
Entity Research Group — a cooperative first-person horror game where you become part of a special unit investigating highly dangerous anomalous entities. Collect evidence and samples, complete technical objectives, and survive within the ever-changing Backrooms clusters.
Modeled estimate, not a reported figure. How we estimate →
About
Your mission is to locate, interact with, and investigate high-risk entities and carry out assignments in the zones of their activity.
Expeditions: deploy into one of the Backrooms clusters and receive mission directives.
Objectives: collect samples, document evidence, restore life support systems, rescue lost personnel and interact with anomalies.
Data collection: use instruments, consumables, cameras and terminals to obtain and analyze information.
Evacuation: return to the lobby via the evacuation elevator and complete the mission.

Procedural generation: each cluster is rebuilt, changing room layouts, objects and points of interest.
Random events: power outages, gas leaks, acoustic and visual distortions.
Mission variety: from photographing runes and symbols to operations to eliminate aggressive entities.
Progression: an upgrade system unlocks new capabilities between expeditions and increases the difficulty of future contracts.
Entity research: their behavior and effects are unpredictable, making every encounter unique.

You will face a vast number of entity variants. They are nearly impossible to identify visually, but each possesses certain differences in behavior or effects that influence researchers.
They are categorized as Humanoid, Beast and Ethereal entities. There are also currently unclassified entities due to insufficient information.
Characteristics:
Sensitivity to noise, light, scents or the researcher’s mental state.
Radiation discharges, toxins, electromagnetic disturbances, biological traces left behind.
Different attack patterns: stalking single targets, group attacks, preference for mentally unstable subjects or seemingly random victim selection.
Threat levels range from Low to Critical.

Researchers have access to a specialized set of tools that can also be found during the mission:
Geiger counters and gas detectors for anomaly detection.
UV cameras for revealing hidden traces.
Lab kits for collecting and storing samples.
Traps, beacons and lures for tactical control.
Sanity stabilizers, self-defense tools and auxiliary devices.
All devices have practical applications and are integrated into the research workflow.

Each operative receives a Researcher Terminal, a special rank (S, A, B, C, D, E, F) and a unique specialization:
Technician: repairs and calibrates equipment.
Biologist: analyzes samples and develops improvised solutions.
Access Ops: bypasses security systems and deciphers symbols.
Threat Response: contains threats and protects the team.
With progress, new tools, skills and functional capabilities become available.
Add the game to your wishlist and join our Discord to follow development, participate in playtests and take part in community giveaways.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Reviews
Trailer doesnt match the gameplay. Dev cleraly wanted to mix up Phasmaphobia and Backrooms but ended up with... something. Cant reccomend
idk how to explain it, but the game feels good
Пока что прошел только пролог, но уже вижу что игра годная. Обязательно дополню отзыв по мере прохождения.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, French, German, Russian, Simplified Chinese, Ukrainian, Japanese, Portuguese - Brazil, Spanish - Latin America, Korean*languages with full audio support
[b]Настроек нормальных нет.[/b] -голосовой чат не настроить, говорить только по нажатию, все голоса пикуют сильно [b]Непонятно что нужно делать.[/b] -непонятно где инвентарь -все надписи накладываются друг на друга -непонятно как и зачем пользоваться всем тем что ты нашел [b]Сильно укачивает.[/b] -даже после скручивания всех настроек камеры и чувствительности мыши, движение в игре ощущаются как в вате [b]Не рекомендую.[/b] (возможно в будущем это когда-нибудь исправят, но в таком случае нужно было оставлять этот продукт в раннем доступе. он очень сырой)
I feel bad leaving a negative review ever but this game was just not it. I love any backrooms related things but this game felt like a mess. No clear instructions on what to do, Loading into a dark room unable to see until the doors open. The objective felt unclear the entire time I think we tried it for maybe 20-30 minutes and it was giving me a headache so it had to be returned.
This game was not what I expected it to be at all. I'm sure it has potential but it was just not it. It was a little bit confusing but also just not that....fun? I couldn't make it through with the grainy settings/VHS styler settings. There IS a slider to turn it mostly off but tbh, it didn't do much for me..It still felt like it was making me sick. Aside from the graphics, the game was just a bit confusing on what was clearly indicated to do. As I said, I'm sure it has potential but for me personally, it wasn't for me.
分かりにくさが第一に。プラスしてボリューム感がゲーム内で最初にある程度分かってしまうのが残念に感じた。
垃圾游戏 后室恐鬼症 后室主要是探索深入和追逐 做nm任务
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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