
Hack and slash your way through the world of Utawarerumono once again! Experience the saga's climactic conclusion like never before with fast-paced combat, slick animations, and all-new exclusive scenes and side-stories!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A wonderful iteration of the final and best Utawarerumono game in the trilogy. Like Zan 1, Zan 2 tells a shortened, summarized story of the Mask of Truth but changed the gameplay from a tactic RPG to an Action RPG that is akin to the musou series but with less enemies on screen that are way more aggressive and pose much more of a threat to the player. Zan 2 is an elevation from Zan 1 in every way. Graphically it is more beautiful. The story that its tells, though concise, is more involved and true to the original. The side story that it offers also gives light hearted exploration of the other characters that are quite entertaining to sit through as well. Then there is challenge. Zan 2 introduces expeditions, tiger dens and dream arenas as end game contents for players that have finished the main story to continuously grind for the best build and completion. All the characters are also crafted and unique. Even those that uses the same weapons or are supposed to be clones of one another have their own unique and distinct playstyle that makes all of them possess their own strength and weaknesses. There are varieties of boss fights, previous characters, all with different moves and mechanics, requiring different approaches rather than to just button mashes as one would expect from a musou type game. Paired this with a highly enjoyable gameplay and this game is a package that is so great that it should be played even if the player have experienced this story before. Highly recommended. This is a great game.
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Languages: English, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It was okay? Good enough to bother finishing the main story? I don't like how much they failed to summarise the story of Mask of Truth, its like... they just completely skipped over really important parts? also its gotten really grindy. the good points are that its really pretty and I like how much you can customise units.
評分 - 7.3(+1)/10 劇情 - 6/10 劇情方面這代個人是覺得進步非常多,劇情又主要拆分成主線跟支線,不管是主線還是支線的分鏡跟動畫鏡頭變多了不少,雖然還是有少數文字帶過的劇情,但是還是比前代進步了相當多,某些支線也讓人印象深刻,主線方面大概給到及格邊緣的5分而支線的表現反而是令人驚豔的7分,此代的劇情是接續前代的後續,只是前代的劇情實在是表現的稀爛,不拚再一起看又不知道整個故事劇情,算是比較尷尬的地方。 遊戲性-7/10 比起前代有相當大的進步,前代的怪物護盾依舊保留,但是玩家一樣也擁有了護盾,變得平衡多了,此外拔掉了前代有名字血條怪物一定要玩家補最後一刀的設定(前代NPC夥伴是打不死有名字的BOSS的,超蝦的設定XD),畫面及建模感覺差不多並沒有很明顯進步,角色的攻擊範圍攻擊判定變大了不少,玩起來終於有點無雙的感覺,遊戲中的怪物非常的少這點依舊沒改,算是前代有存在的問題,此代整個系統進步很多,把副任務變成隨機生成這點相當不錯,不用傻傻地跑去找藍色問號觸發,整體遊玩上順暢相當多,裝備這次改成隨機掉落的卷軸,比起前代的拿到後每個人都可以裝備,這代變成了只能一人裝備,而且捲軸上的詞條也是隨機取得,對於追求極致的玩家增加了不少耐玩度,除此之外還新增了類似天賦的系統,角色升到100後還可以隨機取得新的天賦,但等級會降回50級,也是用來增加耐玩度的,不過個人對於天賦系統評價不是很高,因為角色定位上其實相當明顯,某些角色技能擁有嘲諷效果基本上就是個坦克,但是抽到的天賦盤裡的技能超級隨機,還可能還會抽到增加回復的天賦,我很多角色抽了半天反而沒有最一開始擁有的好...。 音樂 - 9/10 音樂及配音就沒什麼好說的算是這款遊戲最大的優點,這次更可以將拿到的音樂或是歌曲排列一個歌單,在遊戲中依造自己想聽的方式撥放,只能說音樂系統反而是這遊戲做的最好的地方XD。 ※個人額外加分項:遊戲本身有中文化+1分 ※2026/07/05
まだ序盤だけど、「烈火の如く」BGMに設定できるとか感激。 あのとき、、、これ聴きながら「やばい世界観に呑み込まれていく」ってゾクゾクしたんだよなぁ。
原作「うたわれるもの」すべてと、前作「うたわれるもの斬」プレイ済みです。 前作「うたわれるもの斬」は無双系ゲームだったのに対し、 今作はモンハンのような3Dアクション系に変わったという印象です。 前作と同じく無双系を期待して買うと、肩透かしを食らいます。 シナリオは、原作「うたわれるもの 二人の白皇」のダイジェスト版+オリジナルのショートストーリーが 増えています。 原作では一部でしか使えなかったゲストキャラなども使えるようになっているなど、 原作ではなかった要素が追加されています。 原作ファンや、前作のファンにはおススメですが、 今作が初めてという方には、原作や前作からプレイして頂いた方が 楽しめるかと思われます。
剧情方面:没玩过前作,这作虽然剧情删减了许多,但还是能看懂剧情,依旧能感触我,剧情非常好,有些部分感觉发展太快了 画面方面:经典的老jrpg画风,但能接受 战斗方面:无双割草,但感觉怪还是太少了,手感还行,打击感一般,角色和技能多,视角方面比较烂 主线和支线都通关了,打算去补动漫,了解剧情 这游戏适合不喜欢看视觉小说但想了解大概故事的和原作粉丝入坑,但如果在意剧情还是入原作(视觉小说)更好
系列忠粉 不建議小白購買
一,就玩法来说我只能给7分,但是糟糕的刷刷刷体验结合下来还是不及格 虽然本作的可玩性有了显著的增加,但白金肝度和前作相比更加恼人了,成长性依旧也是匹配不上肝度,以至于虎之穴通关满级后纯粹在做无用功。我还以为技能盘效果能叠加呢,结果只能择一,而且旧技能盘盈余的bp居然还不能继承。我不知道这个“还原”仪式有什么卵用。要是做成无双大蛇那样,每次转生都能获得一个可以叠加的技能盘加一大截属性搞个5转不是香爆了,让人后期也能合法体验一下风灵月影般的数值。 二,打击手感奇差,动作表现很无语 叶水你要不要看看你那个B锁定是人玩的吗,奇羽琉那个平a终结蓄力箭根本就不能锁。还有就是这个游戏的碰瓷技能纯属影响输出节奏,比如奥修的扇子,左近的背身刀,交互了也没有打击感。然后感觉怪更稀了,大家的攻击范围变小了,除非用大白根本割不爽。因为大白不能 登场以至于梦幻演武刷助战是最做坐牢的。 三,新剧情还是太少了,原作党很不爽 我觉得武人传好多都是废话,发糖力度不够,没有给原作结局来一个补完我觉得还是太遗憾了。比起做什么100层虎之穴,不如搞100回杏树的水户黄门微服私访之旅,然后给大结局后的世界多来点笔墨。或者至少给一个久远和大白重逢的场景也行啊。我觉得这个剧情很难让原作党满足吧。一百层大战奥修特尔的剧情也完全看不够。 四,这游戏有啥重复可玩性吗? 我说真的我本来很想打一个好评,毕竟从17年就玩完了二白,然后steam登陆后,我也把叶水的作品除了白色相簿1全部都白金了。对叶水那真是爱之深,但是凭良心讲,我觉得原作的二人的白皇的红白比试真的很好玩,哪怕全刷完了,就自己打自己还随机组队都乐趣无穷。但是本作是3d化集大成,但是却没有什么可以反复游玩带来乐趣的玩法,我很失望。
有玩過原著並且是粉絲的人推薦買來玩,劇情有不少省略,主線不常後面的刷等級及素材很肝。
[table] [tr] [th]游戏由SteamPY鉴赏家提供[/th] [/tr] [tr] [td][url=https://steamcommunity.com/groups/pyreview]SteamPY鉴赏家[/url][/td] [/tr] [tr] [td][h3]上SteamPY淘海量超低价游戏[/h3][/td] [/tr] [/table] [h1]是粉丝向 但也挺好玩[/h1] 作为《传颂之物》的IP衍生游戏,斩2延续了前作小队无双战斗的核心玩法,而在剧情上则改编自《传颂之物:二人的白皇》。玩家最多可以组成4人小队出战,每个角色都有自己独特的攻击方式和技能,可控角色较前作而言有所增加。玩家也可以在宅邸据点进行养成互动,甚至还能烹饪。此外游戏的音乐、CV以及演出也相当豪华,不管是系列粉丝还是无双爱好者都值得一试。 [h1]游戏体验[/h1] 虽然本作在剧情方面已经做了比较细致且巧妙的编排,但是如果你没有玩过原作,那可能还是会有些一头雾水。主要是一开始就出场人物众多,如果直接上手,恐怕根本分不清谁是谁。当然如果你是冲着游戏的战斗玩法来的,那倒是也无所谓。最好的体验方式还是要玩过原版或者前作。 虽然从大的形式上来看,游戏确实也是属于无双那一类型,但是与光荣那种还是有相当大的区别的。从好的方面来说,游戏的战斗非常的轻度且灵活。玩家主要依靠普通攻击极其派生、特殊技能以及连击(包括追加QTE的真连击)来进行输出,而如果造成连斩都可以获得更高的正反馈。而且支持一键切换最多4人的小队角色以适应不同的战况。可能是最近玩真三起源DLC有点后劲,我个人最喜欢的就是那奇羽琉在后面射射射。 但是要说缺点,那就是老生常谈的打击感问题。可以说续作依然几乎没有什么打击感可言,一切打起来都是那么轻飘飘软绵绵的。不过华丽的招式特效也算是一定程度上弥补了这种不足。如果不是追求那种硬派战斗的,其实也能接受。 最后我不禁发出灵魂拷问:这么一个移植老游戏,整了20个DLC是怎么回事?
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Players by region
Where this game's players are, estimated from review languages.
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