
Vacant Kingdom is a synthesis of bullet hell and story-driven action-RPG. Explore a whimsical yet desolate land and rally its adrift people by solving their problems.
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Languages: English
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Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Transparency Notice: I received the game from the developer as a result of participating in beta testing. This game is a fun combo of a bullet hell boss battle game, but with a fun puzzle-filled adventure in between, and lovely characters you meet along the way with funny dialogue. This is an awesome combo because typically bullet hells are just battles, and adventure game might not have the most in depth combat, but this game does both well and both gameplays compliment each other adding a feeling of variety. I'm not great at bullet hells, but I found the medium difficulty really fun. I had to put sa good amount of tries in the boss battles, but eventually I could get through them. The final boss was particularly tough, but it felt good when I beat it. As a bullet hell, the game is also a unique experience. The bosses are really varied and you will have to move all over the area in most battles. You also get a slow down mechanic to help you gt through tough patterns. Finally, the ability to change your main shot and special shot makes for some fun ways to replay bosses and can even lead to decision making as certain combos might actually be more useful on certain bosses. Then the adventure part is pure classic stuff you might expect from JRPGs or Zelda style games. You've got outdoor and indoor areas as well as puzzle sections in between with cool people you meet along the way. The game even has a side objective of inviting NPCs to the the starting area, encouraging interactions with the characters and adding a fun side challenge. Exploration and optional puzzles can lead you to finding new bullets and specials that feed into the combat part of the game. There's even some secret bosses to find. If I had to make criticisms, I was hoping there would have been more major areas in the game, but I am happy that the ones that are in the game are well made and even allow solving problems in varied ways. The game also doesn't have the most interesting plot as a whole, but the journey itself and the characters you meet along the way are great. Basically, don't expect a super epic or complex plot. In summary, a great combo of bullet hell and adventure. If you already love both of these, this is the game for you. Might even be a good way to get into bullet hells if your someone who hasn't played them but are used to games with a JRPG like progression.
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bullet-hell battles, but the player character has momentum/inertia (you let go of the d-pad, but the character slides a little until it stops). So, a common mechanism for bullet-hell games (micrododging) doesn't exist here. The design doesn't seem to take that into account. Exploring the world was pleasant enough that I kept playing, but at a certain point the battles just became obnoxious. It's a shame, because a lot of the bullet patterns were interestingly designed instead of just being bullet spam (especially the sarcophagus battle).
This was a fun game but I was quite surprised when I finished it. It felt like it never actually reached a climax. It felt like there were supposed to be more areas for the train to travel to. It felt like there was barely any equipment to customise your build with and make the most of the Weapon Switching function. It felt like there was meant to be... [i]more[/i] in general. I didn't realise that the demo was actually half the game. I like [u]Vacant Kingdom[/u]. I recommend it to danmaku fans. It's fun to play, full of charming characters, and full of great gags that feel like it captures the spirit of [u]Undertale[/u] without just repeating it on the surface level. I just don't think it really goes anywhere. Damn cheap, mind you, and it's great value. You're absolutely getting your money's worth.
One of my favorite indie games. I believe it was made primarily by one person, so it's always interesting to see a solo artist's outlook on art, music, programming, writing, mechanics, etc. That said, the game is surprising because all of the above are surprisingly good. The art is charming, the music is varied and interesting, the writing is witty and funny, the programming is extremely solid, and the SHMUP mechanics are solid. There are about 15 bosses, each with their own unique patterns and arenas. I found the hardest difficulty fun to play on, and comparable to something like Rabi Ribi on the hardest difficulty. Anyways, I highly recommend the game, and I hope the dev makes something else soon.
ludo
Extremely charming. Great soundtrack, and colorful characters and story. Also, the fights are reasonable in learning their patterns, and the puzzles are chill.
me like
fun little bullethell. bla bla bla need some text because otherwise steam does not let me press post review.
A cute and bubbly boss rush game.
Pretty fun game overall, it's a combination of a shmup and a puzzle game essentially, with some funny writing. My only real complaint is you never get items to increase your overall HP, you'll have no choice but to learn every boss fight by only taking two hits before depleting their health bar. New items acquired are not upgrades, just alternate ways to deal damage, so that's a bit frustrating in a sense. If you like challenging games with a sense of humor, I don't think you can go wrong with Vacant Kingdom.
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