
Old school TBS, post-apoc survival and RPG. Recruit deranged locals in your militia, ally local factions and fight those you hate. Haul loot back and rebuild your shelter, doctor your wounds, and fix your guns. People need feeding, booze needs brewing and there is an end of the world to enjoy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 25 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Urban Strife is a turn-based tactical survival RPG that blends old-school strategy, open-ended exploration and base survival with real ballistic simulation, ruthless factions and a zombie horde that will eventually come for everyone. You begin as a mysterious patient evacuated by the CDC from an Atlanta lab shortly before the city falls. Half dead, you are rescued by the good people of Urban Shelter, one of the last places left where kindness and apple pie are still on offer. But not much else. Most of these folks are old and frail, their home is falling apart, and monsters of both the undead and living kind are getting closer. You are not chosen. You survive because others pull you back from the edge.
The zombie virus pandemic has been raging for two years and has dragged humanity back to its most primitive, tribal roots. In Urban, survival means more than staying alive. You need to preserve one small glimpse of civilization, rebuild its defenses, choose who is worth saving, and live with the consequences.
Start as a mysterious patient evacuated from Atlanta shortly before the city falls.
Find shelter among old suburban survivors trying to keep their home alive.
Explore a city divided between gangs, soldiers, cultists, refugees and roaming undead hordes.
Make heavy choices about who gets saved, who gets used, and who gets left behind.
Prepare for the horde that chased you out of Atlanta and a final epic battle to end all battles.
Urban Strife features realistic ballistic simulation across all firearms, calculating every bullet trajectory down to each shotgun pellet and each fragment in your homemade grenades. Cover matters. What cover is made of matters too. Hide behind a car engine and you are safe from most calibers. An enemy is mocking you from the other side of a thin wall? Shoot through it with your hunting rifle.
Bullets follow simulated trajectories instead of abstract hit rolls.
Shotgun damage is calculated by individual pellet impacts.
Grenade explosions generate fragments with their own paths.
Cover depends on material, thickness and angle.
Weapon classes have distinct tactical roles, from low-AP pistols to high-damage rifles.
Burst fire can deliver heavy cumulative damage and multi-target penetration
Combat allows precise targeting of enemy body parts. Before you pull the trigger, an advanced Chance-to-Hit calculator estimates both your percentage odds and your potential damage, taking bullet attenuation into account. Skills, perks and weapon attachments can improve your chances, but bad positioning and bad luck can still ruin the day.
Target body parts to cripple, slow, disable or kill enemies.
Go for risky headshots, safer center-mass hits or tactical limb shots.
Use attachments, perks and skills to improve accuracy and damage.
Manage action points, ammunition, injuries, noise and positioning.
Face enemy AI that analyzes the battlefield and adjusts its tactics every turn.
Avoid pulling the entire map unless you enjoy being surrounded by very motivated and angry enemies.
Loud firearms are not always the smart option. When you do not have access to a silenced gun or a crossbow, it is time to go melee. And you can melee with everything under the sun in Urban Strife, from grandma's frying pan to Lucille's local cousin, your very own spiked baseball bat - one very personal way to settle a dispute with a zombie about who gets whose brains.
Use melee weapons when gunfire would attract too much attention.
Fight with blades, blunt weapons, improvised tools and other questionable solutions.
Sneak behind enemies for silent takedowns.
Set up Overwatch ambushes and trigger them during the enemy turn.
Win initiative checks to strike first, or lose them and get interrupted.
Keep clumsy teammates away from ninja games unless you want a disaster.

Urban is populated by NPCs struggling to survive in their own ways. They have their own survival story and personal agendas. Some are willing to help you, but only if you serve their interests first. Everyone has a dark side and everyone has a speech ready about why their side is righteous.
Meet survivors with their own wants, needs, routines and morality.
Recruit militia fighters from among Urban's deranged locals.
Gain allies by helping people, bargaining with them, or serving their interests.
Choose between three main faction blocs: the National Guard, the Church of Second Chance and the Shady Lady biker charter.
Unlock different story paths, shelter upgrades and long-term benefits depending on your alliance.
Remember that no alliance is clean and no path is morally safe.

The Shelter, your base, is central to survival. You find it damaged, overcrowded and close to collapse. Refugees need food, medical care, morale and power. Facilities must be repaired, expanded and staffed. The old suburban residents who built it offer their know-how as engineers, pharmacists, chefs and other specialists. They will be essential to your survival, and you will be essential to theirs.
Scavenge food, medicine, morale items, fuel and materials.
Repair and expand shelter facilities.
Unlock faction-specific upgrades and bonuses.
Produce your own arsenal, from explosive bullets to tactical weapon kits and high-capacity magazines.
Prepare carefully, because when the siege begins, scavenging stops. You survive only on what you built.

Urban Strife uses a classic Action Points system inspired by old-school turn-based tactics, with interrupts and skill-based reactions. To avoid long waits against large numbers of enemies, zombie hordes act in a dedicated simultaneous phase. All undead move together while still making individual decisions, keeping combat tense and readable even when facing overwhelming numbers.
Classic Action Points combat with modern quality-of-life improvements.
Interrupts, reactions, Overwatch and skill-based tactical decisions.
Perks that can be trained up to three levels deep.
Cars with different speeds, fuel consumption and cargo capacity.
An arena system where you can fight for gold prizes.
Engagement
Reviews
Themes across 330 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
мало контента, одни и тежи миссии, не интересно
I really enjoy this game! The very small dev team composed of three people made an amazing game. Some of the people who complain about this game on the forums don't understand early access and also development of a game without AAA teams of dozens working on the project. They released this just a couple weeks ago and have already pushed out several update patches and hotfixes!!! There are still goals for the endgame that they are working on but I have confidence that they'll get there. I'll definitely be playing this again after this playthrough.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Russian*languages with full audio support
Hours played at review time, across 330 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's unfortunatly half of a game at best, i like this kind of genre some of my favourite games are Dead State and State of Decay. While this game's combat system is pretty solid it really falls down on the overall plot of the game and what there is actually to do on it. One of the core gameplay mechanics 'clue gathering' making dossiers on each VIP on the map just doesn't work very well for what it should be its one conversation trigger and if you fail it thats it you can reload and try again, there are no alternative routes or offices to break into to get intel another way etc. The supplies on the map are in far too much abundance and i was able to clear the map in its entirity by day 8 which leaves you with 12 days of waiting and nothing to do? and what do you wait for? absolutely nothing. The Siege that the entire game is supposedly about preparing for doesn't even happen it just skips it to a faction leader saying well done you did it. Thats the failing of the game the plot, if this was a RNG story driven system like state of decay it would have made sense the missions being a bit flat or repetative but this was intentionally written and designed but they all still are basically "kill a group on this map, then kill a group on a 2nd map" for every single character.
[h1] 《Urban Strife》:战棋打僵尸,玩起来到底爽不爽?[/h1] 《Urban Strife》是一款让我十分惊讶的游戏,惊讶于在2026年了还能看到这么粗糙复古的画风,更惊讶于高达128元的高贵定价——结合画质一起看就显得更加怨种了,不过最让我惊讶的,肯定还是在打僵尸玩法上的特殊性:作为一种强调战斗爽、无脑解压的游戏类型,打僵尸竟然也是玩上了战棋? [h1][quote=] [table] [tr] [th] 欢迎关注 [b][u][i]U_U鉴赏家培养计划[/i][/u][/b][/th] [/tr] [tr] [th] 关注U_U鉴赏家,开启精彩游戏之旅。 [/th] [/tr] [/table] [/quote][/h1] 但你别说,虽然我吐槽它作为打僵尸游戏很另类、制作也很粗糙,可就是该有的元素都有,你先别管做的怎么样,机制看起来是挺完善的,把主流玩法都缝了个遍:最最最最最核心打僵尸要有吧?安排!虽然是战棋版本PLUS。都打僵尸了,生存玩法不得安排上?于是又给整上了基地建设,在运筹帷幄的战棋游戏里也是开始强调“高筑墙、广积粮”了。甚至你还能体验到剧情!!!我一直以为这类型游戏都是在玩策略,基本没人care剧情,不过《Urban Strife》很明显内置了不少文本,它是真的有让玩家在沉浸式角色扮演。 当然,这些要素就像前面提到的「有就行」,优点是缝了很多,缺点是真的仅仅在缝而已,根本没有吸收到类型玩法的精髓。就说这个战棋吧,风格挺美式的,拿着枪就是突突突,虽然没有射击游戏的爽感,但比起常规战棋还是要更加流畅,而且跟幽浮这类游戏比起来本作的数值应该也有好好打磨,至少MISS率低不少,不会频繁出现贴脸MISS的情况,大大减轻玩家的红温压力。而且游戏对物理引擎、地形场景这些利用都不错,如果可以用手感来形容战棋的话,本作应该能拿到一个优秀分。 不过亮点也基本仅止于此了,不仅在画面上十分粗糙,玩起来简直提不起兴趣,在简介标榜“我们不一样”的角色扮演+沉浸式叙事实际上也没啥存在感,反倒是剧情让我看的有点迷惑,这种末世背景本来可以写很多东西,TLOU、行尸走肉等等早给出了答案,但游戏基本上还是在秒天秒地秒一切,只要能打得过架什么都好说。 而且现在游戏还是在EA阶段,说难听点就是半成品,作为一款带叙事要素的游戏,本作的剧情才写到第二幕,也就是游戏里的第20天,然后就静待制作组开发吧——这点已经在评论区被不少玩家吐槽了,但EA游戏何其多,本作之所以会让玩家觉得难受还是因为剧情的断章感太强,给人一种明显是没做完断在这里的感觉,只能说小制作组没啥经验吧。 总之,本作有着高昂的定价,却没有与之匹配的优秀玩法与精湛美术,再考虑到游戏目前竟然评价还不算太低(总体71%,近一个月60%),只能感慨一句全世界玩家们对打僵尸的容忍度还是太高了,咱就是所既然都是财富密码,要不然下次好好做说不定能卖的更多呢?
x-zom
一款很像Dead State的感覺,就玩法來說很老式而且不是很自由,唯有物理效果比較現代, 但能玩的內容真的很少而且重複,遊戲目標是撐過第20天的殭屍入侵,過程就是想辦法收集資源, 然後建築自己的基地,基地發展不是自由的,就是蒐集物資然後依照遊戲提供可升級方案去建設, 唯一成就感大概就是看基地從破舊到豐富起來,支線就是去找不同陣營然後解任務獲得額外的升級圖紙, 但這個過程基本上大同小異,唯一讓我覺得最糟糕的是,三個陣營升級圖紙還一堆限制,可玩內容已經不多了還搞限制, 導致破關時陣營升級圖紙連1/5都收集未完全,說真的內容來說這個售價真的偏貴, 若不是懷念Dead State,整體感覺真的很糟糕,給好評算支持。
I thought I had done my due diligence and read enough reviews to make a responsible purchase. Most of the negative reviews were things I wasn’t concerned about or were countered adequately by positive reviews. Boy was I wrong. The game seems to have a forced timeline that ends in a zombie horde. I can respect a story driven game. I really can. It’s just not for me. I care about game mechanics, looting, character development and base management/building. That’s really it. I’m not here for story. As long as it doesn’t come across a stupid, which would take me out of the immersion, they could mail it in for all I care. I played for a few hours before realizing it was not sandbox and just can’t find the motivation to log back on. In Xcom terms… if you like vanilla Xcom and don’t mind racing to a somewhat time determined end point this game might work for you. But if, like me, you install the long war mod every time and want to play until you are ready for it to be over… I’d suggest a pass.
其实应该是中评,一个及格的游戏,对于对得上电波的玩家,甚至可以说是良作。但是对于我来说,概率存在伪随机设计可能的,我一律给差评。 在这个游戏里,50%命中概率简直跟30%一样。我已经遇到过好多次,用手枪50%多的概率连续三枪打不中的情况,注意是经常遇到!甚至70%多命中概率连续3次miss也遇到过了三四次,这还是我只玩了这个游戏十来个小时! 这就是这种游戏的恶心之处,以前玩xcom等回合制游戏,就很恶心这种概率设计,明明不低的概率,就是给你搞得连续几次都命中不了!跟个nt一样的概率设计!
First of all i loved Dead State. This is just like it except worse in everyway. A game that came out 10 years ago is vastly superior to this. How embarrassing. Feels like this was an abandoned project that they just used some AI to finish up for a bit of cash grab. The playstyle is a rinse and repeat - kill this so you can speak this guy so he can make you go kill these guys over there and get a blue print. Next location do it again.. and again and again 15 times until theres some sort of battle at the end. Zero story, zero backstory, zero character development nor any actually interesting characters at all. Worse that the characters you do talk to have the most ridiculous issues. You need a deed? a deed?! the world is in ruin and you need a deed for a pile of rubble? All generic garabage characters that have 2 lines of dialog then never speak to again. Such a dissapointment. UI garbage, loot distribution nonsense, not even the most basic of backstory?, The economics and trading is very off, You are going around telling people that a horde is coming to kill us all in 20 days and they are more concerned about the most rediculous trivial things. Who cares whos selling gas cheaper or who has a deed to a pile of rubble. This is what happens when you dont have any decent quality assurance staff that actually played the game. TLDR: If this looks interesting at all to you, go play Dead State. Pass this.
小时候玩JA2的时候就想要是能有个正经的僵尸mod该多好,JA3的僵尸内容不算正经,这也算是圆梦作了,可惜的是似乎游戏太小众,目前还没有全收集攻略
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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