
Urban Cards is a cutthroat capitalist roguelike deckbuilder. Build your business empire, steal from your opponents, and amass a fortune to win in a satiric unfair world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In this roguelike deckbuilding game, your goal is to build your business empire and make tons of money, while keeping an eye on your debt and your opponent in check.
In a satirical unfair world, you get to play with 4+ factions with different playstyles to choose from.
Oper: The realm of the millionaire CEO, the workaholic suit, and the dangerous smile of a lending shark. Bedazzled by generous bonuses, but be careful of its ferocious appetite for debt.
Akibara: The technology valley controlled by gamers, hackers, and neon lights. This is where bitcoin fortunes are made with other people's data, this is where big brother comes to watch.
Gastown: The poor and forgotten inhabitants are adept at sabotaging their opponent, stealing from their business while ruling the streets. This do-or-die faction doesn’t shy away from a healthy dose of physical violence to achieve its aims.
Beach: Tourists descend like a swarm of bright pink locusts to consume the hours purchased in advance.
Build and customize your own deck by choosing from 180+ cards
Choose from four different factions and their unique starter decks: Oper, Akibara, Gastown, Beach
Carefully manage the different types of cards at your disposal: Business, Workers, Henchmen, Actions, and Objects
Accept the challenge and make your way through a procedurally generated campaign with 20+ Events and many hours of replayability
More than dozens of different enemies stand in your way of success: from mob bosses to otaku and money lenders. Get ready to defeat the biggest crook of them all: the Government!
Collect 30+ special items to aid you in your quest to make even more money!
Challenge your friends in PvP!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 187reviews | 79% | — | $70K |
| $14.95 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A fun and unique deck building game with great moment-to-moment gameplay. This game is oozing delightful personality and is polished with a unique artstyle and a killer soundtrack. Definitely worht your time and money, but I will say that the meta of this game is relatively shallow/straightforward compared to other similar deck builders, which is a little dissapointing.
A fun deck building rouge like where you pick one of several factions and do your best to get to the end of a gauntlet of opponents. During which you will need to balance your cash and a negative stat called debt. It's just like it sounds like and unless you have a God Tier deck your debt is needed in every match to play certain cards. You need to use the cards to quickly ramp up into cash otherwise you are gonna get rolled. A solid strategy is to flood your deck with cards that allow you to draw more cards. They usually have a benefit that allows you to build an empire in 2 turns if you are lucky that no opponent can deal with. Not all factions are equal though. Some start off stupidly strong and others will struggle to beat the final boss of the run even if you are well prepared for it. Another trick is that the game only saves after a victory in battle, so if you want to you could close the game if you know you are going to lose. Scummy but after 9 loses to the final boss I wasn't feeling honorable at that point. This game was my go to for a few weeks on my lunch break and it does have a lot of depth to it. For $15 it does seem pretty much the price I'd recommend it for.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Brazil, French, Russian, German*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1][b] TLDR: Has a serious issue with boring cards and unfun mechanics. There are much better CCG games to play. [/b] [/h1] [h1]PROS: [/h1] ✅Easy to pick up and learn [h1]CONS: [/h1] ➖Not enough card variety ➖Simple and repetitive mechanics ➖Debt is annoying ➖Lack of interesting cards [h1] [b] Content (Game world/Narrative/Length) – [6/10] [/b] [/h1] Game World: Like most CCG’s, Urban Cards (UC) has a simple game world that generally consists of two variations: the overworld map and the card map. The overworld map acts very similar to Slay the Spire in that you go along a path that is made up of multiple zones with a boss at the end of each zone. The card map, where the CCG action takes place, consists of lanes, similar to Marvel Snap. There are 3 lanes on each side where you can place a business. This means that with 3 businesses total allowed to be placed, the player must fight against the NPC over who is able to place the 2nd business. Behind each business, 2 henchmen are able to be deployed, but not moved into other lanes unless specified. So each player can place up to 6 total henchmen to defend or attack the player among other effects. Lastly, the map has a row for workers which enhance money per turn. As far as I can tell, there is no limit for workers, or at least one that I’ve hit yet. Overall, I would say the map setup is different from most other CCG’s, though very similar to Marvel Snap, and its this simplicity that UC plays into its strong suit of being easy to learn. Narrative: None really, just expand your business. Length: Each game takes anywhere between 4-7 minutes, depending on how fast you move, these are relatively quick games. [h1][b] Gameplay (Mechanics/Difficulty) – [2/10] [/b] [/h1] Mechanics: UC lacks any sort of interesting mechanics that sets it apart from the dozens of other CCGs. Firstly, as a CCG you should probably have a good amount of interesting cards with various effects that impact the gameplay. This is like CCG 101 and something that UC fails at. The card diversity is incredibly small with most decks beginning with around 15 cards. You unlock cards as you go, but the cards you unlock (that I’ve discovered) don't really have many unique, interesting, or fun effects. For example, there’s not a great way to attack workers at all, so while I can destroy the enemy business building, they still have workers that are working and generating funds from….where? Another super annoying mechanic is debt. Debt persists with you throughout the game and your options to get rid of it are few while your ability to accumulate it is from literally every single match. I don’t understand why I end a map with over 100k in funds, but don’t have the option to pay off my 4.5k debt AND somehow if I get $500 more debt, I’ll lose, despite having over 100k. What? I think what UC falls victim to is taking real world concepts and making them into mechanics that don’t function the same way as their real world counterparts. Overall, I found the mechanics to be unfun, restrictive, boring, and frustrating with debt. Difficulty: UC’s difficulty ranges from stupid easy to cheating NPCs. If you counter the NPCs enough, they just stand around with a handful of cards doing nothing. While there are other NPCs like hackers that will obliterate you through the debt mechanic. Not very balanced at all. [h1] [b] Graphics (Quality/Performance) – [4/10] [/b] [/h1] Quality: Decent at best, nothing to really write about other than it's kinda like a cartoon. Performance: No issues with performance, but graphical options are very limited. i9-13900KF | RTX 4090 | 64GB RAM | 1440p @ 240hz | installed on SSD [h1] [b] Audio (Sound Effects/Music) – [4/10] [/b] [/h1] Sound Effects: Nothing noteworthy. Basic/bare minimum sound effects. Music: Nothing noteworthy and a bit repetitive after a while. [h1] [b] Replay Factor (Longevity) – [4/10] [/b] [/h1] Kind of like Slay the Spire, there is some decent replay value in attempting to complete each run with each deck type. There are achievements to go after as well. I want to be clear though with the Slay the Spire comparison - the cards you get from UC are so basic and boring, that farming for card unlocks does not seem worth it in the slightest. [h1] [b] Final Verdict – [4/10] [/b] [/h1] Tough competition as a CCG game going against such a stacked deck (pun intended) of CCG games. UC lacks any sort of way to build a meaningful unique deck. The cards, concepts, and mechanics are just boring. There is absolutely no reason to play this game with things like Slay the Spire exist. [h1] [b] Recommend? [Y/N] [/b] [/h1] [h1]No[/h1] You can find my curator page here: https://steamcommunity.com/groups/Synik_GR
The core idea feels genuinely fresh. I usually spend most of my time in Hearthstone and GWENT, so I’ve played more than my fair share of deckbuilders, but Urban Cards still managed to feel like something I hadn’t really seen before. It’s familiar on the surface, sure, but the way the systems and synergies come together gives it its own identity. From a balance perspective, I haven’t put a huge number of hours into it yet, but based on my experience so far it sits in a pretty solid spot. It’s not overly easy, but it’s not punishing either. There’s a clear sense of challenge, and more importantly, it’s the kind of challenge that feels engaging rather than frustrating. I did notice some people mentioning “too much RNG” in other reviews and honestly - it’s a card game, so RNG is just part of the genre. The real question is how well you can adapt to it and in my runs it always felt like I still had enough control to make meaningful decisions. Of course, not every start was perfect and there were runs where it felt like I was behind from the beginning but that’s just how card games work, it’s normal and expected. What really stood out to me is how polished the game feels moment-to-moment. The audio design is excellent - card sounds, unit actions, building effects, everything has this satisfying weight to it that makes every action feel impactful. And the card art is genuinely strong across the board. A lot of them are just really nice-looking illustrations you actually want to take a moment to look at. To keep it simple: I don’t really have major negatives to point out at this stage. If you enjoy card games, this is absolutely worth your time.
Felt like a rip off when I was winning very easy and the game was fun until I hit the final boss at about the point where I couldn't refund it.. then the difficulty spiked so much it felt like I'd just be grinding out unlocks just to beat one enemy every time with no real other challenge or engaging game play. Basically it's isn't fun when 90%+ of the game is irrelevant, at least to me.
I played many roguelikes, and out of all of them this is one I feel the most neutral about. I think it needs a bit more time in the oven. The debt system required a bit more thought, and the events in the game need a bit more of that as well. Progress towards earning new cards is unclear. Defeating an enemy with debt doesn't seem achievable but perhaps the right cards have't been unlocked for me yet? The game has a lot of positives going for it, in spite of all this. It's fun enough to play. 7.5/10
Yeah...i got the same problem with that game like many before me. Most of the Time you will lose because of debts. And if you dont, you lose to RNG and a wierd ways of Balancing and Mechanics. Sometime you will just lose bc you got Bad Draws bc there arent Many options to optimize.
作为一个企图闯进世界五百强的公司,一位位员工默默无闻的为公司做着贡献,作为帮手的间谍,打手,销售头子等更是一马当先身先士卒,作为根基的企业和员工更是承载着公司的希望,一场场不见血腥炮火的战斗却意外的硝烟弥漫,当卡牌遇见了商业职场,呈现出的光景你都能在本作中完全体会到,但游戏前后期节奏,卡牌平衡性的问题也有待调整。 [h1]老板不易,员工叹气[/h1] 作为一款别出心裁的卡牌游戏,本作的战场不再是尸横遍野,一片殷红的战场,而是不见硝烟却紧张无比的商战,游戏中的任务血量替换成了金钱,而玩家要做的就是赚取足够的钱,避免过多的债务缠身,而游戏制作组更是大刀阔斧的对游戏的卡牌对战做出了十分大的改变。 游戏中的卡牌总共分为四种,第一种企业,顾名思义就是可以提供一定金钱收入的建筑,游戏中的建筑有着雪亮的限制,同时可以两张卡牌放在一个位置上,一场游戏对局中场上只有着三个企业空位,也就是最多只能有三个企业,如果被敌人占据了位置只能用帮手或是技能牌将其血量消耗掉才可以继续放置,放置两张同样的企业卡牌在一个地方金钱会减50然后叠加,血量直接相加,触发一次企业的效果。 第二种卡牌时游戏中的帮手,就是可以攻击敌人人物或是企业或是直接攻击老板的卡牌,其血量就是攻击力,并且有些卡牌会带有这额外获取金钱的效果。 第三种卡牌是员工,员工只能提供金钱,并且根据词条触发特效会带来一定的增幅,但是无法被敌人攻击,也就是说其是相较于企业更稳定的收入来源。(不知道之后会不会推出卡牌挖员工) 第四种就是技能牌。 而游戏获胜的方法就是每一局游戏中获得一定的金钱,同时还要保证债务在5000一下,有游戏总共有着两个失败方法,第一个债务达到,第二个关卡失败。游戏的战斗场景也和普通的卡牌大不相同,整个游戏战斗地图分为三个地方,放员工的,放帮手的,放企业的,企业的是两者共享,其他则是没人一个,每个企业下面可以放两个帮手,帮手只能攻击整个企业对面的敌人或是特殊帮手可以直接攻击boss。 而游戏中最为致命的问题就是游戏中的翻盘点太少了,因为游戏中的玩法就是滚雪球,谁先滚起来雪球,谁就基本稳赢,玩家一旦被敌人铺场,失去了企业的权力,前期基本上没有了收入来源,游戏中的收入全部依靠企业员工道具以及帮手偷取,敌人占据企业位。导致前期玩家获得的钱少,高费牌直接卡手里打不出去,敌人钱越来越多,自己钱一直不怎么变,钱多能打出的牌就多,一旦敌人占据了先机基本上直接可以宣告游戏结束。同时游戏的卡牌数量与套路相对来说也并不多,因为游戏前期牌组零散未成形导致游戏的 [h1]购买指南[/h1] [olist] [*]别处心裁的商战卡牌游戏 [*]创意拉满 [*]前期平衡性略有不足,卡牌数量不多 [/olist] [h1]结语[/h1] 有所缺陷,但是新颖的玩法值得一试 评分7.5/10 [quote]点击关注「 [url=https://store.steampowered.com/curator/41448772//]三言两语评测」→ [/url]简洁的语言,实用的内容 [/quote]
Started playing just to test it a bit and suddenly 2 hours were gone lol Really fun card game, easy to understand but still feels strategic once you start learning the factions and combos. Matches are fast and satisfying Also kinda addictive ngl “Just one more match” happened way too many times already
слишком легко, противники не имеют интеллекта
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Players by region
Where this game's players are, estimated from review languages.
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