
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $1.2M — a different platform, not this one.
Demo version of ΔV: Rings of Saturn is available here Hard sci-fi, top-down physics based space mining simulator. Master realistic spaceflight using true-to-life technology, upgrade your ship to best suit your flight style and hire a crew to assist you. ∆V Delta-V , symbolized as ∆V and pronounced delta-vee, is the change in velocity that a spacecraft can achieve by using its entire propellant load. The year is 2273 The unexpected discovery of valuable minerals within the rings of Saturn has sparked a thriving space excavation industry. You control an asteroid excavation ship hoping to make it rich out on the rings, but soon you find out that all is not as it appears. Experience a hard sci-fi story backed up with real physics and science. Players say "The way the lights on the ship light up the asteroids, the way even informational screens change when power goes out, the music that simultaneously carries emotions of loneliness, adventure, and mystery, all beautiful." "[...]while this definitely is not my style of game, it is EXTREMELY well done for it's genre. The aesthetic and art style are simply awe inspiring." "[...]love how the gameplay with keyboard/mouse AND gamepad is equally satisfying, while it 'plays' somewhat differently. [...] Having to constantly apply controls, to adjust speed, bearing, velocity is really fun, engaging and satisfying." "Nice game, very captivating. The silence and mystery of space feels spot-on." "I’m in love, I’ve been waiting for a game like this my whole life." "[...]looks really really good! I love this kind of sims on where all is about precise control" Key Features Realistic top-down hard sci-fi space flight experience. Every aspect of gameplay is backed up by real science. Ships fly just as starships should. Jump into action in seconds with autopilot assist or save fuel by manual thruster maneuvers. Detailed ship simulation down to every subsystem - upgrade your ship, fix or even jury-rig broken systems on the fly. Every system failure will impact gameplay - adapt to survive in the hostile environment of space. Discover the mystery of the Rings, or just try to get rich leading your excavation company. Plan your strategy back on Enceladus Prime station. Sell your output, upgrade your ship, hire the crew and manage your company.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
11 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
11 on sale3 answered “not sold”1 we did not ask
The 3 “not sold” markets are read from the GOG price pass of Sep 4: that day the store answered for this game elsewhere and gave no price in those. The 11 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 1 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 46 | 86% | $4.65 | |
| — | 65 | 86% | $14.99 | |
| — | 144 | 82% | $7.99 | |
| — | 65 | 88% | $29.99 | |
| — | 68 | 74% | $9.99 | |
| — | 115 | 88% | Free |