
Step into the shoes of a golf architect as you build and manage your own golfing paradise! Sharpen your strategy by designing incredible courses to challenge the most demanding golfers and watch your club flourish as you attract VIP players, hire quirky staff and hold prestigious tournaments.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 3 → 0.57/day in the week after.
About
Design world-class golf courses by terraforming rough wasteland into lush fairways for smooth drives and pristine greens to ensure a true roll for every putt. Raise and lower terrain and lay the course for rivers and lakes to craft breathtaking landscapes that will fill your golfers with awe. Every course you create is a masterpiece waiting to be explored!

Build and maintain your golfing paradise to keep your members happy and entertained with bars, pools, restaurants and training facilities. Hire the right staff for the job to ensure services are top-notch quality. Manage your budget wisely as you expand your course with new holes and amenities, balancing the demands of profitability with the pursuit of perfection. Golfer membership will ensure your profit and the growth of your first-class resort!

Play your own course and test your skills against challenging layouts and unpredictable hazards, from towering trees to treacherous water features. Simple controls and a point and click mechanic will let you test the par of every hole to ensure they’re up to scratch for your members. Don’t want to play but still like to experience the challenges of your design? Click on the teeing area to simulate the game!

Customize your golf course across a range of different biomes, from bustling cities to some of the most remote regions in the world. Experiment with different landscaping elements to evoke a variety of atmospheres, from classic elegance to modern extravagance. VIP golfers love exclusitìvity; if they can only reach your course by helicopter they’ll do it, but it needs to be worth their while - fine-tune every detail to suit their preferences and taste!
After establishing a thriving club in a suburban town setting, are you ready to tackle the challenges of running a larger golf resort?
Invest in improving your facilities, upgrading equipment, hiring skilled staff, and optimizing course layouts to attract more members and increase revenue. Watch as your club's prestige and profitability soar with each successful upgrade.
Train and develop your staff, enhancing their skills and abilities to provide top-notch service and keep operations running smoothly.
Utilize comprehensive statistical analysis tools to assess your club's performance, identifying areas for improvement and making strategic adjustments to maximize profitability. Adjust membership fees and tournament entry prices to optimize revenue streams while keeping your members satisfied.
Manage a diverse team of staff members with unique personalities and work styles, ensuring a harmonious work environment while driving toward your financial goals. Balance the needs of your workforce with your ambitious growth plans as you strive to turn your golf club into a thriving business venture.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 178reviews | 84% | — | $141.1K |
| $19.99 | 48ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun game
This game has some wonderful things going for it, the map and unlocks make for a good story and the golfer requests on each level bring a fun twist, though I found them too often in line with the same goals. This game scratches an itch similar to Age of Mythology and Pharaoh-style tile-based games with sim, plus those 2010 mobile games like GameDevStory or MallTycoonStory. The freedom and creativity combined with the game mechanics lead to some pretty cool things you can do. Even playing the game is entertaining, though I find the mechanics a little too boring. This game could be even better, and with updates still coming I hope those lead to more revenue for the developer and more opportunities to potentially develop a sequel with more capabilities. What more capabilities would you ask for, you may ask? Here's my wishlist of changes/additions/improvements whatever they are: 1. We need events happening to us. The build-playtest-adjust-repeat game mechanics are fundamentally great, but we need more things... happening. The best way to put it is it feels like every day is the same. Days are a great opportunity to trigger events that happen to the player. What kind of events? They could change the course (think wildlife, meteorological events, nature activists, etc). These events could impact the course and require you to rebuild things at cost (minor scale, major scale things, 1x1-5x5 area course changes). Water also should not necessarily be static. Every day is an ample trigger opportunity with randomization. Would be amazing if these things could be turned on/off in settings per map save. 2. Greens design granularity. We need to go deeper. the only limiting factor to green design is this: I am limited to the same terraforming mechanics as every other surface. Greens need to be even more controllable in terms of vertical adjustments. Think adding a waypoint halfway between the current levels. If you could get 3 nodes for every current 1 node adjustment, you could have flat enough surfaces to let greens be on non-flat surfaces. This would be extreme. I also wonder how the engine would handle that extra node, and how each green tile would need to be able to store that extra granularity, what happens to the height when green is erased that has been adjusted, etc, are all complicated questions I don't have great answers to, but I would like to see it. 3. Building-specific gameplay mechanics relevant to unlocks. Say I get a new shirt or hat, why can't I stock it in my shop? It should have a cost and have a sale price I can control, etc. Let customers spend more money based on membership level, tolerate your higher pricing, etc. Having these buildings for style, the monetary benefit, etc, is great but having them do something would be cool, even if it's only 1 building. I'd love to see similar customization for food trucks/restaurant. 4. I want to be able to build custom practice putting greens, or ranges. You've already got the perfect tall-net-fence asset already to do some cool stuff! 5. Golfers arriving should check in at the pro-shop, loiter around the shop, or use the bathroom sometimes before playing. There should be a better way to handle arrivals so queues don't stack up immediately. Getting the course going and building plenty of holes fixes it, but that should scale nicer. 6. Rules of golf. I want stakes/ability to determine if it's a drop zone, nearest point of relief with a proper distance away applied in the away-from-the-hole direction, and better handling of lost balls (retee instead of always playing from where the ball went out. If I land on the green and the ball slopes off into the water, I shouldn't be putting on the green if I was hitting onto the green. 7. Finally, for playing the game, there are plenty of changes I could suggest. I think it would be much better if the shot preview stuff was inaccurate until you got your accuracy stat up. Putting is not my favorite but I can live with it, mostly because the sloping limitations make it so that anything more than 1 node makes putting uphill impossible, More granularity would be cool. Thanks for making this game, feedback is meant in like a "this would be awesome direction for this game to go" and obviously subject to my personal biases and perspective.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.17/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese
| $19.99 |
| 33ratings |
| 66% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a great game for passing time at work! I really enjoy the way the game stays simple but still allows you to express your inner Donald Ross. There are some quirks to it, but overall this game is one of my favorites. Going 22-under on a course made too difficult for a maxed out character and still losing by four strokes to the hardest bot is incredibly infuriating yet it keeps me coming back for more in hopes I can someday beat them.
A nice little Game overall. Here a few ideas an suggestions for the developers: - Designing a difficult hole should be more rewarding. After all, many of the unlockable expansions and features are made for creating more challenging holes. this could create a satisfying progression loop, where harder holes unlock more options and possibilities. - Reaching an A+ rating currently feels to easy. If every hole quickly reaches A+, the rating no longer feels special or rewarding. - Perhabs all Players can start at Level 0 and improve by playing and training on our course. Their progression could then unlock new levels, resources, buildings or other features. -it could also be interesting if highly leveled Players could be taken to the next map, while later maps intruduce new and more damanding Players with higher expectations. - hole ratings could initially be capped at certain level. At the end of each year, the major could visit and officially award A or A+ status to qualyfing holes. Something along these lines would give the game more depth and a stronger sence of progressiion. it would also make the various unlocks fell more meaningful and could greatly improve the long-term motivation. Best regards
So if you grew up in the 90's and played Sims Golf. Then yeah this is the game for you for nostalgia. Streamed a few days of it and was fun to build. 100% Achievements it as well. Was a fab game. Not sure if I will get the DLC it is only accessories and... just one new sand tile from the looks of it.
is a fun
its fun delightful and outstanding highly advise
fortnite golf sim
Players by region
Where this game's players are, estimated from review languages.
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