
USAC: Code Breach™ is a unique coop experience set in a cyberpunk universe. As a special police unit, you and your partner are called in to investigate the unexpected shutdown of a high-tech research facility. Between reflection and action, you must survive a situation that is beyond you.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.22/day in the week to Aug 4 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
lord.grimmald is ♥♥♥♥♥♥♥ STUPID he didn't know how to read the map on the ant colony level and when he did he was too stupid to figure out where the capacitor was and constantly critisized my sense of direction on the ant level even though I couldn't hardly see we'll be playing the next title aswell
The game reminded me of Black Mesa (Half Life) in the sense that my partner and I repeatedly were lost on how to complete some puzzles. Having to lookup how to complete some of the puzzles due to how specific the answer to the puzzles were at times got a bit tedious. We were unable to closely follow the story, mainly towards the beginning of the game where we were just trying to figure out how the game mechanics work and didn't pay too much attention to all the lore happening around us. Throughout our entire playthrough, we only had a loose idea of what our purpose was for doing everything story-wise, just that, we were sent to do it. If you get it on sale, definitely worth playing with a good friend for a few hours. P.S. If you get stuck somewhere in the game like us, one of three guides ever made for the game was made to get the speedrun achievement. It's actually just a guide on how to beat the game normally too, and it's made really well, so highly recommend it!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Spanish - Spain, German*languages with full audio support
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Traumatising, but in a good way. I usually hate anything that even implies the word horror but this game does it well. It can be scary, certainly if you have a dislike for [spoiler] small things that crawl or slither. [/spoiler] But it never feels insurmountable. Some of the puzzles are head scratchers for sure, but we got there in the end. No puzzle ever felt unfair, we just needed to think a bit harder. [i] Or actually read the description... -ph is a life saver xD [/i] Took a decent 9 hours for a completely unprepared playthrough with a friend and its definitely worth the money. Overall, a strong recommend for friends looking for a co-op game and we're eagerly hoping for a sequel.
Pretty good, can only be played with someone else over voice chat. Some jank in areas (mostly graphical) but pretty decent puzzles that actually require teamwork and critical thinking. The tutorial felt tacked on at the end and doesn't really paint a good demonstration of what the actual game is like, but it does teach you critical information that would be hard to intuit.
Got it on sale for about $5. For that, I'd say it was worth the money. I was the infiltrator, but somehow I ended up being the one to protect my friend through several rooms against a ton of robots with only my singular handgun. In the end, that very same friend [spoiler] prepared exactly one escape pod, and took said escape pod, leaving me behind and escaping alone. [/spoiler] 8/10 experience, very stressful if you aren't great with timers, but the puzzles were fun and challenging. Overall we had a good time.
I still don't understand why this game has such positive reviews In short, the guys decided to make their first project on a grand scale and crammed so many "brilliant" ideas into it that the game began to fall apart - puzzles that you won't figure out how to solve until you look at the guides (and then you'll be surprised that there aren't many guides for the game, so you have to watch other people's streams) - co-op, where one player sits watching memes because they can't help the other solve their part of the puzzle - a brilliant decision to give out ammunition after a fight with a bunch of enemies, not before - a brilliant UX solution to introduce an oxygen indicator that looks like a person's real saturation level. So, at 90 and below, you're already starting to die. The purpose of such realism is unclear - just as it's unclear whether you're hitting the bosses in their weak spots or not, since you don't get any feedback - the plot is very uninspiring. It's crumpled, and after all the unpleasant details, you don't even want to follow it anymore - the controls are awkward in places - a strange decision to integrate survival gameplay where you have to monitor your stats and manage resources in your backpack, even though removing this mechanic would only improve the game - And most importantly, when the developers were told about the game's problems on the forum, especially the completely illogical puzzle solutions, they responded that it was a feature and that's how the game was designed
I don't usually leave reviews, but I kinda feel I have to on this one. I went into it expecting sci-fi horror, and got to live out [spoiler] fantasies of starting a reactor and becoming a recovery team. [/spoiler] What I got out was incredible music, gorgeous visual backdrops and now I'm really invested in the overall story. Can't wait to see what happens next. The action moments were very enjoyable. Heavily recommend if you enjoy what it says on the tin, it was way better than I expected, especially from a small dev team.
Tools and weapong distribution not balanced between operators. Puzzles are different especially cube puzzle but when you get used to game after some time. It is getting easy. Definetly recommending! (if you have a partner)
So ! USAC: Code Breach ! If I remember correctly, I've seen the game a few years ago, before it's launch, with the game bonding ambivalence I think ? I tried to find someone to play it since then, and I finally did it with a childhood friend. I don't usually review so sorry if I'm not clear enough To be honest ? I had to leave one. I loved it. The sound design and the lightwork sells the ambiance I found a pretty unique game with just enough difficulty that you can't just walk around and find out what you're supposed to do, but with just a few moments of pressure. With some FPS parts, and detective work. It kinda felt like... Urban exploration ? An Escape Game maybe ? But with guns and some gadgets. Anyway, we both liked the game, we plan on giving it another go a bit later so that we can hopefully forget some parts and play it while switching roles. I can only pray a sequel is out or on its way. I don't understand how this game is so little known If you're searching a coop experience... You're probably in the right place to enjoy yourself. There's a good amount of sales from what I've seen, but consider buying it full price, I doubt you'll regret it PS: While not the most horryfying game out there... We both had a few... Let's say "dirsturbing" moments. And be warned: the game doesn't lead you. You will have to learn how to progress alone. Find clues, check everything, COMMUNICATE. And do not hesitate to redo every step if you failed and you're not sure how to progress, there is some random elements in the game
this game was so much better than we could have imagined. we thought it'd be a typical duo shooter but it was so much more. the immersion was top tier, the atmosphere was masterfully managed with music, ambience and the physical environment. the worldbuilding was so casually effective we felt like we were actually in the world and story, and the stakes felt very real. the story is super well-written and the way information was revealed to us slowly throughout the game made it feel so much more like a horror game as we had to piece together what we were seeing as observers of the aftermath of events, using only small database entries and our imagination. the way the game handed out information so reservedly made our imaginations work overtime which actually led to the game being scarier in our minds as we thought about what we might encounter next. in fact, my friend and i both had totally different expectations for how the story would progress based on what we thought we were seeing, and yet BOTH of us were still pleasantly surprised by the end portion. a select few of the puzzles didn't feel very intuitive (or maybe we were just both dumb) but thanks to the discussion boards and the helpfulness of the community we never felt like we were unable to progress through the game. all in all, 10/10, and the first game i've ever felt the need to publish a review for.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $80.3K | 281 | 57% | $11.99 | |
| $73.6K | 1.7K | 83% | $2.99 | |
| $43.2K | 167 | 87% | $9.99 | |
| $11.6K | 54 | 52% | $4.99 | |
| $2K | 8 | 25% | $9.99 | |
| $0 | 0 | — | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $403.2K | 1K | 90% | $14.99 | |
| $403.3K | 1.3K | 81% | $14.99 | |
| $403.4K | 948 | 96% | $9.99 | |
| $402.7K | 2.4K | 85% | $7.99 | |
| $403.6K | 611 | 84% | $9.99 | |
| $402.6K | 933 | 73% | $14.99 |