
Stan, a professional diver in the North Sea, is struggling to overcome a life-changing loss during an extended mission underwater. Stuck in his self-imposed solitude, he starts to experience strange events and will have to make the most significant choice of his life...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 10 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 2.2Kreviews | 77% | — | $783.3K |
| $5.99−80% | 5.4Kratings | 85% | — | not modelled | |
Engagement
Reviews
Themes across 209 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Попала в моє поле зору після проходження демки.Було відчуття що може бути трохи нудно,що і справдилось. Сюжет доволі цьльний і зрозумілий.Багато дізнатись також можна з записок і щоденника,тобто повна картина може скластись.Є нудні моменти,коли під час кошмарів персонаж так повільно топає під водою,а якщо ще й не відразу зрозумієш куди йти то затрачаєш на цю ходьбу багато часу. Головний герой і його без емоційність трохи нагадав мені Еда Міллера з Vertigo,хоча том повний 0 в плані емоцій. Також мінус що при поверненні з точки завдання потрібно повільно так пливти до вашої бази.Була ідея підірвати ту міні субмарину,що мало б автоматично повернути вас на базу,проте це не працює зі всіма місіями. В грі є один фінальний вибір в кінці оце й усе. Управління самою субмариною трохи кривувате-доводиться вибирати напрямок,тримати одночасно і вирівнювання і прискорення.Раджу спробувати в демці,якщо не сподобається будете цілувати дно часто.В кінці буде кілька місій де треба буде протискатись вузькими проходами і при такому управлінні це дратує. Підводний світ чудовий,його хочеться досліджувати,проте через надто повільні переміщення таке бажання може пропасти.Можна занйти diver boost,який дозволить переміщуватись трохи швидше(мені не вдалось знайти).Також самі оці балони,які дають буст також можна знайти,проте їх дуже мало(за всю гру попалося лише 4). Мушу сказати що грінду немає взагалі.Тобто у вас завжди буде достатньо ресурсів навколо,які можна підібрати просто під час переміщення з однієї точки в іншу і не буде пролем з крафтом.В якийсь момент в мене було 30 кисневих балонів) які також можна знайти навколо.Можна втоматично відновлювати рівень кисню просто залізши в субмарину. Додаткових місій всього декілька тобто особливо робити буде нічого,хіба що шукати лут на карті. Щодо ціни без знижки то вона явно задрана,аж занадто,як для такої гри,добре що часто є великі знижки.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Arabic, Czech, Dutch, Greek, Hungarian, Japanese, Korean +9 more
| $29.99 |
| 863ratings |
| 84% |
| — |
| not modelled |
| $29.99 | 34ratings | 74% | — | not modelled |
| $29.99 | — | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 209 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
《碧波之下》是一款极具沉浸感的深海悬疑佳作。玩家将扮演潜水员史丹,驾驶“铁匠号”潜入幽暗的北海深处。游戏最惊艳的是其电影级视听体验——压抑的深蓝调、真实的物理浮力与氧气限制,完美还原了深海的孤寂与压迫感。剧情借“水下寻宝”的外壳,层层剥开主角丧女之痛与家庭裂痕,在废墟与暗流中完成一场心灵疗愈。它不靠Jump Scare吓人,却用环境的未知与静谧让人脊背发凉。如果你钟爱氛围叙事与慢节奏探索,这趟深渊之旅绝对值得体验。
Very nice and chill game. Don't be mistaken though - it's chill, but still quite deep (hehe) and raises difficult topics. I really enjoyed and highly recommend it. It's also quite short, so just give it a try :D
Clocked 21 hours for the 100% achievements. The underwater visuals are nice, but everything else is a slog. Terrible Controls: Whether using a keyboard or controller, movement is exhausting and the camera constantly breaks. Boring Scavenging: Small map, basic crafting, and repetitive trash-picking. Zero real exploration joy. Flawed Design: Unskippable cutscenes are painful. Missable achievements (like Can of Worms on Day 15/16) force you into an unskippable New Game+ torture. Narrative Disappointment: As a parent who also lost a daughter, I came here looking for solace. The premise gets it right—that helpless, agonizing instinct to hide from unbearable grief behind mindless daily tasks, because existing is simply too painful. Yet the writing of this game lets that profound sorrow slip through its fingers. It feels chaotic and surface-level, turning a heartbreaking reality into a hollow narrative that just left me feeling empty. Especially the ending: in real life, there is no option for you to stay or leave; you will be stuck, always stuck there, in between. It feels like the devs tried to do everything and failed at execution. Loads of effort went into the atmosphere, but there is almost nothing worth recommending. Final Score: 6/10 (5/10 base, +1 point for effort).
Score: 2/5 "Corporations bad. Especially for environment. Except ours. Ours good." I don't like being preached at and boring games. I hate having my time wasted. I'd rather play more Subnautica than ever touch this again, with Under the Waves being an inferior experience in every way I could think of. Visuals are unpleasant. Like some crappy filter degrades the art style/direction in almost every environment, giving me a slight headache over time. You can tell what you're looking at most of the time, but nothing looks that good, especially with the main character often being in the uncanny valley while having atrocious lip syncing and animations not fitting of a conversation/situation. Well, everything except the seal. He's cool. Gameplay is slow and tedious and boring. Go to location. Collect trash. Interact with object(s). Get story crumbs and dad/bad jokes along way. Go back to base. Listen to radio. Explore relationship with an interesting NPC. Explore relationship with an uninteresting NPC. Realize I dislike the main character even more. Go to sleep. [spoiler]Nightmare.[/spoiler] Wake up. Same crap, new location. O2 runs out too quickly without upgrade. But it's better than Subnautica's unupgraded tank, and there are a lot of the air refill consumables given as part of story and when exploring. No need for food/water/sleep*. No day/night cycle, but need to sleep to progress quests/story. Exploration is limited, but limits of playable area are easy to figure out. Limited # pictures, might break picture quest? Picture mechanics weird. Controls are finicky and often unintuitive. No predators attacked me. Appreciated, because I do not trust these devs to do third person underwater combat well when movement/navigation has this much jank. Multiple creatures clip/phase through walls/objects, maybe even teleport.
Я водолаз. Супер скучный и унылый геймплей. Будто я реально 40 летний мужик и работаю на вахте. Забросил после 3 дня. Очень сюжетная, трагичная игра. И при этом мне нравится это, трагедия главного героя, который пытается отпустить близкого человека и справиться с болью утраты. Но игра вообще не затягивает своим геймплеем. Хотя чем то напоминает The Long Dark в плане рутины, пошел сюда взял это сделал-то, который очень понравился. Когда прочитал Quantic Dream, ожидал очередное кино, на уровне с Детройтом или Heavy Rain, которое будет быстро развиваться и очень затянет. Но и при этом каких то заоблачных ожиданий не было, игра не 3A, а классический инди-проект. Красивая графика да, оптимизированная да. Просто не мое.
joa hatte potenzial, Synchro war gut. Bei dem Spiel selbst und den Sammelaktionen hat es mich leider schnell verloren, allerdings habe ich schon zu viele dieser Art von Games in meinem Leben gezockt sodass ich mittlerweile allergisch auf repetitive Arbeiten reagiere. Für mich ist es nix.
3/5 逃避让我想到看火人,失去女儿让我想到海边的曼彻斯特。但这部相比前面提的两部作品就逊色太多了,故事没讲好,游戏性也一般。 游戏里可以捡垃圾和制作物品,但事实上不去捡任何垃圾以及不做任何物品丝毫不会影响通关,那你做出来有什么意义呢?最后的迷宫管道是最蠢的,你真的不知道你的这个潜艇有多难开吗。 保护海洋环境人人有责
Good
story looks fine but the last two mission sucks more . It makes me want to stop playing this game .FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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