
A physics-based mining sim, set in the thickest debris field in Sol. Every action has a reaction, lasers are invisible without a medium, and your thrust is a potent weapon. Find trade, adapt your equipment to your playstyle, hire a crew to help. Unravel the mysteries of the rings, or just get rich.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 4 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

You are a captain of an independent asteroid excavation ship, operating in the mineral-rich rings of Saturn - the thickest debris field in our solar system. Your task is to navigate rings, excavate minerals, and sell the ore at the Enceladus station.

You can hire and manage your crew who will aid you, update your ship - or switch to a completely new one. You can acquire a bounty hunter licence, explore mysteries or smuggle weapons - but at the core, you are a rock-hopper and rock-hopping is what you’ll spend most of your time at. And since it is the core of this game, we made sure you’ll have a great time flying your ship and excavating.
You are no chosen one, the story does not revolve around you - it is driven by the characters you hire and encounter, and each playthrough will play out differently. You can choose to investigate and embrace their lives, or just ignore them. It’s all up to you.
Tired of having more Fiction than Science? Here you will find lasers are not visible without a medium, sound does not move through the void of the empty space and every action has an equal and opposite reaction. Thrusters eject gas that heats up and pushes away objects, your reactor is cooled by propellant flowing through it and radiators glow when you pump heat into them.

There are no energy shields, teleporters and Heisenberg compensators. No lightspeed, no blasters, and no artificial gravity. Instead, we have fission reactors, thermal rockets, ion thrusters and centrifugal gravity. You'll have hard decisions to make, with no "best" equipment to answer every need.
All technologies are real and there is no technobabble. But it’s still a game and one that is fun to play.
ΔV is in active development, with new stable updates coming out each week, and experimental ones getting pushed out daily. Many ideas you’ll find in the game come from players and it is not uncommon to suggest something on our discord - and see it in the game next week. Our player community consists of enthusiasts geeks, engineering and science-fiction nerds, and if that sounds like your kind of crowd - come to our discord, chat with us, and see how the game unfolds in real-time.

The event-driven nature of our storytelling means that we can expand our stories and enrich your experience seamlessly - while you are still playing. There is no need to start a new save, new events, equipment and features will just appear as you go.
Sounds like your kind of game? Check the demo. It’s free, and your saves will carry over.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 3.5Kreviews | 92% | — | $1.2M |
| $4.49−55% | 75ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 102 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Would give the game a positive review, but they used AI in the DLCs. Instant turnoff.
Love how hardcore the setting is, really fun game.
単調で面倒だが稼ぎがしょぼく、時間がかかる。雰囲気だけはいいが、X4やったほうがマシだと気がつくともうやる気が消えた。不足な部分を取り上げるとキリがないが、味として特に楽しみかねた部分はNPC同士によって進む会話クエストの進捗管理のわかりにくさ。というか無管理。手元にメモ帳でも用意する他ない?実務ならやりますけれどもね・・・。あとは、小さく砕いた鉱石片を丁寧に操船しながら船のお口でパクパクと咥えるゲームでありながら、その鉱石片が小さいとロックオンしづらくて苦労するというのも、只管それをやるゲームなんだからもうちっと改善できんのかと。チュートリアルがだいぶ察してやる必要があった時点で気がつくべきだったと反省。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, Simplified Chinese, German, Traditional Chinese, Spanish - Spain, Russian, Ukrainian, Hungarian, Japanese, Italian, French
| $9.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 103 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
they had an interressting idea, but the sheer incompitance with which the game was made boggles the mind. best example, i have no ♥♥♥♥♥♥♥ idea what left and right klick does, and its nowhere explained, it just does things. its insane how frustrading this game is, especialy after unlocking several upgrades which show just how half assed the flight model is. i really wish whoever made this game has it taked away from them and someone who knows what the ♥♥♥♥ they are doing finishes it, years into development the devs have shown that they dont have what it takes to do it themselfes. ♥♥♥♥♥♥♥ wasted potential.
9/10 only thing bad is the MPU mechanic
Okey so i played about 20 hours. had some troubles with fps. there is some serious bug about the physics part which causes some weird massive fps issues but once you lower it it fixes and you can still play your game at high fps. Aside from the issues i have faced, this game has massive potential content. The mining is amazing ship control is very hard and requires getting use to. hiring crew mates also very nice and i am recommending this game as a chill pill. nothing more. Why? because as i mentioned earlier. potential content. Currently the game has almost close to zero progression. after 20 hours i was able to reach to the end. made millions, got the best ship and realised there is nothing else to progress towards. What potential stands for is this. Way more ship types can be added. there are only handful ship types with some stat variances between them and thats it. Crew can be expanded into something much more interesting than just auto pay their bills. We can invest to stations and more eventually getting the market under our control. Investing that money into ai controlled ships with crews that doesnt have to come with us to runs. Game can easily become over 500h gameplay. Can also be multiplayer which would make it even 10 times more fun. Its a mining game. its always better with friends. Some sort of level up progression that allows us to unlock certain things i dont know i mean it feels kinda dull after the loop becomes just for more cash with nothing changing. no new ships, no new guns, no new crew no new stats or abilities or perks no new level no new content. just go and mine and thats it. Lastly quests seems to be very confusing. Sure im okey with it not holding my hand but already there is no sense of progression after few hours, atleast the quests should progress so that we would do the run for something else for a change but its all mystery and puzzly.
Kağıt üzerinde uzay taşlarını madenleyip içindeki değerli taşları topladığımız ve sattığımız (?) rahatlatıcı bir oyun. Fakat oynanış baya zor yada öğrenmesi çok zor çünkü tutorialı iki defa oynadıktan sonra bile bu geniş uzayda madenlediğimiz değerli taşları nereye götürmek, onlarla ne yapmamız gerektiğini göstermiyor. Harita olmasına rağmen haritada küçük noktalar dışında bir bilgi verdiği yok. O noktalara gidincede oralarda çoğu zaman bişeyde bulunmuyor. Gidebileceğimiz herhangi bir uzay istasyonuda yok. Sessiz sakin bir uzay madenciliği yapabildiğimiz rahatlatıcı bir oyun beklerken hayal kırıklığına uğradım.
Great game for determining how stupid you are. A++ No obvious tutorial that I could see, just gotta go out there and fumble around. I couldn't figure out how to return to base after first mining excursion and gave up. no bueno.
It's a fun game yes and would like to give it a positive and was close to it but after learning more I think it's best to say I wouldn't suggest this to anyone. If I went like this, we are friends you come up to me and me do I know of any decent games like this reviewed game I'd say. Well delta v rings of saturn is fun, the concept is basic. A good lil time killer but, I think the devs focused too much on the physics and stuff on the game instead of working better ship designs and practicality. The ocp ship is a nightmare of a ship to run and everything about it screams special needs designed. No matter how you use this ship your ore is going to spill out when you open your ship to collect once you collected around 40k worth of profit. It has 2 arms, a circle center, with a square engine platform on the back and a rectangle box in the front. Think life pod cut the middle out and put a circle with arms.. You get the ships arms out and backwards, fly with arms out it slows you down and throws you off so you put them away to fly like a normal ship. You want to collect something? Well this beast can eat massive rocks which I thought was awesome and they break up into ore inside your ship but how you have to do it is fly at the rock and depending on how much you have inside (lets pretend none) and you fly at it and double tap which forces your whole ship to turn (which causes everything inside to shoot out for a number of reasons like just driving as fast as you can moving to collect more things in the area they will just spill out as you move in a straight line cuz your storage is circle it just follows it until they just roll out. It's a nightmare. The baffles makes it worse! Sorry but no one irl would ever make it so when the ship opens things can just spill out is insane. It would have a multi door system.. One door opens the other closes.. Then 90% of the time the ore goes flying away so you need drones to catch then another set of drones to fetch... The controls are hard to figure out but not impossible to learn. Best advice I can give in the end. Play the demo. I did and I bought it
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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