
Umurangi Generation is a first person photography game in the shitty future. Set in Tauranga Aotearoa off the back of an impending crisis you are a courier for the Tauranga Express. Throughout the game you will unlock a variety of lenses and equipment.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, German
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Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
While short and sweet it delivers in terms of the message on artistic expression and the power of art against oppression without a single word spoken.
A nice cyberpunk photography sandbox. There's some story stuff, but that's really all it's venturing to be.
I don't think there's a piece of art that's really captured the state of reality this last decade as well as Umurangi Generation has. This is a generational game by and about a people abused by colonialism and baby, you're living it no matter what side of the fence you're on. Well maybe not the kaijus... Oh also there's the most mechanically in depth photography mechanics you can find. You will literally be spoiled to the point of comparing other photography games negatively to it, nothing else has this level of freedom when it comes to the simple act of taking pictures of things.
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Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
greater than the sum of its parts generally. an incredible sense of style whether it's visually or with the music, wonderful world building (everything feels incredibly dense/lived in), and so forth a bit bogged down by gameplay being universally rough. as an overall package this works so well that i'm willing to look past some of my difficulties elsewhere. encountered quite a bit of funkiness in my time with this. had camera lens swaps break a few separate runs across my whole playthrough among other stuff. most (but not all, one of the speedrun achievements seems to be broken unless you mess with the files to sort it out yourself) of my issues seem to have come with playing with a gamepad so maybe it works better with m+kb, who knows. nothing game breaking and it's so quick to get in and out of the levels it didn't really matter, thankfully. really enjoyed levels like The Strand and Karangahake among the rest because of how small but densely packed they were. these were also levels with the least amount of verticality or otherwise room for movement which helped a ton as that didn't feel the best to navigate with most of the time.
Playing this game catapulted my real-life photography hobby into a whole new era. I don't need to break down every little reason for that here, but it will suffice to say that this game appears to really understand what's important about photography - both in the sense of how to do it well, and also in the sense of what it means to us as an art form in the context of our world today. Photography classes at colleges should have students play this game as homework.
+1 有中文 有成就
One of the things I really appreciate about Umurangi Generation is how deliberately it highlights the difference between the human eye and a camera — even if it means sacrificing clarity for the player. What I mean is, thanks to our eyes' ability to adapt to light and dark, we often see a scene as bright enough, but when we actually take a photo, it can come out nearly black. The game reproduces this disconnect in a really honest way. As you progress, you unlock tools like flash, various post-processing options, manual ISO settings, and so on. This gradually closes the gap between what your eye can see and what the in-game camera can capture, making you think carefully about how you want to shoot.
not the sort of game I typically enjoy, its a little bit janky and starts slow, but its absolutely worth your time and money
Pretty darn awful game. Superb art style is the only plus to this game, everything else is shallow and boring.
Really dig the concept, but there's no substance besides taking pictures. Plus there's very little room to be creative.
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