
Embark on a perilous journey across a realm forsaken by the gods and devastated by an arcane cataclysm. Accompanied by a hardy crew, you must trade, fight, and explore your way to success as the leader of a traveling company in Vagrus, an award-winning turn-based post-apocalyptic fantasy RPG.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Vagrus - The Riven Realms: Prologue is a Demo to Vagrus - The Riven Realms, an award-winning roleplaying game with a narrative focus, open-world exploration, and strong elements of strategy. The player takes the role of a vagrus - a caravan leader who strives to survive in a strange and dangerous dark fantasy world by leading a traveling company on all kinds of ventures.
Vagrus offers great replayability and immersion with its two million words worth of narrative presented through its stories and lore.
This Demo showcases the beginning sections of the game - both from the more narrative-driven introductory part and from the open-world main campaign.

A vast realm is yours to explore, filled with unique locations, strange factions, and a colorful cast of characters. In order to punish the Empire for its sins, the Elder Gods unleashed their power a thousand years ago that ended up devastating the realms. The continent is now a wasteland, riddled with arcane anomalies, swarming with twisted monsters, and haunted by roaming undead even after long centuries of rebuilding.

A large selection of stories make up the game’s narrative in the form of events and quests. The choices you make in these often affect your companions and the world around you. Pick your background from trader, mercenary, or explorer; work for factions, follow rumors and trading opportunities; acquire wealth, gain fame, and discover hidden knowledge.

Engage in turn-based, tactical combat that involves your companions and a large variety of enemies, both humanoid and monstrous. Use a wide range of character skills as well as your own leadership-related abilities to succeed. Positioning and support skills are of paramount importance in these challenging engagements.

Journeys have to be planned and prepared for carefully, lest they end in disaster. Manage your supplies, morale, and your crew’s vigor effectively to survive. Haul cargo and valuables across the wasteland or take it from others. Your crew of workers, fighters, scouts, and slaves have to be managed well to optimize their effectiveness.

A wide variety of companions can work for you in versatile caravan roles, such as scoutmaster, guard captain, treasure hunter, or beast handler. Each companion comes with unique combat skills, background stories, and personal quest lines that can upgrade them further when you complete them.

Ally yourself with mighty factions that shape the Riven Realms with their influence on commerce, brutal wars, and constant scheming. From prosperous Trading Houses to criminal syndicates and religious organizations, these groups offer powerful rewards and boons to those loyal to their cause. But take heed - befriending a faction will more than likely antagonize others.


Genres
Stats
Languages: English
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
48 minutes into it I learn that slavery is a core mechanic and that I have been playing the role of a slaver the whole time. This is absolutely disgusting. Please don't play this garbage game.
For a game this complex the finer details need to be worked on, UI for starts. Explanations need to be better and easier to find. I'm willing to wait for this game to be worth spending my time on and don't mind having it in my library in hopes that it becomes playable in whole, I like the concept. I do expect to have the access to properly learn how to play a game and it just feels like this game , for some reason, decided to leave this out. I don't mean a 'tutorial' either. It feels like you sat at a ttrpg with strangers and nobody will answer your questions about the rules. I couldn't get a game started, couldn't get into it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
пофиксите баг где играя с русским языком прокачка не работает. ты вкидываешь поинты в vitality(выживаемость) на русском языке и хп не добавляется, хотя на английском языке работает все норм. еще на русском языке некоторые характеристики не качаются(одна из проницательностей) и поинты просто уходят в никуда. вы мне юбисофтов напоминаете и мм10 где игру на русском нельзя было пройти, потому что ты упирался в баг где вариант прилететь на грифоне в башню не был активен на русском языке, хотя на английском все работало
Игра 'Vagrus - The Riven Realms: Demo (Prologue)' представляет собой мрачное и атмосферное введение во вселенную, наполненную опасностями и моральными дилеммами. Визуальный стиль, выполненный в уникальной манере, сразу же цепляет взгляд, а проработанный мир вызывает неподдельный интерес. Игровой процесс, сочетающий элементы ролевой игры и менеджмента каравана, требует стратегического мышления и внимательного планирования. Каждый выбор имеет последствия, и ресурсы быстро иссякают, вынуждая принимать непростые решения. Боевая система, хотя и схематична, предлагает тактическую глубину и заставляет учитывать характеристики как союзников, так и врагов. Демо-версия охватывает лишь малую часть мира, но уже демонстрирует потенциал игры. Она оставляет после себя ощущение неизведанного и желание исследовать этот враждебный, но притягательный мир. Несмотря на высокую сложность и необходимость привыкания к игровым механикам, 'Vagrus' оставляет сильное впечатление и заставляет с нетерпением ждать полной версии. Это игра для тех, кто ценит глубину, атмосферу и готов к непростым вызовам.
Almost bought. I've been looking into this genre more and more as it would allow me to get back into the habit of reading books. Extremely immersive with unparalleled level of world building. - Farther improve, refine and streamline the controller UI. I'm not even considering games these days without a full controller support. Even a mouse pointer simulation mode would be fine as long as UI icons are large and legible - Focus on quality and readability of text, e.g. italics for dialog, different color or different fonts. More illustrations, even concept art, as many visual aids as possible. More interactivity e.g. all participants faces can be shown, items being discussed can be displayed on the screen etc.) Concerns: - Fidgety caravan and camp management screens. I don't want it, I'm not interested in it. Please give me some high level decisions to make and let me be done with it, just show me what the final outcome is. I don't understand why people wouldn't go foraging or not use healing potions if available and they need healing, without my explicit instructions. To me it's mood breaking - Combat. Not interested in it, and not interested in learning the combat system or tracking a hundred of different stats, effects, etc. I understand that the combat mechanics are there, but please add an Auto-combat option - with a summary of combatants, who got killed or wounded, and items that were looted. If you can make it more interactive and add some flavor text to it or some high level decision making, that would only be appreciated.
Very engaging introduction to the game.
为什么一个游戏两个购买链接,可以退款吗?
Enjoyable
This game intro was legit amazing; I love the prologue, especially the character focus.
Congratulations on making a Dark Sun game. I know the whole alternate Rome history is in the game but it’s really just Dark Sun. And that’s not a bad thing, it’s awesome, because anyone who ever played that campaign setting knows “your character is already dead”! Would love to see a license tie in but as I know that won’t happen I’ll just keep playing. Cool game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 1.9K | 85% | $17.99 | |
| $880.2K | 2.2K | 91% | $12.59 | |
| $44.3K | 119 | 88% | $12.99 | |
| $384.6K | 3.5K | 74% | $4.99 | |
| $279.2K | 567 | 71% | $19.99 | |
| $279.8K | 482 | 82% | $19.99 |