
The newest riveting installment in the epic Under Night In-Birth saga rises from the Abyss! Improved visuals and battle system! Witness the curtain fall on the tale of the Hollow Night. Vie for supremacy through exhilarating combat and a deep, robust battle system!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 9 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99−50% | 2.7Kreviews | 87% | — | $2.8M |
| $49.99 | 670ratings | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 838 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm not religious, but I've prayed to God to beg for at least 3 Phonon players to suffer from horrible karma after I lost fair and square to them. 10/10 probably my favorite fighting game I own
Genuinely one of if not my favorite fighting game ever. The systems are so smart, the charcters and the things they do feel so intentional, and the way everything comes together is so satisfying to play with. Barring some lackluster alternative content, this game is a fighting game players fighting game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
曾几何时格斗游戏曾风靡国内大街小巷的街机厅中,什么《街头霸王》《拳皇》等作品在游戏玩家的群体里可谓是家喻户晓。只不过随着时间推移,这个曾辉煌一时的游戏品类也在快速衰落。直到前几年《街霸6》凭借现代/经典模式兼顾新老玩家以及环球游历模式极大的丰富单机体验等原因可谓是风靡海内外极大破圈,让更多的目光重新回到了如今这个显得有些小众的品类。 只不过今天的主题并不是《街霸6》,而是《夜下降生 II Sys:Celes》。说起《夜下降生》这个系列,也许你没听过这个名号,但在2D格斗圈子里一直是个懂的都懂的存在。它不像《街霸》那样家喻户晓,也不像《罪恶装备》那样靠华丽动画出圈。它更像一个低调的实力派,系统扎实、角色差异大、连招自由度极高,但就是不太会“吆喝”。 [h2] GRD系统:一场拔河式的心理战 [/h2] 游戏的基础操作我就不过多赘述,毕竟格斗游戏基本上逃脱不了基础操作的各种派生操作,与基础攻防。但我不得不夸奖一下游戏细致入微的教学系统与极其自由丰富的连段招式,但这毕竟不是今天的重点所以还是暂且跳过,留于玩家自行体验。 所以我想聊的是《夜下降生》绕不开的GRD系统。这是一个有些类似于拔河的数值槽。当完成进攻、格挡、前压或者直接使用蓄力键的时候,GRD的数值会会往你这边涨;反之挨打、后退、使用特殊技能时,GRD会往回掉。 当相隔一段周期后,拥有更多GRD数值的一方会进入特殊状态,除去拥有额外的加伤乘区外还能解锁一些只能在当前状态下才能使用的特殊招式。 这套设计的逻辑很明确也很巧妙,更强大的进攻往往也会收货更多的优势,而细致的防守也同样不失为一种策略,毕竟格挡本身会积攒GRD,挡得够多也可能完成反杀。 当然,这样做的代价是游戏上手门槛变高了。倒也不是操作上的难,毕竟基础连招啥的都是需要练习,但这款游戏想要玩得好脑子要同时算太多东西。比如盯对手出招的同时,还要算以及敌我双方的GRD周期和数值,以及对应状态带来的……对于一个习惯了传统立回的玩家来说,这套系统确实显得“繁琐”。 但繁琐不等于不好。一旦你熟练掌握了这套系统,那GRD带来的攻防节奏变化,也是是市面上绝大多数格斗游戏给不了的。 [h2] 大多数格斗游戏摆脱不了的孤独 [/h2] 可惜的是尽管我如何想推荐这款十分有特色的格斗游戏,但奈何游戏的玩家基数太小,能匹配到了基本都是混迹数年的老油条,同水平的对手几乎找不到,而新人想玩多人基本上就得被按在地上摩擦,然后原地退坑。可以说大部分的玩家都摆脱不了这个命运。 这不是游戏本身的问题,而是小众格斗游戏的宿命。游戏质量没问题,但没萌新的持续加入,生态自然就起不来。 [h2] 写在最后 [/h2] 虽然不知道这篇评测能让多少人看到,又能让多少人尝试本作,但如果哪怕有哪怕一个人愿意去尝试本作的内容。那我觉得,这也算是在这个冷清的格斗小圈子里,添了一点温度吧…… [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
peak
WHY IS THERE COMBO ASSIST, TAKE IT OFF AND MAKE THIS GAME FUN. REFUNDED FOR BDO LINGERIE
peak,read umineko
I love the gameplay. The game has good enough training mode systems, rollback and replay takeover. I really want to give it a positive review. But sadly, I just cant recommend the game especially at full price (66 CAD!) or even half. If you are gonna buy the game, better have discord installed cuz thats where ya getting ya matches from, cuz due to the low playercount, you would not be able to find games easily even at peak times. If the games lobby system was actually good and allowed simultaneous ongoing matches, I'd have recommended it as that'd atleast guarantee getting matches fast and easy. But the current system ( only 2 pple play in a lobby while the remaining 6 just wait and watch them) is so bad, such a waste of time and for some reason, despite numerous complaints the dev team insist on still leaving this in. Unlike others, I believe a 60CAD fighting game thats currently supported shouldnt have to rely on 3rd party tools (Discord) to simply play multiplayer. TLDR: Get it only if you are a huge fan of FrenchBread or UNI. If not, go get Avatar Legends, Guilty Gear Xrd or +R intead. They are cheaper and despite their lower playercount, you'll get matches faster
Man, I really wanted to get deeper into this, but got caught in that "you have two Fighters you love but only enough time to Git Gud in one" quandary that SF6 won out on, even if one hand washes the other with these two.
hella fun, but get it when it goes on sale
游戏底子很不错,但是法式面包实在是太摆了,网络问题很大不过对我这种只在线下和朋友玩的没什么影响。总体上很推荐
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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