
Unpacking is a zen puzzle game about the familiar experience of pulling possessions out of boxes and fitting them into a new home. Part block-fitting puzzle, part home decoration, you are invited to create a satisfying living space while learning clues about the life you’re unpacking.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 40.8Kreviews | 93% | — | $8.1M |
| $19.99 | 10Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1053 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
너무너무 재밌는데 DLC 언제나와여 ㅠㅠㅠㅠㅠㅠ 같은것만 계속 다시 하는중 4시간만에 스토리 깼는데 아쉬워서 2번더 했어요............................... 제발 업데이트해주세요 디테일이 ㄹㅈㄷ 인 게임 ㅠㅠㅠㅠㅠㅠㅠ
really cute feel-good game! i really loved the attention to detail given to items that carry over between stages. 8.5/10, bumped down to 8/10 since some of the controls with shelves got really finicky (there were also a couple items i could NOT figure out but that's probably just me being stupid). definitely pick this up if you have the chance!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Italian +4 more
| $19.99 |
| 6Kratings |
| 88% |
| — |
| not modelled |
| $19.99 | 130ratings | 84% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
love this game sm
6767
the game you play after a long day, too bad it's short. vv fun and relaxing
por favor saquen un dlc de esta cosa o pongan cosas nuevas no seeeeeee PERO AMO ESTE JUEGO ME LO ACABE EN UN DÍA QUIERO MÁS DE TU AMOR AUN QUE ME LASTIMAS HORRIBLE LA MUÑECA PERO MI AMOR POR TI ME DEJO TORTURAR TE AMO UNPACKING AAAAAAAAHHH (100% recomendado)
Pour ce que c'est je trouve ça cher, et je vous conseille d'attendre les promos Sinon j'ai passé un plutôt bon moment (l'histoire et troooop mignonne) même si vous pouvez pas exactement rangé les objets ou vous voulez des fois j'avoue ça m'a un peu soulé. En bref un peu cher et un peu court comme jeux, mais si vous avez les moyens je vous encourage
Si les pidiera que intentaran narrar una historia como la de Unpacking, estoy seguro de que más de uno terminaría arrancándose los pelos. Pero si, además, les prohibiera usar hasta la más mínima palabra para hacerlo, probablemente el pelo se les caería con solo intentarlo. Bueno, Unpacking lo logra a la perfección. El juego utiliza un recurso más que conocido, el famosísimo "environmental storytelling" o narrativa ambiental, para los amigos. Títulos como los de FromSoftware son grandes exponentes de esta forma de narrar y, fuera de los videojuegos, otros medios como el cine, la pintura y la arquitectura nos ofrecen numerosos ejemplos de ella. Sin embargo, hasta el momento, nunca había encontrado una obra en la que la narrativa ambiental dejara de ser un recurso entre muchos otros para convertirse en el verdadero núcleo que impulsa toda la historia. Si bien hace bastante tiempo tengo incorporado este concepto, siempre lo entendí como un complemento narrativo, una herramienta más de las cientos que se necesitan para construir una casa. Verlo convertido en el mecanismo principal de una obra fue... 🤯. Y resulta fascinante que un juego construido sobre puzles tan simples consiga semejante hito. Llega un momento en el que empezamos a atar cabos. En la cuarta habitación que ordenamos, el juego llega a su clímax. Ese es, para mí, el instante del eureka, donde aparece ese famoso "¡Ah, claro!". De momento, lo único que hicimos fue acomodar objetos. Y, de repente, entrecerramos los ojos y decimos: "Un momento...". Algunos objetos pueden moverse. Podemos reorganizar cajones, cambiar el lugar de los libros o hacer espacio para nuestras pertenencias. Sin embargo, los cuadros de la pared son inamovibles. En efecto, nuestro mayor logro hasta ese momento, el título universitario por el que seguramente tanto trabajamos, no tiene lugar donde ser exhibido. En mi caso, terminó relegado al suelo, debajo de la cama. ¿Cómo puede ser posible? ¿Y nuestro cuarto? Qué triste no contar ni siquiera con un lugar en el que apoyar nuestras herramientas de dibujo y tener que hacerlo sobre una mesita de luz. Tendremos que exigir, por lo tanto, como nos enseñó Virginia Woolf, una habitación propia. Se pueden quedar con sus 500 libras anuales, pero, a cambio, queremos lo importante: un lugar en el que crear, un lugar en el que podamos ser nosotros, sin que nos veamos influidos por ajenos que no nos dejan ni siquiera tener un escritorio. Una habitación propia en la que poder colgar nuestro título en la pared. Recomendado no, lo siguiente 👍
딱 스트레스 안 받을 정도의 정리 게임. 이만큼의 힐링 게임이 없어서 저는 아직도 DLC 원합니다 , , ,
Game is not worth the money, only had 2-3 hours of game play to it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $2.8M | 5.8K | 97% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8M | 14.8K | 52% | $19.99 | |
| $8M | 12.1K | 66% | $19.99 | |
| $8M | 8K | 60% | $29.99 | |
| $8M | 89K | 88% | $5.99 | |
| $8M | 21.7K | 91% | $14.99 | |
| $8.1M | 12.5K | 81% | $29.99 |