
UNDERTALE! The RPG game where you don't have to destroy anyone.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 119/day in the week to Sep 4 → 168.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 342.5Kreviews | 97% | — | $55.3M |
| $14.99 | 43.2Kratings | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3618 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
jedna z lepszych gier w jakie gralem niezwykle wciagajaca i unikalna pojdzie nawet na mikrofalowce
game is lowkey peak icl sans fight lightt
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $55.3M | 48.5K | 90% | $49.99 | |
| $55.2M | 39.8K | 75% | $27.99 | |
| $54.8M | 66.9K | 93% | $39.99 | |
| $55.9M | 97.8K | 94% | $19.99 | |
| $54.6M | 89.1K | 96% | $29.99 | |
| $56.1M | 59.3K | 96% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.5K | 145 | 47% | $7.99 | |
| $7.1K | 42 | 95% | $6.99 | |
| $2.1K | 92 | 82% | $1.49 | |
| — | 0 | — | — | |
| $711.5K | 4.5K | 94% | $9.99 | |
| — | 0 | — | — |
Reviews, worldwide (the counter carries no country): 169/day in the week to Jul 23 → 235.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Hours played at review time, across 3.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
♥♥♥♥ you mettaton EX, KILL YOURSELF
no lo compren para hacer la ruta genosida
Writing: The game is generally pretty funny (if you've watched the trailer that's basically the sorta jokes you'll get in this game) and does a great job of making you attached to it's characters despite the game's relatively short runtime. The game's morality system is also very developed with killing most enemies resulting in some change to the plot with the game having over 300 normal endings with 2 special endings for sparing every enemy and killing every enemy. Gameplay: The game is fairly average difficulty wise and you most likely won't have too much difficulty beating everything with the exception of 2 secret bosses you most likely won't encounter on a casual playthrough. The actual JRPG elements of the game are very barebones with the battle system being carried by the bullet hell dodging mechanic. The bullet hell mechanic is generally just good enough on its own to make battles engaging but it can get a bit tedious once you've learned the bullet patterns for repeat playthroughs. If you're looking for a complex JRPG though the game is not that and if you just don't like the story you probably shouldn't pick it up. Music: It's excellent. I have no notes for it. It's the top tag for this game for a damn good reason.
Очень атмосферная игра, саундтреки, сюжет, особенно имбовый саундтрек на битве с омега флауи. Спасибо Тоби Фоксу за игру и теплые воспоминания о ней
не
tobyfox more like toby goat
MASTERPIECE
I beat sans, play the game, it will change your life, for better or for worse.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.