
The critically acclaimed Valkyria Chronicles is now available on PC in 1080p True HD, including all previously released DLC!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 21 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 857 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
esta saga la conoci por su segunda entrega que llegue a jugar cuando tenia un samsun galacy ace 4 neo si un telefono de su epoca, pero nunca lo termine por que algunas de sus misiones eran jodidamentes dificiles. asi que decidi por volver a tocarlo pero apartir de la primera entrega, se que el juego salio originalmente para ps3, que luego salio la de PC y posteriormente un remaster para ps4. en este caso la version de pc tiene algunas cosas peculiares, en primera en una de las penultimas misiones hay un bug que hace que te caigas del escenario y haciendo dificil pasarse ese nivel, cosa que no pasa en la version original, los controles del juego son horrible ya que este juego no cuenta con un puntero y tiene que usar obligatoriamente el teclado y solo puedes usar el raton solo en las misiones por lo que recomiendo pasarse este juego con un mando, tambien otra cosa y es que el juego solo salio traducido al ingles pero con voces en ingles y japones "yo me pase el juego con las voces en japones". la historia del juego no lo mencionare por que ya seria spoiler, pero se los recomiendo mucho jugarlo. recomiendo comprar el juego en oferta por que fue por ahi que pude conseguirlo. ojala algun dia sega se anime a portear el 2 que solo salio para psp junto con el tercer juego que igualmente solo salio para psp y que nunca salio de japon, que en mi opion fueron una pesima idea sacarlos en psp debido a que los fans del primero estaban en ese tiempo en ps3 y fue la razon del por que el segundo no vendio bien en occidente y tambien fue la causa de que el 3 igualmente saliera en psp y no en ps3 y que no saliera de japon.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.9M | 29K | 73% | $9.99 | |
| $6.9M | 6.2K | 75% | $49.99 | |
| $6.9M | 7.8K | 94% | $24.99 | |
| $6.9M | 6.3K | 91% | $44.99 | |
| $6.9M | 8.2K | 82% | $39.99 | |
| $6.9M | 15.9K | 93% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9M | 7.1K | 86% | $49.99 | |
| $4.6M | 10.4K | 94% | $19.99 | |
| $3M | 10.3K | 89% | $14.99 | |
| $2.7M | 2.2K | 73% | $59.99 | |
| $2.3M | 4.8K | 87% | $19.99 | |
| $3.1M | 4.4K | 98% | $29.99 |
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 858 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h3]Resumo:[/h3] Valkyria Chronicles se destaca pela identidade visual única em aquarela e sua narrativa episódica, por capítulos, funciona bem, mas sofre com limitações técnicas, movimentação engessada e problemas sérios em PCs modernos (especialmente acima de 60Hz). Vale pela experiência, mas exige ajustes e paciência. [b]Observação: [/b] Use bastante o save entre turnos. Após finalizar o jogo e ir para uma segunda run, caso queira o 100%, o Save será menos necessário. [h2]"Análise" completa[/h2] [h3]Pontos positivos[/h3] - Valkyria Chronicles, embora tenha o 3D padrão e sem muitas expressões faciais típicas de jogos de anime, utiliza um filtro de pintura em aquarela em movimento que simula desenhos feitos à mão. Isso dá um charme único e uma identidade própria ao jogo. Particularmente, não curto o visual genérico de jogos de anime, mas aqui ele se destaca. - A história contada por episódios funciona muito bem. - O nível dos novos recrutas é sempre nivelado ao dos veteranos. [h3]Pontos negativos no geral[/h3] - Sofre com a falta de expressões faciais, algo comum em jogos de anime, além de ser um jogo antigo. - Sorte (RNG): as ações tendem a falhar com frequência. Pelo menos há a mecânica de "Ordens" para ajudar com buffs e manipulação de status. - Movimentação engessada. [h3]Pontos negativos relacionados a PCs mais atuais (Minha experiencia)[/h3] - Jogo crashou e corrompeu arquivos varias vezes quando deixei a taxa de fps em 180 (É a taxa do meu monitor), então ideal é usar a Resolução do seu monitor mas travar em 60Hz, se for deixar em tela cheia. Observação 1: Deixei em 180Hz mas no modo janela e não voltou a corromper (Mas há um problema que cito mais adiante). Observação 2: Caso corrompa, fazer a verificação de integridade na steam resolve (Mas quem usa tradução tem que reinstalar). - No capitulo Final, logo na primeira batalha (Marmota's End), não é possível passar de uma rampa obrigatória caso os Hertz esteja acima de 60 em Resolution. Então é necessário colocar os Hertz da opção Resolution em em 60 no "Configure Valkyria Chronicles" ao inicializar o jogo na steam. Depois de passar da rampa, basta salvar e reabrir o jogo, podendo voltar aos Hertz desejados. [h3]Pontos neutros[/h3] - Upgrades: armas obtidas em missões secundárias (Skirmishes) são muito superiores às padrão do quartel com upgrade. - O jogo é muito 8 ou 80. Tem fases que simplesmente é possível ativar duas ordens e passar ignorando tudo, mas também tem algumas que parecem impossíveis, até que aprenda oque se deve fazer. [h3]Observação final[/h3] [spoiler]No geral o jogo é meio genérico, mas tem seus momentos. Oque me incomodou um pouco (mas nada de tão prejudicial para a história) foi o vilão ser morno, não senti raiva ou qualquer outra coisa contra. Mas achei irônico um vilão de escritório (seu “aliado” e superior na hierarquia) fazer os inimigos de guerra não parecerem vilões. Enquanto há honra do lado inimigo, do seu lado existe um general que representa a falha de um sistema onde o poder é exercido por um covarde parasita que não sofre as consequências das decisões que toma, mas afunda e sacrifica todos que estão abaixo dele na hierarquia, nunca assumindo responsabilidades e sempre colhendo os bons frutos produzidos por mérito alheio.[/spoiler]
If you've seen any memes surrounding XCOM, the same applies to this game. Your units will miss the broad side of a barn constantly and there's absolutely nothing you can do about it. Unless you're able to see down the enemy's throat, every single point of damage is a gamble where the house always wins. It's annoying, it's frustrating, it's infuriating. There is zero satisfaction to be had in the combat. But the real reason I stopped playing this game is because the localization is APPALLING. The english acting is of course godawful, but even with the japanese voices the subtitles are butchered, making all of the characters talk like mentally stunted children and turning scenes with any actual gravitas into cringe-inducing garbage. The day of AI translation cannot come soon enough.
Put a kid in a tank. The game let me. That’s the review.
[quote][url=https://store.steampowered.com/curator/33401179/]Follow my curator page for more recommendations![/url][/quote] Overall this is definitely worth playing even though it has some rough spots and doesn't really make use of all its pieces to its full potential, which makes the disappointment I felt in VC4 all the worse. I want to say this is a unique sort of experience though I haven't played many tactics games so I can't say for sure. The main appeal here is you aren't constrained to a grid, you do movement in real time and then aim a shot at an enemy. Maps are pretty big and the lack of info on the command map and enemies being obscured until you spot them makes it so you have to scout around and figure things out in match. Due to the larger size of the maps though, and most victory conditions involving you moving deep into it to capture a base or destroy a thing it opens up some design and class issues. So each class has a set movement points value, scouts being the highest and snipers being the lowest. You can use a unit multiple times in a row but their movement points get reduced each time as does their ammo so it has a soft limit on what you can do. Problem is, the movement economy doesn't really work, I pretty much never used the shocktroopers (full auto class) because they had really low movement points AND low range with their weapon. This means that for an enemy thats a decent distance away, you could use a scout and move to kill them in 1 turn due to high movement points and able to engage further out with a rifle. Whereas it would take the shocktrooper 2 turns, despite them being billed as the forward rushing assault class. They have higher damage but if you are keeping up with weapon upgrades etc pretty much any class can solo kill any enemy infantry if you get close and headshot them. Because of this, and many victory conditions just being to cap a base, and the rating and reward system tied to finishing in shortest amount of turns, it really incentivizes you to push a skeleton crew forward and take enemies out with solo leapfrog movements. Leaving a handful of units stuck at base because by the mid match point even if you wanted those units to fight it would cost many turns to move them up so you just continue over extending the units already at the frontlines. This kinda throws out some other gameplay elements, like you can have nearby allies combo attack with you for extra damage. But this is pretty much never useful because you can already solo kill any infantry unless you wanna try to line up some clutch multikill of enemies in a line. Only exception to this is enemies that are crouching in cover get an insane damage reduction but it still doesn't make sense to combined assault them as it would take 2 turns to move both allies in same as just using a grenade then following up with gunfire from a single unit. The crouching buff also sucks because it doesn't matter if you flank the enemy as long as they are crouching they get the full buff along with the physical cover the sandbags are providing from frontal fire. Most stages are setup in a way that you aren't doing much defending positions so setting up well designed defenses doesn't come into play often. And this is where most of the fault lies I think. All the pieces are here to have good tactics and decision making but the stages are too boring in their design it ends up playing pretty straight most of the time, where you spend a very low amount of time figuring things out and a long time actually executing. Low cerebral density if you will. There also isn't much in the way of dynamic things that can happen, enemies may dodge and cost you another turn to kill them, or map conditions may change which can be a bit of a gotcha depending on how you positioned to win the first conditions given. What this means is things are good when you make it out alive despite things not going in your favor or expectations, but if you fail a mission due to this it REALLY sucks. The missions are long and replaying it, you know all the surprise moments and how to optimize around enemy spawns so it is ENTIRELY going through the motions with no difficulty. All said though, this is the first game in the series so I can't be too harsh. But VC4 has a lot of these same issues so viewing it as a whole its disappointing that there doesn't seem to be a fully realized version of this formula. Story is good, nothing wild for the setting. Its what you expect with a squad war story, you'll get attached to the characters both the main characters in cutscenes and the superficial but endearing personalities that the lesser units have just by using them over tens of hours. Theres a little romance, some sad moments and all wraps up nicely. But due to gameplay critiques it all feels a little strained in the enjoyment vs hour ratio. There are side battles and extra episodes you can do, I didn't feel very compelled to do these. PC port is alright, no borderless so you'll need a program for that. No mouse movement in the menus but they are pretty responsive using wasd to navigate and left click to confirm. One stage late in the game has something you can't move past without capping the framerate (I did 30) capping via rivatuner doesn't seem to work, gotta do it through the game config. Tanks also control like a walrus on rollerskates, probably also due to FR not sure. Unfortunately this is one of those series that got disrupted by putting half the entries on portable consoles. Hopefully there is a VC5 someday and they do a bigger revision of core gameplay.
Отличная, стоящая особняком от остальных представителей жанра тактика. Прошёл все миссии, включая бонусные (разблокируемые) и получил огромное удовольствие, хотя иногда поддушивался, если в миссии было слишком много юнитов с обоих сторон. При этом разработчики приложили все усилия, чтобы игровой процесс вам не наскучил. Карты, условия победы, доступные ресурсы для боя выжимали максимум из довольно простой боевой системы. Омрачает этот факт туповатость ИИ, которая в тупую компенсируется обилием ходов у компьютера и бесконечными подкреплениями. Хитрых манёвров от ИИ ждать не стоит, но условия и задачи боёв сглаживают этот момент. Сюжет в целом скорее инфантильный, хотя и попытается показать расстрелы гражданских, пытки, концентрационные трудовые лагеря и прочих спутников войны. Но показано это довольно мягко и поверхностно. Сами герои довольно мягки, словно они не на войне. Арт соответствует духу истории. Но при этом за историей персонажей всё равно интересно наблюдать. К ним привыкаешь и привязываешься.
Loved playing the game at my friends place on playstation way back when. Unfortunately this is another bad console port with barely any attempt at implmenting mouse and keyboard support and bad console ui. Would be nice if the dialogue was skippable (if you are like me and suck at the game and have to see the same dialogue for the umpteent time).
Ignore cry babies in review, this game is a gem, especially for how old it is. The story is quite easy if you know what to do and where to position your units.
i played this way back in the day and wasnt sure it would hold up, its still amazing, the game plays like your 'band of brothers' with permadeath of characters and a heavier tone, there is alot of talking between game scenerios but the story is pretty good
A game full of charm whose only flaw is not having more content especially considering its new game plus feature. The story is charming and the setting is, in my opinion, well chosen. Characters feel organic and the earlier chapters manage to capture a good sense of morality and motivation for a war driven world. The gameplay is a simple premise but it is executed flawlessly, with only some small quality of life aspects missing, like better information and some warnings before doing certain actions. All in all a brilliant game, made even better by this remastered that does not take anything away, it just adds and improves.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.