
UNBEATABLE is a rhythm adventure where music is illegal and you do crimes. Follow the story of Beat and her band on the run, in a narrative experience full of big emotions powered by arcade-flawless rhythm gameplay.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.29/day in the week to Sep 8 → 10.14/day in the week after.
About
You know, when you explain an idea, the idea fundamentally changes.
UNBEATABLE is an anime-juiced rhythm adventure where you (figuratively) destroy on stage while you (literally) destroy on stage. During rhythm gameplay, you only need two buttons: a button for up and a button for down. Simple to understand! The complicated part is doing it. Try not to get destroyed yourself.
Half the game is walking around and taking things at your own pace. The other half is trying to keep up with ours.
The pink-haired girl is Beat, and she is you, and you have a lot of things to worry about. The cops are everywhere, and they are mad at you for what feels like no good reason. Though it doesn't help your case that you keep making friends with people that the cops are mad at for slightly better reasons. But what do I know?
Talk to people, help them out (or don't, I'm not your mom!), play huge concerts, and punch cops. And then run away from the cops you punched. Also there are monsters or something. Not sure what's going on there?!?!
All of this culminates in massive setpieces where everything is at stake. The music got you here. It'll get you through it.
*if this was 1999 this section would be called "talk the talk and rock the rock"
UNBEATABLE's full arcade mode is an entire game by itself with its own progression system and a full online component. There's modifiers, tons of songs (with more to come!) and a whole challenge board to beat, with things to do that range from as simple as "beat a song on easy mode" to, one may presume, something as complicated as "solve an ancient riddle while skateboarding." That's not a real example.
**if this was 1999 this section would be called "party like it's now"
FEATURES:
Story Mode: 6-8 hours. Arcade Mode: UNLIMITED
Characters that hate you!
Maybe also some that don't!
The arcade mode has a cute little profile you can customize and unlock stuff for and I think that's pretty neat
Graphics! We'd describe them but I mean it's right there, you can see it
A whole entire double album worth of original songs
plus acoustic versions of those songs
oh and also remixes, too
You can unlock all the songs by playing the narrative OR just by playing the arcade game exclusively! Great for those who truly hate stories
Something (in this game) will make you feel something (in real life)!
It's anime
If you think about it, QTEs are basically just rhythm games with no music
Please, whatever you do, the title is either all caps or no caps. Be kind to us.
And the idea changes you in return.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99 | 7.7Kreviews | 92% | — | $3.8M |
| $27.99 | 1.8Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1190 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
UNBEATABLE, or unbeatable (but not Unbeatable), is a dirty gem in a sea of perfect garbage. At a time when the industry is dominated by games with polish and marketability but not nearly enough heart, UNBEATABLE exists to be the complete opposite; it's a mess of a game that feels like the most sincere, heart-breaking, and raw representation of emotional passion since I found out that sugar makes me fat (I know right?!). One of the best parts about the game is how self-aware it is of its own shortcomings, yet it somehow manages to turn those shortcomings into a strength, incorporating it into its overall message and bundling it into an ending that challenges you to rethink, to engage, and to beat your own "unbeatables" in life. This game is definitely not perfect, nor is it even close to being one of the best, but it is VERY close to being my favorite.
amazing story, interesting gameplay
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 15.5K | 97% | $11.99 | |
| $3.8M | 8.8K | 56% | $14.99 | |
| $3.8M | 11.4K | 74% | $16.99 | |
| $3.8M | 9.1K | 81% | $19.99 | |
| $3.8M | 3.8K | 82% | $29.99 | |
| $3.8M | 4.7K | 70% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 8.6K | 97% | Free | |
| — | 0 | — | — | |
| $194.8K | 1.4K | 94% | $14.99 | |
| $21.4K | 40 | 92% | $14.99 | |
| $14.3K | 61 | 97% | $14.99 | |
| $11.8K | 247 | 74% | $2.99 |
Reviews, worldwide (the counter carries no country): 30.14/day in the week to Jul 30 → 26.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
| $27.99 |
| 82ratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
сюжет в принципе не плохой, но всё как то запутано, тяжело разобраться. Интерфейс так себе очень не удобно двигаться и раздражает то что ты не можешь подвигать камеру. Атмосфера классная мне нравится. Единственное что прям не нравиться, вообще не понятно что тебе нужно сделать, тебе не дают какой то чёткой мисии, тебе не говорят что тебе нужно делать вообще. а так игра прикольная 6/10
really good setting and visuals, especially the music. i genuinely love the creativity so far but when people say this game is janky they're not exaggerating. like every game session i play i run into a bug that forces me to restart the game here's a couple things that bothered me personally so far: - it autosaves but you never know where so i can't tell if it's a good place to restart/get off - quaver often gets stuck in places causing cutscenes not to start - transcript text is overlaid on top of each other and while i get it might be a stylistic choice, the audio played feels less "speaking on top of each other" and more "game just lagged and did both dialogue options at the same time" - there's often no reminder or guide of what you did or are supposed to do, making it feel stuck in certain acts if you don't recall what you just did - the heard rhythm is STRICTLY based on when you press it via keyboard, but that makes it harder to enjoy certain rhythm sections because it doesn't sound good if even hitting it as "perfect" still somehow makes the music sound slightly out of sync - characters get stuck in goofy positions and start teleporting - quality of life features i wish they had, like being able to go back to read transcript text still, even with all these issues i truly think this is a unique game, especially with the stylistic choices and music. i can't fully recommend this game to my friends as it still feels like a "pre-release beta" but if they work out the kinks with the bugs and QoL improvements i'd easily recommend it to anyone who wants a fun rhythm game take within a visual novel setting.
目前进度刚掉海里到了板房,戏谑地猜测剧情梗概是[spoiler] 队里主唱鼓手恋爱贝斯手黑化拆团(不是)的悲剧 [/spoiler]。 美术和演出极其顶尖,长板在我这极长。但是目前V2版本都出了还是有不少BUG实在是感觉这帮人游戏开发经验不丰富,我这里遇到的有:quaver家小区门口公交站地板少铺人物鞋陷在路里;quaver家小区公路上从台阶下来到NPC后面导致quaver卡半空中;人物跟随寻路容易卡门边又没过远传送机制;列车海边演出(可能还有其他演出)播片切换中途显示击打棒球玩法画面; 翻译上的话为什么只有beat叫beat(只在第二章中出现过一次中文名),其他人是中文名?(实在记不住。要不换成对话里是英文,对话框上面是双语?)其他上来讲,翻译的质量非常不错。 但是更要命的是叙事节奏问题和玩法引导问题: 第一章一开始是比较平铺的,一路到了quaver吉他演出的时候开始发生剧情逻辑上的断裂。在播片后beat应战第一次正式进玩法环节,出了门之后直接切换到高架追逐场景。其中从播片后到追逐战的中间,quaver的动向/如何从场馆到高架/从双轨玩法到追逐玩法的转变是完全没有过渡的,玩法教程只在新攻击方式将要命中前一次进行说明(往后的新玩法几乎都是这样,只教一次,没有练习时间),这是一个节奏游戏,我觉得这样的引导不够(我打的很烂,这对于通常来说追求全中的音乐谱面游戏来说于体验有明显挫败感)。再就是追逐之后,也是直接切场景(没有过渡,没有留下让玩家情绪放一放的空间),在反派视角小结后(本以为是一个放松情绪的间场节)直接放片尾字幕。此时我的第一理解是这游戏是不是播片出BUG了(?!)。 反派的间场视角也许可以用来结尾,但是从整章来看前面的大部分内容都是稍有意思的平淡日常,到quaver演出之前也没有特别的张力或者情绪,但是在这之后,情节突然开始战斗开始追逐(过程占比极少且缺乏交代)在结束之后一转开始介绍背景反派,然后章节就结束了(它甚至不直接告诉你这是章节结尾,而是直接片尾字幕跳脸)。从这里可以看出游戏开发或许是按章节来的,但是即使是单元,完整的起承转合也是要有的,我这里看到的只有起和转。 之后第二章的问题也大概在这,突然转场太快用的太多、缺乏指示(例如狱警刚说要去登记,结果游戏环节是自由活动去食堂吃饭(中途可能还去看一眼围栏))、没有给足够的交代(真的只需要一个动画)、没有情绪逻辑上的顺延(例如clif两次突如其来的干架,虽然有文字上的交代但就直接切玩法场景了)给人一种跳跃断裂的不适感(包括时空场景的混乱)。这一章里面beat每天起床的播片(包括时间的说明)就很好地交代并且实现了我前面提到的呼吸感的问题,给玩家的混乱稍微起到了锚定的作用。 另外的槽点在于这章的三个新玩法,只有逃脱滑板是情节高潮时安排的,其他两个出现在日常,但是仍旧难度曲线不合理/缺乏足够说明引导(这点在质检玩法尤为突出,主打一个没有反馈没有指导,随便过都不影响结果)。 第二章的高潮演出有两处,有足够的篇幅不再显得突兀,且中间列车有很明显给一个缓冲情绪的过渡(这里做得好),虽然列车掉海里面的动画没了(指DEMO中的那个)但是结尾和片尾字幕环节就不再显得突兀了(即便后续从海面桥上突然掉到下水沟又开始逻辑不不合理)。 这就是当前玩这游戏的心路历程,实在是难以置信制作组在一个月之前宣布进入2.0版本,依我看这些问题完全值得被好好规整一番,至少让人体验下来能把心沉住。 另外一提换人界面的位置到底在哪?(只打开过一次就再也找不到了) 优化的话视频设置全高情况下打难曲有时候不开性能模式会发生卡顿。
this is the greatest rhythm based story game ever made, please play it i sobbed twice
LITERALLY GET THIS NOW
i didn't know rhythm games can come with emotional baggage,.. or is this an emotional baggage with rhythm?
Really good Rhythm game, amazing but a little messy story. I love it!!!
剧情模式纯答辩,几乎没有引导,全程莫名其妙的跑来跑去,能互动的区域完全没有提示纯靠碰运气,可玩性=0。但是话又说回来,美术+音乐确实很棒。。。感觉是巧克力味答辩
Active players
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