to open the menu fromt he overhead map, 1.2 select load, 1.3 hope i have a save still in the 'book mode' and load it 2. Click Y from book menu to open nav menu, 2.2 open headquarter, 2.3 open barracks 3. close out of barracks, 3.2 close out of HQ, 3.3 reselect the mission, 3.4 and watch all the starting dialogue and reposition my units again So yeah some basic things can take between 3 and 10 actions depending on how harsh you want to be, and you have to wait for small animations to play for almost every step. Not to mention respam through the unskippable dialogue. -Most missions have an 'Ace' enemy in them that drop unique weapons if you can find and kill them. These weapons are almost universally garbage, and very universally not worth the time it takes to re-equip units. -The plot focusses on how their country doesn't need power to survive or they'll become evil or something, meanwhile they keep levelling up and developing new guns to become powerful enough to survive. They also declare using some force as bad, but only after using it themselves to survive an encounter they could not survive. In short, squad 7 are idealistic hippocrites who should not be promoted or trusted with any measure of power or responsibility. \ -One of the challenges is to beat all missions, skirmishes, and reports with an A. For Skirmishes this includes every difficulty. Beating an encounter on higher difficulties does not count as beating it on lesser difficulties. Terrible design especially when by the point of unlocking it (new game+ required) you'll already be very sick of repetition and time wasting designs. -As youre moving a unit in first person, enemies in range will shoot at you. When you aim and fire, this stops. As soon as your firing animation is finished they will start shooting you again. This means if you glance away while you shoot, and if you get a kill your character does a long celebration, you may be dead before you notice the animation is over. Itd be nice if the enemies did not resume shooting you until you took another step. -Theres a medal and achievement for a character dying, which means you need to suicide someone for completion (as a scripted plot death doesnt count). This is terrible design.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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