
My steed rides, a celestial iron cavalryman soaring through the heavens. The swirling assault shooting that shakes the battlefield returns once more.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The definitive edition of G.rev's military vertical scrolling shooter, UNDER DEFEAT, has arrived.

◆ After the total war, what will the soldiers witness?
It has already been over a decade since the war between the Empire and the Federation, which divides the continent, began.
Both sides, having reached the peak of exhaustion, begin to approach each other and agree upon a ceasefire date.
In anticipation of the upcoming ceasefire, new weapons and prototypes are continually deployed...
An unprecedented battle is now about to begin───

◆ Deploy in a combat helicopter and annihilate enemy weapons with anti-air and anti-ground attacks.
Players can choose from four combat helicopters to deploy.
Using shots that serve both anti-air and anti-ground purposes, maneuver to aim, and sometimes close in rapidly on the enemy for an attack.
Execute missions with simple yet multidimensional control techniques and strategic stage progression.
Experience a realistic "battlefield," with allies falling amidst fierce battles against various weapons and communications flying back and forth between friend and foe alike.

◆ Take on the frontlines repeatedly with a variety of engaging game modes.
Includes three game modes—"NEW ORDER," "NEW ORDER+," and "Arcade"—each with different screen sizes, stage structures, and game rules.
Practice your favorite stages and record replay footage in "Training" mode, then compete with players nationwide in "Online Rankings" for a score attack challenge.
Additionally, the "Gallery" mode unlocks in-game illustrations and materials based on your gameplay progress.

◆ With abundant options and the new BGM set "BOOSTED," the battlefield becomes even more intense.
Equipped with features such as "DUAL STICK" controls for switching shot operations, subtitles for in-stage radio communications, and on-screen displays of contribution levels and rank during gameplay.
Also includes the new BGM set "BOOSTED," composed by Shinji Hosoe, the original composer for UNDER DEFEAT, and other members of SuperSweep.
Play with your favorite BGM version, including tracks from past releases.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 87reviews | 95% | — | $45.9K |
| $9.99−50% | 97ratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] 不追逐潮流的街机老兵,和假小子驾驶员一起炸翻天 [/h1] [hr][/hr] 如果你对飞行射击游戏稍微有点涉猎,那UNDER DEFEAT这个名字你多半不会陌生。它最早诞生于 2005 年的NAOMI街机平台,随后移植到 Dreamcast,再发展到 2012 年的 Xbox 360 / PS3《UNDER DEFEAT HD》与这次的Steam整合版。在这20年间,它虽然算不上有多火,却始终能被老玩家反复提起,被视为硬核不浮夸的经典代表。 说起来,彼时正是弹幕射击游戏最风光、风格最花哨的年代。在怒首领蜂、东方project等作品把复杂的“弹幕美学”推向巅峰的时期,开发商G.rev却反其道而行,做了这部几乎没有密集弹幕、主打高速弹速与写实军事风格的直升机STG。这种少见的设计让本作当年在一众日式美少女弹幕中显得格格不入,如今再去回味,玩家才发现它被忽视的优势。本次Steam平台推出的整合版,就是目前为止最完整、手感最好、也最适合长期游玩的版本。 本作的故事背景设置于某段架空的“帝国”与“联邦”对抗的历史,玩家需要扮演帝国的女性驾驶员操纵秘密制造的试作型战机,在休战结束前完成系列闪击任务,巩固帝国的胜利。除了经典款式的坦克与二战战机之外,玩家也能在游戏中找到许多融合了现代装备的黑科技单位,例如带导弹发射井的战列舰,还有明明装备着老式炮塔,却能用悬浮底盘移动的战车。复古的设定加上钢铁质感的敌军设施,为本作带来了一种稀有的写实战争感。 在STG系统方面,本作的标志性设计就是它的倾斜射击玩法。玩家需要在3D画面下控制机体在2D平面移动,且左右移动时机体会产生倾斜,主炮的射击角度也会随之发生变化,换言之,这是一款需要玩家自己瞄准的STG。本作一共提供了4种不同的机体供玩家选择,每种机体的移动速度,瞄准角度和攻击火力都不相同,再加上本作的高度差地形设计,因此,本作的游玩思路更接近传统街机,提前站位规划路线才是正解。 除了主武器和炸弹之外,玩家在游戏流程中还有3种子机可以装备。子机可以自动瞄准,并提供不俗的伤害,但需要你停止射击、积攒能量后才能召唤,存在时间有限,使用后还会有冷却的空窗期,因此根据敌人出现的节奏召唤子机才能应对好四面八方的敌人。但对新玩家来说一旦节奏慢半拍,就会被敌人逐步逼到死角,这也是本作的一大难点。 这次的Steam版本增加了适配现代画面的New Order模式,针对16:9的视角重新设计了敌人配置、节奏与旋转角度。New Order+模式则额外引入了 Rank 条与更多敌群,适合追求现代体验的新玩家去尝试。再加上多套可切换的 Arrange Music、还有本作在输入延迟、帧率稳定性上的明显优化,以及对 Steam Deck 的良好适配,这一版的UNDER DEFEAT几乎可是说是街机移植中的良心代表了。顺带一提,如果你成功挺进了2周目,那就可以在分数结算画面看到驾驶员的泳装版CG了。 总而言之,UNDER DEFEAT是一款令人享受、制作精良的街机STG复刻之作。虽然在简单难度下,它也不是轻松就能通过的,但凭借扎实的手感、优秀的美术设计以及新增的额外模式,它仍能在如今给你带来早已难得一见的经典体验。如果你喜欢驾驶直升机并炸飞屏幕上的一切敌人的爽感,它或许会很好地实现你的童年回忆。
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If like me, you like Jazz and German Schwarz Brot; you'll love this game.
Under Defeat is a fine example of how when a good port is produced it can make a world of difference. I had this game on Xbox 360 and it made such a little impression that I was apprehensive to buy it, but I am so glad I did. Clear River Games have absolutely knocked this game out of the park with all the available content and the clean up job they have done, turning what was originally a “ok” game in my eyes into a top tier shmup.
Solid port. Fluid control. Buttery smooth gameplay. Fan of the old or the genre? Pick this one up.
驾驶天翔的钢铁骑兵划过天际,在充满战火硝烟的战场上旋击射击,再临。 “帝国军”(影射盟军)与“联合军”(暗指轴心国)已经签署停战协议十几年,却在停火倒计时中疯狂投入最终决战。两位女飞行员驾驶原型攻击直升机冲向战场,试图扭转祖国命运。战争当然绝非儿戏,但在《天翔铁骑》的世界里,毁灭的硝烟味愈加浓郁——地面树木在冲击波中震颤,坦克行进时履带颠簸,被击毁的敌机拖着浓烟螺旋下坠,再配上漫天的爆炸特效。《天翔铁骑》,一部充满钢铁气息的游戏,或许正是这种特质铸就其延续二十年的独特魅力。 https://steamcommunity.com/sharedfiles/filedetails/?id=3483616632 本作最初是由G.rev公司为世嘉NAOMI街机平台开发的游戏,在2005年日本街机厅亮相后,次年便成为Dreamcast主机独占作品——命运多舛却绝境逢生。2011年在Xbox 360与PS3平台上推出了本作的高清重制版《天翔铁骑HD》。可惜现在已是二十年代中期,若不斥重金或翻出旧主机,几乎无缘得见。二十载光阴过去,这部经典作品终于以决定版的形式登陆蒸汽平台,这个姗姗来迟的版本或许会让很多粉丝欣慰。 本作的核心玩法虽然简易,但上手硬核。游戏中玩家可自由挑选四种直升机体,每种机体都配备有三种攻击方式:无限发射的直升机炮、炸弹还有僚机。激活僚机时会同步射击增强火力,但有冷却时间,需要等待其重新部署。和传统STG游戏一样,战场会掉落三种强化道具,升级火力或补充炸弹。本作的独特之处在于机体的八向转向机制,但令笔者难堪的是机体只能以每次45度旋转,这意味着我无法直接攻击预设的目标,必须通过精妙走位调整射击角度。在瞄准敌军的同时还不能忘记在铺天盖地的弹雨中走位,在闪转腾挪间统筹使用强化道具与炸弹,这就十分考量玩家的游戏技术。不过,这只是本作硬核之处的冰山一角。笔者初次进入游戏选择了NORMAL难度,未设定其他选项,仅有三命和两次续关机会,在BOSS一丝血的千钧一发之际暴毙却忘记续命,气得牙痒痒。显然,困难难度更需要玩家精湛的技术支撑。 游玩本作也需要一定技巧。受攻击判定的点位仅是驾驶舱,因此你可以大胆甩动机尾穿越弹幕,从容穿梭于慢速弹群之间,减少对炸弹的依赖,毕竟不能总是依靠炸弹清屏,最好留给关底BOSS。标志性的橙色子弹在初次登场时特别亮眼,它们最初可能只是一团普通子弹的聚合体,然而,在经过诡异曲线的滑动后,分裂成速度各异的子母弹,但躲避也十分容易,在分裂之前绕至后方即可轻松闪躲,只是你需要在移动机体的同时兼顾其他普通子弹的轨迹。 考虑本作是如此硬核的射击游戏,游戏也贴心地内置了练习模式支持任意难度关卡以供玩家反复挑战,帮助大家钻研敌人的行为模式。本作还收录了由《天翔铁骑》的原作曲者细江慎治和 SuperSweep 的成员所创作的全新 BGM 套装“BOOSTED”,相信老粉丝一定会在游玩本作的同时热泪盈眶。虽然本作只设置了五个不同的关卡,但反复磨练技术掌握诀窍的过程才是其精髓所在。游戏还收录了三种模式:“NEW ORDER”、“NEW ORDER+”和“Arcade”,每种模式具有不同的画面尺寸、关卡结构和游戏规则。全成就则需要在每个模式下的全部关卡中通关,这些都为完美主义者准备了附加内容。 https://steamcommunity.com/sharedfiles/filedetails/?id=3483616566 《天翔铁骑》凭借着其硬核的射击玩法着实令人沉迷,再配合本作充满钢铁气息的画面和电子质感的音乐,将街机射击的快感推向极致。若你是射击游戏的爱好者,我极力推荐入手《天翔铁骑》。 [code]欢迎关注[url=https://store.steampowered.com/curator/45467420/]琴音社[/url] 让我们听见游戏的每一个音符♪~[/code]
Although Under Defeat looks simple, there are a lot of little nuances that make it fun to replay even after 50 hours. This approach to detail likewise applies to its visuals and music too. A great example of a game that does a lot with very little, and my favorite G.rev shmup to date. There are some unique-to-shmups concepts I wish would have been explored more. For example, in most shmups your shots will hit ground targets if your shots collide with them visually regardless of depth or height, but in Under Defeat your shots will first automatically travel downwards to hit ground targets, meaning that ground objects like barricades and walls can block your shots from reaching the ground targets hiding behind them, which then means you have to position and angle yourself properly to get your shots to connect with the target instead of a wall. Some stages play into this, though not heavily. Same goes for other cool ideas like headlights that blind you or lightning bolts that slow your ship speed. Still, the stage design as is is nice. I especially loved the second stage, where instead of having to kill one big enemy, you have to destroy battleships that comprise of multiple smaller targets and turrets. Could use some extra bonus enemy waves here and there when you defeat the standard waves fast enough, though. The port comes fully kitted out with rebindable controls, an in-depth practice mode, window settings, and bonus modes. It also adds a bonus soundtrack so you can make the game sound like classic Ridge Racer.
If you like this game, you have good taste.
Great shmup with variety of different game modes and good replay value
习惯了雷电那种飞机游戏,再来感受《UNDER DEFEAT》竟然莫名感觉很怀念。本作是一款极其复古的飞机游戏,有种瞬间回到九零年代的感觉。这一次,不再需要玩家投币才能游玩,反之可以尽情的用手柄击溃敌军。 [h1]极简的操作,飙升的血压[/h1] 游戏的操作真的简单,玩家操纵着直升机将敌军一一击溃即可获得胜利。然而操作起来直接让人头皮发麻,密集的敌人,接踵而至的攻击手段让人防不胜防。我军击溃敌军,需要攻击好多下,而敌人消灭我们,只需要一发子弹。说实话有点离谱,这样的设定导致操作空间很有限,在战斗方面,玩家需要更加小心谨慎,才能一往无前。 看似是简单飞机大战,实则暗藏杀机,游戏的控制有点难受,自动倾斜导致的攻击方面的力不从心,可以说是败笔,也可以说是特色,关键看如何理解,试问谁希望感觉打不到敌军,但确确是这样的机制才让人感觉更像是真正的在开飞机。属实是设定是美好,操作是难受的,原本敌人就密集,我们再攻击偏移,间接性的提高了游戏难度。 游戏的美术除了出场次数不多的控制员立绘,其余都很复古。好吧我摊牌了,我就是被封面骗进来的,还以为可以美滋滋的享受,没想到是被骗进来鲨!虽然游戏看起来简陋复古,实则仔细玩下去,会发现不同的风景,享受着天空,机枪还有炮火的轰鸣,一不小心就会成为机下亡魂,而为了更好的战斗,玩家会在不断失败中成长,失败是常态,死亡才是新生! 为了更好的让玩家沉浸式体验游戏,除了密集的弹幕之外,环境细节效果也做得很到位。坠毁的飞机,毁坏的周遭与满地的疮痍,无一不在述说战争的残酷,不仅仅是飞机大战,更是一场为生存而战的凯歌。 体验了一段时间下来,对本作的评价是又爱又恨,喜欢的是飞机游戏,喜欢的是敌人密密麻麻的扎堆在我的炮弹下直接灰飞烟灭的快感。气的则是游戏操作难度真的太大了,虽然说导弹可以消除弹幕并给予敌人沉重打击,但获取困难不说,还数量有限。虽然战斗途中会遇到几样加成,但实际提升并不明显,期待官方可以出个键鼠模式,让手残党可以用鼠标进行瞄准。 [quote]欢迎关注鉴赏家: [url=https://steamcommunity.com/groups/DCYXJLB] 大川游戏俱乐部 [/url] 欢迎加入Steam组:[url=https://store.steampowered.com/curator/45300930] 大川游戏俱乐部 [/url] 来一起感受游戏的乐趣喜欢这篇评论,也是可以顺手点个赞哟[/quote]
地味です 可愛いキャラクターもボイスもない、派手な弾幕もない、特筆すべき独自システムもない ほんと地味なゲームです だが神ゲーです、理由? や れ ば わ か る
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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