
Awakened from his slumber, Beatbuddy journeys through lush hand-painted environments on a quest to save his companions and his own immortality. Beatbuddy interacts with the living breathing environment that pulses to the beat of an original soundtrack, aiding him as he unlocks new paths and solves puzzles.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 1.2Kreviews | 75% | — | $313.8K |
| $9.99 | 351ratings | 74% | — | not modelled | |
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Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
BOOTS AND CATS AND BOOTS AND CATS AND BOOTS AND CATS AND BUMBLEBEE BUMBLEBEE... (For those of you who know a thing or two about beatboxing). It took me almost 10 years to play this game myself, but not because I was hesitant or apprehensive, it just didn't happen and I was too distracted with other things. The first time I noticed the existence of this game, was when I was traveling by train for a gig in Hamburg (Funny coincidence, since Threaks was a studio located in Hamburg) and next to me and my partner sat a mother with her son who was nodding his head and grinning while playing something on his Wii. As soon as we sat down with them, I was very curious about what he was playing, but I didn't want to be rude and the kid also had headphones on and I didn't want to interrupt him either, so as he was sitting directly opposite me, I couldn't catch a glimpse of the game but I wanted to find out what was going on. After a while, the boy finally took a break, put the console on his lap and accidentally kicked me under the table as his handheld almost slipped off. He looked at me and apologized very politely and there was my chance to ask... I could tell the story in even more detail and go into what the boy told me about the game back then and what he liked and didn't like about it, but who really cares about that? right? You probably just want to know whether I can recommend Beatbuddy Tale of the Guardians or not, which I definitely do if you are looking for a little fun and charming musical adventure, in a wonderful looking world with its groovy captivating gameplay. The game features 6 distinct levels, each with 5 chapters that are implemented with great creativity in terms of audiovisual presentation and level design. And musically, there's entertaining and driving electroswing to enjoy. Beatbuddy Swing by Parov Stelar is a kinda signature work of the Austrian producer and provides an immediate boost into the game and makes your foot bounce. The song Love Swing by Sabrepulse is just as dynamic and brimming with energy. It incorporates more chiptune elements, which is hardly surprising for those familiar with the artist's style, and also fits in perfectly here. The next one takes on a more soulful turn and is one of my personal highlights of the soundtrack. Lost In Yesterday by Europa Deep is a beautiful dreamy acid-jazz song with equally captivating vocals. Fancy more Jamiroquai or Prince vibes? Then here's my next favorite: I'm Your Star by Curtis Newton, probably the guy from Munich who stole Captain Future's name ; ) I have to say at this point that what he usually does is not my cup of tea at all, I'm so not into deep house and techno, and although the song copies patterns and styles extremely, but it's a good one and here it works wonderfully. You Are The One by La Rochelle Band shifts again to a more electronic stomping sytle, it’s likely the soundtrack needed a kinda classic four-to-the-floor track, which I can understand and totally accept. Stingin' Swing by Austin Wintory bears some similarities to the previous one but stands out way more with its own distinct flair. It's packed with a variety of sounds, instruments, and shifting patterns. The blend of these elements with the classically sung vocals creates an epic and captivating listening experience. I had plenty of fun during my time there in Symphonia, and even though opinions and feelings on the spin-off are quite divided, I’ll soon be playing Beatbuddy On Tour as well. Something else I can imagine is a sequel: Beatbuddy Remixed. I could come up with tons of ideas right now, but unfortunately it will probably never happen, which is a shame because a game like Beatbuddy is something for young and old children who love those kind of games. Well, if you had the game on your list for a long time like I did or just discovered and now decided to play it, I can only hope that it gives you as much pleasure as it did for me.
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Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Russian, Japanese, Simplified Chinese
| $9.99 |
| 63ratings |
| 72% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This was a fun game, with good music. I'd recommend it highly, but since it goes 90 percent off all the time, you really have no reason to not try it out for yourself!
This game is very meh, and I don't want to give it a bad review but I also do not want to give it a recommend because I wouldn't recommend this game to be completely honest. The game is 6 levels long with about 4 chapters each level. The play style alternates between one chapter going through the level and solving very basic puzzles and sometimes fighting an enemy as Beatbuddy while the next chapter has you driving a submarine and the gameplay changes into a very basic bare bone Shmup to solve puzzles, you don't really fight enemies in the submarine either. The story of the game is also very basic and there wasn't a lot of it. Even the ending of the game was very lackluster and not exciting. The one thing I did like about the game was the Music aspect. Each level plays a song from a different genre of EDM. The environment and enemies react to the song and things that you can interact with in the levels affect the music as well, with certain things adding instruments and beats while others take away from it, which makes the game a bit charming. However, that alone Isn't enough to to make this game a must play. There is also a bug in the game where if you die, you can potentially make everything stop interacting with the music, which makes it a problem because there is a plant you have to destroy by hitting it with the beat of the song to solve puzzles and that plant will stop dancing which makes you unable to destroy it and force you to restart the whole level. With the vast options that we have for indie games or just games in general, I would say to just skip this game entirely, there are far better things to play that are far more engaging and fun. This game Isn't terrible, but unless you're a small child that is new to video games or someone that has absolutely no idea what video games are or does not know how to play a video game, then this is not worth your time.
I suppose that people who are all about music, would just love to pull themselves through this kind of junk if there is technically a beat in the game. If this was stuck forever in your backlog, I'd recommend skipping it. You have no idea where to go, puzzles are so simple, gameplay goes from being tedious and mediocre to being too hard. When looking for a way out, you often find hidden areas filled with coins, of which there is no use (yet). The game simply feels pointless due to these things.
Beatbuddy: Tale of the Guardians has some good music, cute character and is fun!
hmm. mostly pretty good, but kinda buggy and it can softlock you, and for a rhythm game it's very hard to accurately hit the beat that you can hear perfectly fin, but it refuses to accept until you figure out the unique delay it wants for each thing. it really does not feel good like 1/8th of the time, but that's enough to sour the whole experience a fair bit :\
2d bulmaca platform müzikleri oyundan daha etkileyici denenir çizimler güzel
Beatbuddy: Tale of the Guardians, developed and published by Threaks, is a distinctive action-adventure platformer that skillfully fuses rhythm-based gameplay with a visually striking underwater world. Released in 2013, the game places players in a vibrant and dynamic environment where timing and musicality are as important as traditional platforming skills. Every movement, enemy encounter, and environmental element is synchronized with an original soundtrack, creating a seamless blend of music and gameplay that sets it apart from conventional platformers and provides a highly immersive experience. Players take on the role of Beatbuddy, a small, expressive blue creature awakened to restore balance and save his companions within the underwater realm. The gameplay emphasizes a combination of exploration, puzzle-solving, and combat, all intricately tied to the rhythm of the game’s music. Players must move, jump, and attack in sync with the beat, creating a unique challenge that rewards both precision and timing. This rhythm-focused design transforms standard platforming into a more engaging, almost dance-like experience, requiring players to feel the music as they navigate intricate levels and avoid hazards. Visually, the game is a standout example of hand-painted artistry in modern indie titles. Levels are built with dozens of layers in both the foreground and background, giving a sense of depth and vibrancy rarely seen in 2D platformers. The underwater environments are lush and colorful, featuring animated flora and fauna that make the world feel alive. Character design, especially that of Beatbuddy, is full of charm and personality, further enhancing the whimsical yet adventurous tone of the game. Each screen is meticulously detailed, with lighting and animation effects that draw players into the magical underwater setting. Music is the heart of Beatbuddy: Tale of the Guardians, with a soundtrack featuring contributions from notable composers such as Austin Wintory, Parov Stelar, Sabrepulse, and the La Rochelle Band. Rather than serving as mere background accompaniment, the music actively drives gameplay: enemy attacks, moving platforms, and environmental hazards all occur in rhythm with the soundtrack. This creates an interactive symphony where the audio and visual elements are intertwined, making the experience feel dynamic and alive. Players are not just hearing the music—they are performing it through their actions, which adds a novel layer of engagement to the platforming genre. While the game excels in its innovation and presentation, it is not without its challenges. Some players may find the rhythm-based mechanics demanding, especially if they are accustomed to traditional platformers that prioritize reflexes over timing with music. Additionally, minor technical glitches and occasional inconsistencies in controls can interrupt the otherwise fluid gameplay experience. The narrative, while charming, is relatively minimal, with the story serving mainly as a framework to support the gameplay rather than as a deep or complex plotline. In summary, Beatbuddy: Tale of the Guardians offers a refreshing and memorable take on action-adventure platformers by blending music, rhythm, and exploration into a cohesive and artistic experience. Its visually stunning underwater world, innovative rhythm-based mechanics, and exceptional soundtrack create an immersive journey that challenges both reflexes and musical intuition. While it may not suit every platformer fan, particularly those seeking traditional mechanics or an extensive narrative, it delivers a unique adventure that demonstrates the creative possibilities of integrating music directly into gameplay, making it a standout title for players open to a rhythm-driven platforming experience. Rating: 8/10
It's a simple indie rhythym game with puzzles and platforming but it is very charming and if you like a jazzy disco music I can recommend it for sure.
C'est une véritable œuvre d’art interactive. Chaque niveau est construit autour de morceaux musicaux dynamiques qui ne servent pas juste de fond sonore : ils influencent directement le gameplay. Les ennemis, les plateformes, les éléments de décor — tout bouge au rythme de la musique, et c’est cette synchronisation parfaite qui rend le jeu si unique et immersif. La direction artistique est sublime : un monde sous-marin coloré, dessiné à la main, avec une ambiance à la fois poétique et énergique. Chaque environnement a sa propre identité visuelle et musicale, ce qui rend l’exploration toujours surprenante. La bande-son est exceptionnelle, avec des compositions originales et la participation d’artistes reconnus comme Parov Stelar et Austin Wintory. Elle accompagne parfaitement l’aventure, tout en étant intégrée aux mécaniques de jeu de façon intelligente et fluide. Un jeu qui prouve qu’on peut allier gameplay, musique et art visuel avec créativité et cohérence. Court, mais marquant. À ne pas manquer pour les amateurs de jeux musicaux et d’univers stylisés.
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