
C.A.S.T is a third-person PvE extraction shooter playable solo or in co-op. Select your character and loadout to battle enemy hordes, evade anomalies, and complete objectives across handcrafted maps with dynamic procedural elements.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 30 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 18.25/day in the week to Jul 16 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




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Engagement
Reviews
Themes across 95 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is fun, but I have to give it a negative review. The Developers, Ascension Studios, have abandoned the game. Instead of letting it stay in Early Access, so that Steam can alert users to the unfinished state of this game, and how long the last update was, they pushed it to 1.0 (with several features missing or incomplete) and immediately ceased development when they didn't make as much money as they felt entitled to. It's their right to throw their hands up and surrender when their game doesn't pull Helldivers 2 numbers the second it releases. However, the lack of passion and their willingness to abandon a game has put a very sour taste in my mouth. I will be extremely wary of purchasing games from Ascension Studios in the future... DISCLAIMER: The game is VERY fun. I highly recommend buying and playing the game if this kind of thing seems petty or inconsequential to you. This frustration is borne from the sense of loss that a great game will never be completed and reach its full potential, but what is there is really really fun.
Its a great game for playing with friends, its a shame that the devs abandoned it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Simplified Chinese, German*languages with full audio support
Hours played at review time, across 95 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is fun but it is really a shame to see it abandoned. I really would've loved to see a more finished product. Unfortunately there is a few things that take any and all challenge out of the game (Mainly quickswapping to fire the highest damaging weapon in your loadout as fast as your heart desires) and of course the lack of players currently on the game.
abandoned. last update from devs was june 2025. bad AI voices and i would assume other content i didnt notice. It doesnt know if it wants to be killing floor or helldivers. Every match is just a slow jog around a map that is too big, with no actual map to look at. while monsters always know where you are so its just boring.
Что будет если совместить Zombie Army Trilogy, сеттинг старых Resident Evil и добавить щепотку Payday? Ответ перед Вами. Геймплей - Кооперативный шутер от 3его лица с высадкой на карту, выполнением заданий, отстрелом зомби и последующим выходом из нее. Стрельба здесь как в Sniper Elite - если стоять на месте и стрелять одиночными, то все летит в точку, если же зажимать - куда угодно. Общая атмосфера - как в RE. Структура геймплея - как в Payday. В хабе есть верстак для прокачки снаряжения, выбора заданий, покупки нового оружия, открытие перков. Также на выбор представлено несколько оперативников со своими ультимейтами. Сам игровой процесс весьма однотипен, но присутствует огромное кол-во сложностей и рандомная генерация. Небольшое, но разнообразие. Краткий гайд, как пройти максимальные сложности в соло без проблем. Вам понадобится: 1) Полностью улучшенная снайперка Scorpion-SD5 (ваншотит почти всех врагов, на особо толстых мобов надо 4-5 пуль). 2) Рюкзак Exotec ST-003 (восполнение выносливости). Можно заменить на Exotec AT-004a/004b (даже 1 турель очень сильная, а 2 и подавно). 3) Перки: Берсерк (+10% к наносимому урону, -10% к получаемому), Прилив Адреналина (+10% к скорости передвижения и восстановлению выносливости), Быстрый шаг (+10% к скорости передвижения). 4) Не играйте карту с дирижаблем. Вот и все. Высокий мувспид и палка-ваншотилка позволят без проблем пройти любую карту. Из не сильно приятного: 1) Необходимость гриндить ресурсы, чтобы иметь возможность проходить высокие сложности. Учитывая, что карт всего 5, это не очень весело. Также есть и доля рандома в получаемых перках. Мне повезло с их выпадением, поэтому и закрытие макс. сложности оказалось не проблемой даже в соло. 2) Структура локаций с подъемами. Персонаж не умеет сгибать ноги в колене, отчего поребрик может быть непреодолимым препятствием. Аудио - Очень кайфовый саундтрек на манер DOOM или KF. Сами же звуки передвижения и стрельбы также весьма приятны, как и голос куратора. Графика - Очень вайбовая картинка времен PS2. Локации интересны и разнообразны, но иногда из-за однотонной гаммы текстуры будто сливаются друг с другом и не понять куда нужно идти. Итог - Вайбовая игрушка с зачисткой карт в одиночку или кооперативе. 7 вылазок в зомби рассадник из 10
Game is kind of fun, but is lacking in several areas which is crippling it's potential. Personally my biggest issues would be the terrain jank which makes half of the maps nearly unplayable, and the huge grinding this game asks for, with little to no quality of life, or late game pay-off. Unfortunately, dev slapped 1.0 on it and bailed, so we'll never know what it could have become.
The game seems to have been abandoned, with no major updates or new roadmap since 2025. However, even in its current state, I think it can still keep you playing for around 5–10 hours (at least for solo players) before you feel like moving on to something else. Luckily, I have a friend to play with (both IRL and in-game) so I expect the playtime to be much longer than that. Yes, as many negative reviews have pointed out, the maps are huge and can feel pretty empty. I checked the playtime of those reviews and can understand where they’re coming from. I actually half agree with them, because the maps do feel empty at the beginning when the game is being nice to you. There are only 5 big maps, but each has 15 difficulty levels. As the difficulty increases, you’ll encounter new anomalies and monsters; this is why once you reach difficulty level 10+, you’ll start to realize that the big maps aren't actually that big anymore. If you like playing as a special agent fighting hordes of enemies, but you’re not just there to kill everything in sight (like in Killing Floor or Serious Sam), and instead have missions to complete (like in HELLDIVERS or L4D2), this game might be for you.
The perfect option for weekend trash with friends.
Very mid game. It doesn't feel like you have any goals going in to the missions. And apparently they abandoned the game and just pushed it into "1.0." It feels very empty and lack luster in most aspects. The wave scaling is kind of insane and the weapons are not satisfying to use. I'd rather just play cod zombies than this really.
ITS NOT BAD. BUT REMEBER THIS IS SLAV-JANK
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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