
UNBEATABLE is a rhythm adventure where music is illegal and you do crimes. Follow the story of Beat and her band on the run, in a narrative experience full of big emotions powered by arcade-flawless rhythm gameplay.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.29/day in the week to Sep 8 → 10.14/day in the week after.
About
You know, when you explain an idea, the idea fundamentally changes.
UNBEATABLE is an anime-juiced rhythm adventure where you (figuratively) destroy on stage while you (literally) destroy on stage. During rhythm gameplay, you only need two buttons: a button for up and a button for down. Simple to understand! The complicated part is doing it. Try not to get destroyed yourself.
Half the game is walking around and taking things at your own pace. The other half is trying to keep up with ours.
The pink-haired girl is Beat, and she is you, and you have a lot of things to worry about. The cops are everywhere, and they are mad at you for what feels like no good reason. Though it doesn't help your case that you keep making friends with people that the cops are mad at for slightly better reasons. But what do I know?
Talk to people, help them out (or don't, I'm not your mom!), play huge concerts, and punch cops. And then run away from the cops you punched. Also there are monsters or something. Not sure what's going on there?!?!
All of this culminates in massive setpieces where everything is at stake. The music got you here. It'll get you through it.
*if this was 1999 this section would be called "talk the talk and rock the rock"
UNBEATABLE's full arcade mode is an entire game by itself with its own progression system and a full online component. There's modifiers, tons of songs (with more to come!) and a whole challenge board to beat, with things to do that range from as simple as "beat a song on easy mode" to, one may presume, something as complicated as "solve an ancient riddle while skateboarding." That's not a real example.
**if this was 1999 this section would be called "party like it's now"
FEATURES:
Story Mode: 6-8 hours. Arcade Mode: UNLIMITED
Characters that hate you!
Maybe also some that don't!
The arcade mode has a cute little profile you can customize and unlock stuff for and I think that's pretty neat
Graphics! We'd describe them but I mean it's right there, you can see it
A whole entire double album worth of original songs
plus acoustic versions of those songs
oh and also remixes, too
You can unlock all the songs by playing the narrative OR just by playing the arcade game exclusively! Great for those who truly hate stories
Something (in this game) will make you feel something (in real life)!
It's anime
If you think about it, QTEs are basically just rhythm games with no music
Please, whatever you do, the title is either all caps or no caps. Be kind to us.
And the idea changes you in return.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.59−30% | 7.7Kreviews | 92% | — | $3.8M |
| $27.99 | 1.8Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1152 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
うーん 雰囲気はいいんですが、、 まず音ゲーがつまらないのが一番きつい 話はなんかとびとびにしか見えない キャラクターはよいですが、ギブアップ
这游戏,作为一个玩了这么久单机的玩家,我很负责任地说:优化很差,3070ti在那里酷酷转风扇,当然这不是重点,重点是整个流程很。。。拖沓、冗长,我没开玩笑,就这引导水平,感觉不如饥荒的老麦 还有那摩托车,这就没啥好剧透的了,就是摩托车,没错很帅,但好歹让玩家搞明白吧,同样是摩托车,武士零教明白玩家如何砍人,这很简明易懂,简单的机制转换,我很能对上制作组的电波,但这不代表谁都能读懂你们的游戏制作,再怎么做铺垫,首先把游戏教程搞明白吧?完全可以提前把游戏的流程搬到核心剧情的开始端附近,然后让角色说:让我们来玩个简单的小游戏吧,再说上一些有趣的话,玩家把这个部分搞懂了,我们再把这个游戏流程搬到台面上来,玩家根本想不到的,他以为这就是他的本事,塞尔达传说旷野之息里的那段初始教程堪称教科书典范了,没事真可以学一学,引导玩家把游戏内的机制读懂并固化成玩家的“技能”这没什么难的,用心做,正如你游戏中所述:“你会明白的” 我明白你的艺术,你明白我的感受,游戏交流的关键,制作组要向玩家传导:不要气馁不要退缩勇往直前的价值观,这样玩才有干劲嘛 这游戏,不说别的,极其少见的固定机位视角+超长的剧情场景布设 有点小丝滑的转场+绚丽的画面演出 其实我不见得这跟看动漫有什么区别,但游戏的交互往里凑——给人的感觉就是很不一样 这是一个很值得被喜欢的游戏,倒不是因为这游戏真的有那么出众,没那回事 它是有一些缺点的,不过它也在用自己的方式硬生生搓出来这么款游戏 真的,给人的感觉就像一个草台班子,东拼西凑 但唯独,唯独没有向公开的游戏意见寻求标准答案 这个游戏是非常不标准的,也没那么上头易于游玩,玩家玩起来就是涩涩的手感,我都打包票它不会赚什么钱 但制作组真的在用自己的方式努力向玩家传达自己的美好愿景,它问你音乐的底层逻辑,它问你一个音乐方向的问题,然后,它向你演绎了什么是音乐,什么是乐队,什么是节奏,说实话这很酷 其余的事情,在40分钟以外的游戏体验中揭晓,目前评到这
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Every market we collect.
Reviews, worldwide (the counter carries no country): 30.14/day in the week to Jul 30 → 26.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
| $27.99 |
| 82ratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
虽然给了好评,但最好还是不要抱有太高期待。初看 PV 惊为天人:艺术风格、演出和音乐都令人印象深刻。但游玩之后悲伤地发现这游戏的优点也就是这些了。 前几章叙事节奏很拖沓,探索环节也非常劝退,地图很空,几乎没什么指引,NPC三三两两杵在角落,说着一些翻译味贼浓的硬凹幽默的对白,逛着逛着就忘了自己要干嘛。点名批评第二章,重复劳动太多,场景切换生硬,经常聊着聊着毫无征兆地切进打歌环节,一脸懵逼。 好在最后一章没了探索,节奏终于起来了。大合奏一响,和朋友们一路攒下的羁绊还是全涌了上来,暂时忘记了这游戏各种各样的问题。青春片嘛,果然得有一场盛大的落幕。 可惜了这么好的美术和演出,第三章在海边的小镇,傍晚在海面上跳动的夕阳,四处找地方给同伴拍照片,淡淡的青春感还挺让人动容的。
Joguem
The art style and music pulls you in but the story lacks anything interesting at the beginning just leaves you confused for the most part it feels very dependent on the great art direction. Playing the arcade mode hoping for some fun at least since I couldnt bare the story no longer for lack luster patterns and okay soundtrack. Not to mention after beating each song it forces you back to mouse and keyboard which was just the cherry on top.
Pals, I wanna play a rhythm game, I don't want to skip past tons of millenial level writing.
what was this game.
was super excited for the game way back when it was first announced and got to play the demo but the story mode is super buggy with missing assets, jump cuts to different scenes mid gameplay with assets just popping in and super delayed dialogue long after the corresponding text has left the screen sadly i cant play it as much as i was hyped these problems killed my experience
В игре очень мало геймплея. Я бы назвал это стори тейлом с ритм-сегментами. Ладно хоть в аркадном моде можно наиграться. Графон, дизайн топовые. Сюжет интересный, но диалоги, наполненные водой на 90% очень усложняют его восприятие. Все равно классная из-за аркадного режима. Но не могу советовать, потому что в некоторых моментах начинаются фризы, которые продолжаются до конца главы, из-за чего неиграбельно просто. Погуглил, не у меня одного такая проблема.
еверисинг гуд олрайт все дела бтв кста в ирл
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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