
Awaken as a Vampire. Hunt for blood in nearby settlements to regain your strength and evade the scorching sun to survive. Raise your castle and thrive in an ever-changing, open world full of mystery. Gain allies online and conquer the land of the living.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

UPDATE 1.1: INVADERS OF OAKVEIL IS AVAILABLE NOW!
Experience a Vampire Survival Action RPG adventure like no other.
Awaken as a weakened Vampire after centuries of slumber. Hunt for blood to regain your strength while hiding from the scorching sun to survive. Build a mighty castle worthy of your name and convert humans into loyal thralls to serve your growing empire. Pillage villages, raid bandit camps, and challenge supernatural beings, drinking their blood to steal their power. Make allies or enemies online or play solo locally and wage war in a world of conflict.
Seize your destiny, defy Dracula, and rise as the ultimate predator to rule the night!
Now with native gamepad support and a reimagined interface, prepare for action-packed, hands-on gameplay!
Explore a vast world teeming with mythical horrors and danger. Travel through lush forests, open countryside, and dark caverns to discover valuable resources, meeting friends and foes alike along the way. Traverse the world with vampire comrades or hunt solo as you ravage villages, fend off holy soldiers, and challenge supernatural bosses.
Stick to the shadows during the daytime, or the burning sunlight will turn you to ashes. Roam the night and prey on your victims in the darkness. As a vampire, you must quench your thirst for blood while planning your strategies around the rising and setting sun.
Gather resources and discover ancient techniques to uncover forgotten knowledge. Use your newly acquired insight to build a castle to store your loot and grow your army of darkness. Personalize your domain, exhibit your vampiric style, and make sure to craft coffins for servants and friends. Strengthen your castle to protect your treasure hoard from vampire rivals.
Travel alone or explore the world with friends. Fighting side by side with other Vampires will give you an advantage in the fight to conquer the greatest threats of Vardoran. Raid other players’ castles, play the diplomat in the game of blood, power, and betrayal, or craft an indomitable retinue of insidious allies. Compete or cooperate - the choice is yours.
Learn and master an arsenal of deadly weapons and unholy abilities. In V Rising, you aim skillshots and dodge projectiles using precise WASD controls and cursor-based aiming - no click to move. Tailor your vampire to fit your play style by combining weapons with a variety of spells earned through vanquishing powerful foes. Find and master your personal, perfect blend of sword and sorcery to become the ultimate nocturnal predator!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 137.2Kreviews | 89% | — | $84.1M |
| $39.99 | 8Kratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2087 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Отличная игра, затягивающая своей атмосферой, разнообразным окружением, музыкой и готическим стилем. Провел в ней 300 незабываемых часов и не пожалел.
虽然是主打pvpve的游戏,但仅作为pve游戏其实也不错,为数不多的问题可能就是装备制造起来过于繁琐,材料收集困难,建议自己调一下倍率。背景设定相当还原我对于吸血鬼的想象。游戏的驱动力从建筑和战斗收集之间不断切换,能做到让你一直玩下去。boss很多并且每个都还算精心的设计过。流派的选择和构筑很丰富,很多种武器,法术槽稍微少了点只有两个。如果是多人联机游玩的话体验更上一层楼
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $83.8M | 466.9K | 99% | $9.99 | |
| $84.5M | 118.4K | 77% | $34.99 | |
| $84.6M | 510.9K | 97% | $9.99 | |
| $83.5M | 156.2K | 94% | $29.99 | |
| $85.3M | 127K | 97% | $32.49 | |
| $85.3M | 165.7K | 97% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $90.9M | 78.8K | 71% | $24.99 | |
| $8.1M | 12.5K | 81% | $29.99 | |
| — | 0 | — | — | |
| — | 3.1K | 62% | — | |
| $107.8M | 117.9K | 60% | $44.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Italian, Hungarian, Japanese, Korean, Polish, Russian +6 more
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it fun
Gamer game.
Hello everyone, PvE player here. Nice game with a lot of personality and style and a lot of systems to work on to improve your character. Unfortunately, it has 2 problems that overshadow its good sides. First, not much respect for the player's time. You'll spend a lot of time traveling from a teleporter to a location and vice versa, especially if you die often. This could have been solved with a better teleporter density or some consumable for teleporting, but currently you are stuck with traveling long distances. This compounds with the second problem: difficulty tuning. The difficulty curve, for whatever reason, increases steeply as the game progresses. No matter what your skill level and commitment is, you'll either find the beginning boring or the final part punishing, where you have to either fine-tune your character or play very skillfully to overcome your enemies. Be ready to lower the difficulty as time goes on if you still want to give it a try.
Just a great game. Nice fluid combat, good graphics, challenging Bosses and great base-building. Seriously, there's some awesome QoL features like instant replacement of buildables. Haven't seen anything so thought out so far. No demolishing just to replace something. Just build on top of it and get the used resources automatically back! It runs well on Linux and has lots of customization options. Hope a sequel is in the works!
hihi
Good.
Had a lot of work done since early release, very impressive progress. Pros: Vibe: Has its own flavor of open world survival craft which melts in Victorian-Dracula era style vibes and art; flipping the standard script of the traditional "good guys hunting bad things" into "what if maybe the 'monsters' of the night are actually the antihero and humanity is the enemy?" The day-night system keeps me thinking about when I'm going to what and where all the while playing into the theme of the game. Building/crafting: I absolutely love the castle building and look forward to spending my free time progressing and designing my base. Devs found a way to make progression/combat/biomes seamless and more deep than expected without over-burdening the player - even when I hit a place of "omg I need so much of this thing to make this" I ended up with what I needed and I didn't have to mindlessly dump all of my free time into that. Boss fights/combat: They nailed it. Its one of the core components of the games design and it works. I'm only about 20 hours in at the time of this review but so far they have felt like a consistent crawl to run progress, and am excited to see the mid-late game combat and weapons style. With an almost pleasantly overwhelming amount of weapon styles and spells (most of which I haven't even unlocked yet) I found myself spending time in between efforts to explore what's-what and a player should have no shortage of what can make their playstyle stand out and define how they play through the game. Survival: Super fun thing that took me a while to notice is the game actually does have a traditional energy/hunger/mana system in a very untraditional way. It snuck up on me, in fact, in the way of the blood/feeding system, which once I realized what was going on there, I smiled and thought it was very clever and cool. Consumables increase stats and bonuses and of course, the flip flop into build/survive by day and hunt/progress by night is a cool mechanic. Cons: Honestly? There's really not much I can say but to be as fair and impartial as possible I gotta try. Maybe the soundtrack? It could be that maybe I haven't figured it out or its me thing but the game could benefit from some raw Victorian style classical bangers that would pair well with your castle building or other aspects of the game. You would expect to be hearing some organ and string orchestra while cutting through the fog and building your eerily beautiful delve on the mountainside but its not there - doesn't make or break the game by any means but its something to consider. Also, one thing for me was the controls. I play keyboard and mouse, so learning to navigate and control my character effectively using the devs system took some adjustments but it absolutely works once you're used to it. I wouldn't suggest any change there, just a heads up to anyone who might by it that you'll be learning a new kind of live control system. Worth it? Hands down. I'll be playing this for quite a while.
Absolute blast, one of my all time favorite games.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.