
The Utawarerumono legend reaches a new climax in this sprawling JRPG! As a shadow falls over Yamato once more, Oshtor and friends set out on a fresh adventure—and somewhere, amid white mists, a long slumber approaches its end.
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To my understanding this is the final game in the Utawarerumono series which saddens me but everything has to come to an end, even though I think this game was a bit rushed and a lot of it's parts didn't add to the original story if we take it as an extra side story for the character Oshter then it was a good finale nonetheless because the main ending of the series didn't change. I recommend this game and the Utawarerumono series wholeheartedly to anyone who appreciate a great story. My recommendation to playing the Utawarerumono series is to play it in the order they were released, other way of playing it is by playing the games (Mask of Deception) and (Mask of Truth) after you played (Rights and Wrongs Forgotten) and this game (Past and Present Rediscovered) which will give you a different perspective, it's always better to start with the game (Prelude to the Fallen) before the other four, but at the end the choice is yours to play the series however you want because it's a great story whatever order you play it.
It's ugly beyond repair...It saddened me to have to say that nowadays Chinese Gacha Games are 200% better than JRPG...Because I hate Gacha... At least the story is okay and I love the characters, played the game on switch 2, ugliness is more bearable ... But, please , Japan stop be stuck in 2005!
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Languages: English, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 72 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game mechanics is much more streamlined than the previous title. The story is pretty good. Hoping that they make some remakes of their older titles using this style of engine.
首先剧情给满分 战斗加的士气系统一言难尽,制作组是想增加策略性,但是面对强敌尤其是后期的希祸主,因为基本都是一击被秒,控士气抢圆环基本变成唯一的获胜手段。 地图压制系统绝对是败笔,可以理解因大量复用一代的地图怕玩家厌烦,但是完全失去探索的乐趣,全篇流程就是进新图清掉地图BOSS然后一路秒杀捡宝箱,到通关真正战斗都是有数的,一些战斗内达成的ABL条件还得特意去刷才能达成。 最后剧情给满分
Si vous êtes fan de la série et que vous avez joué au premier , ya pas a hésité , par contre si vous n'avez pas joué au premier je vous conseille de le faire avant de jouer a celui ci sinon vous risqué de pas pouvoir suivre le scénario , sinon côté gameplay c'est comme le 1 avec 2 ou 3 choses de plus .
你要是玩过其余四部作品,就可以补全,但要是只玩过莫比乌斯环,就不推荐了。不过话又说回来,真的有人单入莫比乌斯环嘛,就像是HALU虚空摸到面具那样,不过是“命运”的指引罢。 不过,没有奇迹的故事,真的很无聊啊。
怎么这就完结了
They really streamlined this game in ways that annoyed me (though some people might call it a good change), to the point that I had to wonder if they wanted me to play the game at all. That said, mechanically, the gameplay is better though not too different from the first one.
The gameplay was an improvement from the first in almost everyway. However, the story suffers from bad pacing in my opinion. It felt as though nothing really happens for 80% of the game then it ramps up the last few chapters to a great conclusion. Time well spent but dont go into it thinking its going to be the mask of truth of Monochrome Mobius 1.
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