
UNBEATABLE is a rhythm adventure where music is illegal and you do crimes. Follow the story of Beat and her band on the run, in a narrative experience full of big emotions powered by arcade-flawless rhythm gameplay.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.29/day in the week to Sep 8 → 10.14/day in the week after.
About
You know, when you explain an idea, the idea fundamentally changes.
UNBEATABLE is an anime-juiced rhythm adventure where you (figuratively) destroy on stage while you (literally) destroy on stage. During rhythm gameplay, you only need two buttons: a button for up and a button for down. Simple to understand! The complicated part is doing it. Try not to get destroyed yourself.
Half the game is walking around and taking things at your own pace. The other half is trying to keep up with ours.
The pink-haired girl is Beat, and she is you, and you have a lot of things to worry about. The cops are everywhere, and they are mad at you for what feels like no good reason. Though it doesn't help your case that you keep making friends with people that the cops are mad at for slightly better reasons. But what do I know?
Talk to people, help them out (or don't, I'm not your mom!), play huge concerts, and punch cops. And then run away from the cops you punched. Also there are monsters or something. Not sure what's going on there?!?!
All of this culminates in massive setpieces where everything is at stake. The music got you here. It'll get you through it.
*if this was 1999 this section would be called "talk the talk and rock the rock"
UNBEATABLE's full arcade mode is an entire game by itself with its own progression system and a full online component. There's modifiers, tons of songs (with more to come!) and a whole challenge board to beat, with things to do that range from as simple as "beat a song on easy mode" to, one may presume, something as complicated as "solve an ancient riddle while skateboarding." That's not a real example.
**if this was 1999 this section would be called "party like it's now"
FEATURES:
Story Mode: 6-8 hours. Arcade Mode: UNLIMITED
Characters that hate you!
Maybe also some that don't!
The arcade mode has a cute little profile you can customize and unlock stuff for and I think that's pretty neat
Graphics! We'd describe them but I mean it's right there, you can see it
A whole entire double album worth of original songs
plus acoustic versions of those songs
oh and also remixes, too
You can unlock all the songs by playing the narrative OR just by playing the arcade game exclusively! Great for those who truly hate stories
Something (in this game) will make you feel something (in real life)!
It's anime
If you think about it, QTEs are basically just rhythm games with no music
Please, whatever you do, the title is either all caps or no caps. Be kind to us.
And the idea changes you in return.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.59−30% | 6.5Kreviews | 92% | — | $3.8M |
| $27.99 | 1.8Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1168 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
为什么这游戏最开始要做剧情引入,看的人莫名其妙的,做的引导又差剧情又讲不清楚世界观设定和角色要做什么。开始的蓝发主控角色为什么突然就变成了一个红发主控角色,这个红发角色为什么就答应接下来出现的带蝴蝶结小女孩去她家玩了。看的我一脸懵逼完全无法理解剧情走向。第一章带八分去弹吉他莫名其妙就被警察发现然后开始一段莫名其妙的音游,还没玩爽又结束了,然后就是一段莫名其妙的追逐战音游。制作组就没想过一开始先介绍世界观和角色背景信息吗。此外游戏内没有地图,角色就在地图上瞎跑,完全不知道任务点在哪里,跑着跑着就到地图边界然后角色就消失看不到人了,玩的差点就想退钱了。想到我要退钱了,于是决定退出游戏去卸载。结果退出一看,好啊原来街机模式的音游和剧情模式是tmd分开的,完全可以不打剧情就玩音游。那我请问了,剧情模式到底是何意味,又不好玩又无聊,也不知道角色到底要做什么,看的我怀疑编剧是不是没学过怎么写游戏剧情。
I love UNBEATABLE. I own all of the DLC and the BREAKOUT edition. I'm at 11 star rating and play it regularly. I also can't recommend UNBEATABLE. The story mode is godawful and without using the cheat code to unlock all the story locked songs I probably would've dropped the game entirely. Chapter 1's singular rhythm section is a frantic mess that feels more spectacle than fun, and doesn't explain what you're really doing. Chapter 2 is easily the worst chapter in the game, which feels deliberate like some kind of commentary on the prison setting but also just doesn't have a satisfying pay off. Chapter 3 is eh. The end is fun and the little rhythm mini games are cute. I quit by Chapter 4. The game has some humour but the characters are strangely written, Beat never just says "hey so you think I'd know about a ban on music where it summoned ♥♥♥♥♥♥♥ demons whenever anyone plays it when did this happen" despite being with their band members for 3 months by chapter 4's start nor is anything explained until I presume later on. I also despise the combat gameplay. The enemies slide around the screen awkwardly or pause before swapping sides jarringly, there's much less room to read the notes so it feels confusing and messy, enemies can overlap making it hard to see notes, and the songs for the combat are repeatitive droning loops which while it makes sense is also just not fun to play or listen to. I dread it every time it comes up. UNBEATABLE feels like it was made with a lot of soul, and I'm glad the dev got to make their dream game, and the OST is great. I play arcade pretty much every day. But the story mode just isn't good and considering your options are sit through it or cheat (which still doesn't unlock everything, you need to reach chapter 3 for some songs and beat it for some characters) I feel like I can't recommend the game to someone knowing they'd have to sit through that badly written, buggy, slog.
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Every market we collect.
Reviews, worldwide (the counter carries no country): 30.14/day in the week to Jul 30 → 26.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
| $27.99 |
| 82ratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is not a story about love. But it is a story regarding that which has been lost and is still to be found. While there may be slight issues with load time or frame lag at random moments, it occurs few and far between through my playtime. UNBEATABLE contains so many songs that you would never have thought you could hear and blends them beautifully into a rhythm game and story, not to mention the astounding works created by other artists and feature in the Arcade Mode. I'm not much of a rhythm game player but I still love them and would definitely recommend it to other rhythm game players who enjoy a story with playable songs and minigames throughout.
拖了一段時間總算是破了這款遊戲,最主要的有音樂有劇情,就像遊戲裡面說的,這(不)是一個關於愛的故事,大家能在這遊戲上受到什麼感動什麼啟發,也算是有所回報了 p.s 我一看到更新終於有中文翻譯後就從頭玩了一遍,不過翻譯真的有點爛爛的(完美免費??),這遊戲有不少雙關,推薦有能力的直接看英文比較好
リズムゲームは面白いけど、本編に関しては言いたい事も沢山あるっていう印象 ビート等のキャラは魅力的だし、 作風や雰囲気、作品のノリ、アニメーション等、魅力的なものが沢山あるのに、ストーリーに今一つ入り込む事が出来なくて。 出てくる文や会話の言葉の意味が、今一つピンと来ない時が多い 日本語訳のニュアンスのせいなのかは分からないけど。日本語訳は基本的にキャラに合ってるし、流暢な印象です。 それと本編のゲームシステムはリズムゲーというよりも、色んなミニゲームがごった煮のアドベンチャーゲームという感じで中々リズムゲームが出来ない。 しかもリズムゲームが出てきても難易度がチュートリアルなのかって感じの簡単さ(本編の難易度はノーマルを選択)なのでやっても今一つ盛り上がれない 出てくるミニゲームも、説明が足りなくてどうしたら成功なのか手応えが無いものがあり、別に特に成功しなくても進行するのでストーリーもミニゲームも今一つピンと来ないまま進む事がある。 だから中々本編の内容が刺さらない。雰囲気はすごく良いんだけど アーケードモードではしっかり音ゲーできます。そっちはとっても楽しいです。 私は普段リズムゲーをやらないんだけど初めてリズムゲーに熱中しました。 このゲームの音楽も良いし、セレステやネクロマンサー等の他人気ゲームとコラボして出てる曲もあるけどそっちも凄く良い曲。 ズレても受け付けてくれる入力範囲が広い事には一長一短があると思う。 カジュアルに楽しめる雰囲気があるのは良いし、或いはガチ目にリズムゲームやりたい人にはちょっとモヤモヤするかもしれないっていう 曲ごとに倍速とか、低速で練習などの調整できます。 色々言ったけど私は基本的にこのゲームの作風が大好きです。本編が刺さるかどうかは人によるけど独特のセンスや魅力たっぷりなのは確か。 アーケードモードのリズムゲームはとても楽しいのでオススメ。
Lifechanging. Beautiful and inspiring. Challenging and satisfying. A work of art that will drag you past any apathy you may have in your heart, and make you feel something real.
i know, on a technical level, unbeatable is not perfect. i can see my computer hitch between cutscenes as an awkward transition, and i can see all the little bugs still left behind that get stomped with each update. i know it's not perfect. but, in my heart, i can't really find myself to be upset over it? it's not that i don't care about the bugs being there, i do, i want a smooth experience when i play a game, but this doesn't feel like i'm playing a game. it's a story that i am reading and interacting with and living in, and when stuff goes wrong, i don't know. it doesn't feel as bad as it should. in the ways that matter to me, unbeatable is really, really damn good. another one the "list of games i've cried over." i don't know if that's a high bar, there's not a lot of games that i want to finish anymore. unbeatable was one of them, and that has to count for something, right? it sounds perfect, it feels perfect, and when it isn't perfect it just feels like a reminder of how human it is. people made this and put everything they had into it, and it still trips sometimes. who am i to blame them? i don't know who i am right now, but i am better than who i was before. i am seven years different, and i am seven years better, and i refuse to be worse than who i was before.
I don't remember the last time a game broke me the way the ending did here. I could barely see through the tears, what a story.
[url=https://backloggd.com/u/digitabby/review/5144425/]you could feel the love that was put into this game.[/url] game awards best indie/debut indie nom locking it in
好音乐,好美术,好故事,虽然很多剧本细节可以说一塌糊涂,从第一章玩到第四章可以说剧本一直在谜语人,设定啥的也是根本没好好说清,甚至终章打完也有点稀里糊涂只了解了个大概,但是整个画面配合音乐真的洋溢着青春,上一部给我这种感觉的作品还是FLCL,玩的时候一边爽一边惆怅。终章的演出配合优秀的台本情感渲染真的特别好,我相信打终章的时候所有人都能享受到那份被牵动心弦的情绪
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