
EXPLORE YOUR WAY. Awoken to a world ruined by war, Alma must traverse the vast city of Arcadia before the life force of her friends and herself withers away. Time is ticking, and every moment matters. Who will you save, and who will you leave to turn UNSIGHTED?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 2.2Kreviews | 93% | — | $314K |
| $19.99 | 1Kratings | 76% | — | not modelled | |
Engagement
Reviews
Themes across 78 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
UNSIGHTED is an action-adventure RPG developed by Studio Pixel Punk and published by Balor Games that masterfully combines fast-paced combat, intricate exploration, meaningful decision-making, and emotional storytelling into one of the most memorable indie adventures of recent years. Drawing inspiration from classic top-down action games, Metroidvania progression systems, and modern action RPG mechanics, the game creates a world that feels both nostalgic and innovative. Every aspect of the experience, from its interconnected environments to its emotionally charged narrative, works together to create a journey that remains engaging long after the final credits. The game takes place in Arcadia, a city inhabited by Automatons, sentient mechanical beings whose lives depend on a precious resource known as Anima. Following a devastating war with humanity, the supply of Anima has nearly vanished, leaving the remaining Automatons facing a terrifying reality. Once their Anima runs out, they lose their consciousness and individuality, transforming into mindless creatures known as the Unsighted. Players take control of Alma, an Automaton warrior who awakens without her memories and soon discovers that the future of Arcadia may depend on her actions. This premise immediately establishes a powerful emotional foundation because every character is living under the shadow of an inevitable end. One of the most compelling elements of UNSIGHTED is the way its narrative themes directly influence gameplay. Time is constantly moving forward, and every major character possesses a limited lifespan unless supplied with additional Anima. This creates genuine tension because resources are scarce and difficult decisions must be made. Players cannot save everyone without careful planning, and choosing who receives support becomes one of the game's most emotionally impactful mechanics. Few games integrate storytelling and gameplay so seamlessly, making every decision feel personal and significant. Fortunately, the game also provides options that allow players to adjust or remove the timer system if they prefer a more relaxed experience. This flexibility ensures that the emotional weight of the mechanic remains available for those who want it while allowing others to enjoy the story and exploration without additional pressure. The inclusion of these accessibility features demonstrates thoughtful design and respect for different playstyles. Combat is consistently excellent throughout the adventure. Alma has access to a diverse arsenal of weapons that includes swords, guns, throwing weapons, and specialized equipment. Each weapon category offers unique advantages, encouraging players to experiment and develop strategies that suit their preferences. Whether engaging enemies in close-quarters combat or attacking from a distance, the controls remain responsive and satisfying. The combat system gains additional depth through its parry mechanic. Properly timed parries allow players to interrupt enemy attacks and create opportunities for devastating counterattacks. Learning enemy patterns and mastering timing becomes an essential skill, especially during boss encounters. This mechanic adds a rewarding layer of skill-based gameplay that makes victories feel earned rather than simply the result of superior equipment. Exploration is another area where UNSIGHTED excels. Arcadia is constructed as a dense and interconnected world filled with hidden pathways, locked doors, shortcuts, secret treasures, and optional challenges. New abilities gradually expand Alma's mobility, allowing access to areas that were previously unreachable. This progression structure encourages curiosity and rewards players who pay attention to their surroundings. Every corner of the city feels intentionally designed, making exploration consistently rewarding. The game's dungeon design deserves particular recognition. Each major location introduces fresh mechanics, environmental puzzles, and unique challenges that help maintain variety throughout the adventure. Rather than relying solely on combat encounters, the game frequently asks players to use tools creatively in order to overcome obstacles. These puzzle elements provide a welcome balance to the action and contribute significantly to the overall pacing. Customization is handled through a flexible chip system that allows players to modify Alma's abilities. Different chips provide bonuses that affect combat performance, mobility, resource management, and other aspects of gameplay. Because only a limited number can be equipped at once, players are encouraged to tailor their builds according to personal preferences and specific situations. This system creates meaningful choices without becoming unnecessarily complicated. Visually, UNSIGHTED is stunning. The pixel art combines retro-inspired aesthetics with modern animation techniques to create environments filled with detail and personality. Characters are expressive, combat animations are fluid, and environmental effects enhance the atmosphere without overwhelming the screen. Every district of Arcadia feels distinct, helping the city maintain a strong sense of place despite its interconnected structure. The soundtrack complements the visuals perfectly. Music shifts naturally between emotional themes, atmospheric exploration tracks, and energetic battle compositions. The audio design consistently enhances the mood of each location and encounter, reinforcing both the urgency of the narrative and the excitement of combat. Together with the visual presentation, the soundtrack helps create a world that feels vibrant despite its tragic circumstances. The cast of characters is another major highlight. The Automatons that inhabit Arcadia are far more than quest-givers or background figures. Each possesses distinct motivations, fears, and personalities that make them feel genuinely alive. As players spend time with these characters, the threat posed by dwindling Anima reserves becomes increasingly meaningful. Their struggles and hopes help transform the broader narrative into a deeply personal story about friendship, sacrifice, and survival. Replayability is substantial thanks to multiple difficulty options, different build possibilities, alternate routes, cooperative play, and varying outcomes influenced by player decisions. The timer system alone encourages multiple playthroughs because different choices regarding resource allocation can significantly alter character fates and story developments. Additional game modes further extend longevity for players seeking extra challenges. What ultimately makes UNSIGHTED stand out is its remarkable cohesion. Every mechanic, from combat and exploration to progression and storytelling, reinforces the game's central themes. The fear of loss, the value of time, and the importance of human connection are not merely discussed through dialogue; they are experienced through gameplay. This integration creates an emotional impact that many larger productions struggle to achieve. UNSIGHTED succeeds as both an exceptional action RPG and a powerful narrative experience. Its fast-paced combat, intricate world design, meaningful choices, memorable characters, and outstanding presentation combine to create a game that consistently exceeds expectations. By blending classic inspirations with innovative ideas, it delivers an adventure that feels fresh, emotional, and immensely rewarding from beginning to end. Rating: 9/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, French, German, Japanese, Korean, Simplified Chinese, Spanish - Latin America
| $19.99 |
| 289ratings |
| 93% |
| — |
| not modelled |
| $19.99 | 70ratings | 70% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 78 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
酣畅淋漓。 不管是探图还是战斗,前期的坐牢还是后期的熟悉手感,一以贯之的只有全身心投入游戏得来的成就感。战斗方面做的极其之好,主副武器的切换加上弹反和类魂体力条的设定给战斗增加了许多趣味性和谨慎的操作要求,boss不算困难,基本上在初见和三遍过之间。令人感到惊喜的是整个战斗体系的自洽,武器切换的搭配和道具的使用,完全可以在boss战中充分享受。 继空洞骑士之后我最喜欢的一款类银游戏。故事剧情不算复杂,线性叙事偶尔带插叙,剧情很明显,最特别的是倒计时的设计,令人极其有沉浸感和代入感,所有流逝的时间最终都会变成你应负担的代价。一周目选战斗少女难度其实我中途是后悔了,不如选探索者模式仔细搜图,由于开启了倒计时所以一路上有着极其强大的紧迫感,这种感情驱使着我拿出最严肃和认真的态度去推流程。不过毕竟是一周目,难以做到完美,还是有不少村民变成了unsighted,对此深表遗憾(本来打算一股脑拿回去救人的陨星尘交了六个出去升级注射器,发现不够救人了之后追悔莫及),平心而论陨星尘就在自己身上用了俩,其他的全贡献出去了。 总而言之,前期探图对于不熟悉象素类银游戏的玩家不太友好,地图图例不够清晰明了,需要对同款类型的游戏有一定的经验才能顺利度过前期;其次是道具弱引导的问题,收集能力的过程也比较曲折,需要一定的地图理解和游戏直觉,不过瑕不掩瑜;最后是关于整个三层地图设计的评价,我个人认为地图的分层设计是相当优秀的,但又“得益于”图例的模糊和地图的简略,以及标注的不够清晰,加上倒计时的催促,整个地图在倒计时模式下的推图流程比较繁琐,需要不断比对各层级地图之间的电梯位置,岔路口和机关门,非要说优化那就是地图标注和图例需要再清晰一些,我想会在前期减少不少坐牢的日子。 此测评写于击败玛丽亚当晚的十二点半,以微弱一格血优势险胜,换了条裤子后检查游戏内时间还剩68h,只差最后一片碎片。 说实话的,写到这里不禁又觉得自己可以做到,可以在时间规定内拯救绝大部分人,但结局尚未可知。Alma,还请加油和我一起走到终点。
Not gonna even hold you- Unsighted is peak af. Alma, as a character, is already very interesting from the start. Gameplay seems simple enough. However, it evolves over time, blowing your mind to discover abilities that are merely mechanically unlocked when the player knows what movement animations trigger them. This means certain moves are not really locked at all. You just have to know how to do them. Certain vital tools used to progress to hidden/linking map areas take a similar approach via crafting. This is something I've never seen in games. The counter and dodging system never stops being fun. Gameplay variety also hits perfectly as the game progresses. It's all very impressive for a 16 bit looking game. It is surely something that a corresponding hardware would have never been able to accomplish until now. Highly recommended.
I've only done the 1 run when the intent from the devs seems to be 2+, but I can see all the spots a second run through go go way faster based on knowledge and where to grab items.
unsighted is incredibly fun. the artstyle is unique and detailed, the music is great, the gameplay is fluid, the story is engaging. some of the achievements are very difficult so be wary if you're an achievement hunter but other than that need more people to experience greatness because not enough people talk about this game YURI FOREVER
Excelente, Steam!
Um ótimo jogo de um estúdio brasileiro muito bom. Minha única ressalva é com o sistema de Anima que força a gente a meio que rushar pra não perder nenhum NPC, fora isso o jogo é muito bom. Recomendo
游戏中的高低差不易发现,过多的隐藏物品收集让人心里,在暗部场景中游玩游戏本身就是一种折磨,叠加主角的性能过于差,不理解为什么要设计一个故意迁址玩家的体力系统。一切都是冲着让玩家玩的不爽设计的。还有一件事,我讨厌黑鬼主角和他的傻逼拉拉对象,还有那样看上去像小队长的傻逼玩意明显就是LGBT风格强行喂玩家吃屎
Eines der besten Retro-Games der letzten Jahre (oder das beste). Dichte Story, detailreichte und liebevolle Pixel-Art, geforderter Skill, Rätsel. Soundtrack, Character-Entwicklung, direkte Steuerung, Open-World ähnlich.. Metroidvania-ähnlich, in istometrischem 2,5D.. Mega Man X meets Indiana Jones Altantis. Must-Play.
An Appropriate name for a hidden gem. Unsighted is a top down metroidvania game focused on action and platforming, with a little bit of metroidbrania style puzzles and secrets to reveal. On top of the stellar map, abilities, combat, enemies and bosses, and items, the game also has a competent story that compels you forward through the game. You'll want to see what new abilities you unlock, what new areas have in store, and what you might be able to figure out on your own with the new abilities. Plus, with you playing after some major story events, you'll want to uncover Alma's memories and learn about how the world got into the state it's currently in. All told, from a gameplay perspective, there's not really anything to complain about. The action is fair and fun, you can get through the game without gaining any power thanks to all the enemies being fair, but if you choose to boost your power, you also get a great feeling of becoming more and more powerful. From a story perspective, Unsighted does something incredibly interesting, but this may turn some people away from the game. Essentially, every character you come across in the game, including the main character, has a time limit before they go insane and are removed from the story. All shop keepers and upgrade holders can become "unsighted" and remove their available goods from the game. The biggest bummer here is that if you're good at the game, this time limit will hardly be a problem. I made it through the whole game without ever losing a character because there are plenty of time extensions available. However, if you're new to this type of game, or you aren't quite as fast or good at games, then this can significantly impact your playthrough. The tension it affords is wonderful, but I think most people will find the balance to either be too easy or too difficult based on how well they can play the game. Luckily, for players who are afraid of losing out on characters or just don't want to engage with this time limit, the game offers to turn it off. It's not recommended on your first playthrough, but it's a wonderful addition to the game that allows people who otherwise couldn't get into the game to enjoy everything else the game has to offer. As cool and interesting as this aspect of the story is, the main story does feel like it's trying to do a little too much. There are a lot of high emotion segments of the game that, for me, just don't hit because I haven't got to know the characters well enough or for long enough. The ending has a bit of jump the shark bit, and the morals written into the game are very simple and pretty dumb when you think about it a bit. This isn't likely to ruin the game for you, but outside of having nice representation, you're probably not going to have this become you new favorite game story. Ending Spoilers: [spoilers]One MAJOR issue with the story is the "true" ending. Stop reading now if you don't want it spoiled. In the true ending, you find a portal that allows you to revert time, so any character that became unsighted returns to normal, and everyone has their timers reset to their max value. This means that, no matter how well or poorly you did in your run, it doesn't matter so long as you get this ending. I think this really undercuts the whole limited time mechanic and I think it could have been handled better. It's nice to get a "perfect" ending, but even the perfect ending has certain characters die, even though they shouldn't be since you didn't defeat them in this timeline. It really feels like this ending was added because the developers didn't believe in their story telling, because it essentially destroys the whole point of trying to go fast and save everyone you can. Especially because it's possible to save them all without this secret ending. Also, the secret final boss you fight in this ending is tedious and a little annoying. I don't think anyone who manages to make it here will struggle because of how many nice things you'll have to work with, but I'm not sure making the final boss a super sponge makes them more menacing or enjoyable[/spoilers] Regardless of a few minor quibbles about the story and ending, I think this game is well worth people's time and effort and it's just fun to play and learn how to get better. Every upgrade you get in the game lets you do a lot more than you might think at first, and discovering these secrets is awesome. PS: Iris telling me to use cogs whenever I die is VERY irritating. I know about he Cogs Iris, they won't save me if I screw up my parry windows.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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