
Ultimate General: Civil War is a tactical real time strategy war-game. Experience the bloodiest period of U.S. history - the American Civil War of 1861-1865.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 0.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99−30% | 8.3Kreviews | 89% | — | $5.2M |
| $29.99 | 228ratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Лучшее про мушкетную эпоху после Тотал Варов. А в некоторых аспектах превосходит. Из минусов - кривой автобалансер количества армий у противника подстраивающихся под вашу армию.
great game...I keep seeing more battles in campaign mode which is great even adding more battles would be sweet too....and a LIVE version where you can play against other players would be awesome!....was until I kept getting negative morale and cannot finish campaigns due to this bug
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Korean*languages with full audio support
| $29.99 |
| 181ratings |
| 88% |
| — |
| not modelled |
| $29.99 | 173ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
字太小了,只能调到1080p了
This one might be for the read gameheads and not the casual player. Can't win 2nd bull run as CSA on normal setting...tried 40 times straight and took all recommendations I read online. Union troops overwhelm me every time no matter what i do. it is very confusing because i follow all the tactical suggestions. it never goes my way. i quit this game after finishing 2% of it. not willing to spend more time on it and getting annihilated every time
军阀模拟器,这个游戏玩过一次就会想玩无数次,每年一次!!!
I just want Total War: Civil War. Total Civil War. TotCivWa. Looks like a mod of Shogun 2 would be a better option. The Good The logistics aspect is enjoyable; raising regiments, organizing them into Corps, equipping and training. The Bad However the tactical aspect is frustrating as it turns into a meat grinder with poor unit AI. You'll charge in and rout an artillery unit, but then they'll escape (with their cannons) and regroup to flank you from behind. No disabling of cannons or capturing. The graphics are pretty meh as well. And the most frustrating aspect is that you have no say or agency in the campaign. You are thrown into historical battles but the enemy still is able to match your forces though you may have decimated them in a battle your side actually lost in history. There's some effects to lessening the enemies numbers but it has barely any real change in a battle.
The game is not bad for 2017. It’s pretty realistic most of the time and the battles are somewhat enjoyable. The campaign is a cool idea, but it doesn’t offer much besides battles, which dont really feel interactive or feel different from another IMO. The level system is also interesting, but a bit dry. The worst part, in my opinion, is the melee interaction – it’s just horrible. Combined with the artillery, it becomes a joke. Placing artillery close behind line infantry lets them not only shoot through them, but also gives them protection, so they can’t be charged. Overall, I’d rate it 6/10. It’s not horrible if you get used to the weird controls, but I wouldn’t recommend it, since games like "Master of Command" offer similar experiences, hopefully in a better way.
Great game, for quite a while I absolutely fell in love with it. It is a shame what happened to the studio behind it, I was hoping for many more games in this series, but civil war still holds a place of love for me.
这游戏的毛病非常多: - 无法通过 Ctrl + 数字 来为部队编组。 - 无法使用 Shift + 右键 或 Ctrl + 右键 来分段设置前进路径,取而代之的是通过鼠标左键拖拽部队来绘制前进路径,但这导致框选操作需要更加谨慎,否则容易变成拖拽。 - 无法关闭屏幕边缘滚动。 - 当游戏处于加速状态时,按下两次 暂停/恢复 快捷键后,并非恢复到原来的加速状态,而是恢复到 1 倍速。 - 追击远处敌人时,若敌人消失(丢失视野),则部队会原地停止,而非前往目标最后出现的位置。 - 无法在不冲刺的情况下手动发起近战,导致士兵可能会跟面前的敌方火炮对射。 - 无法关闭散兵和骑兵的自动回避。 - 无法连续追击。典型的例子是用骑兵追敌方骑兵,追到敌方骑兵并交火后,若敌方骑兵自动回避,己方骑兵会原地待命而非继续追击。 - 让步兵移动至远方的目标地点,若路上遇见敌军并交火,当敌军败逃后,己方步兵接下来会做什么呢?继续移动至目标地点?追击敌人?错啦,还是原地待命! - 右上角的剩余时间是当前阶段的剩余时间。但无法得知还剩几个阶段,总共还剩多少时间。 - 不显示剩余补给量,只能根据进度条推测出剩余百分比。但每个补给的初始量并不相同。
[h2][i]Second (First, actually) and the last well made game by the Game-labs.[/i][/h2] [h1]Did me a lot of excitement. Replayed campaigns by both side several times already, and that still fun and different.[/h1]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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