
Design warships the way you want them, command fleets, win the naval arms race for your nation!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 14 → 0.86/day in the week after.
About
Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. We are absolutely excited with what we are making and we hope everyone who is interested about the dreadnought era and naval warfare, will join our ambitious project and support us.
BUILD THE BATTLESHIPS THE WAY YOU WANT
Become the architect of powerful warships, from small torpedo boats to mighty Battleships! Recreate famous ships such as the HMS Dreadnought and countless speculative designs. Pick turret layout, armor scheme, funnel placement, tower variations making each ship look and feel unique. Their hull characteristics, internal upgrade selection and weight distribution not only modifies their speed and maneuverability but also their weapon effectiveness. Every design detail of your warships has a significant effect on the combat capability of your ships.
STRONG AI
Naval combat becomes immersive and feels even more realistic when your opponent is able to react to your actions with a human-like and unexpected behavior. The AI evaluates the optimal engagement distance, using principles of the “Immunity Zone” and comparing its own firepower versus your ships. The AI uses ammunition wisely, holding fire when necessary or switching shell types according to the armor protection of the target. Unless there is a special mission directive, the AI will not act suicidally and will attempt to withdraw, if its fleet becomes heavily damaged or it is much weaker than yours.
NAVAL ACADEMY & CUSTOM BATTLES
The Custom Battle system allows you to experiment and enjoy naval battles utilizing endless combinations of ship designs in technology eras between the years 1890 and 1950 for ten different nations. Additionally, there is the “Naval Academy” which currently includes 63 battle scenarios, where you will have to design a ship or a squadron to fulfill a certain combat tactical task. These numerous missions will allow you to practice and enjoy the many innovative design and combat aspects of the game.
THE CAMPAIGN
You can fully design your fleet, immerse yourself in epic naval battles and make crucial strategic decisions on the map with a single goal to defeat your opponents by annihilating their fleets and strangling their economy. The map includes necessary historical and strategic aspects that can simulate actual facts of the period 1890-1940.
Current Playable Nations
British Empire
French Empire
German Empire
Italian Empire
Austro-Hungarian Empire
United States
Russian Empire
Empire of Japan
Spanish Empire
Chinese Empire
Current Functionality of Campaign
Full Global Map including important regions and colonies.
Campaigns last from 1890 up to 1940+.
Main technology aspects 100% ready.
Refit of old warships with newer technologies.
Full ship movement between ports and everywhere at Sea with ship Task Forces or submarine groups.
Via the Task Force meetings or via a Mission Generator system, battles are created, which you can play in real-time.
Campaign is won when you fully defeat your opponents by controlling their seas and struggling their economy.
Limited Diplomacy options as your role is to command the navy and influence the government for other strategic actions.
Various political and economic events enrich the gameplay such as the discovery of oil resources.
Land conquering happens via major offensives or other battle scenarios that you can support with your fleet.
Ship Options
- Over 509 Hull Variants that use over 2160 different ship parts and thousands of different weapons in various sizes and tech levels.
- Among the many ship models there are 43 extra detailed, which can faithfully recreate the following historical ships:
USS Monitor
CSS Virginia
HMS Inflexible (1876)
USS Maine (~1890)
Brandenburg-class battleship (1890)
HMS Renown battleship (1893)
Kaiser Friedrich III-class battleship (1895)
Massena-class battleship (1895)
Bouvet-class battleship (1896)
Gazelle-class cruiser (1897)
Cressy-class cruiser (1898)
Formidable-class battleship (1898)
Tsesarevich-class battleship (1899)
Borodino-class battleship (1899)
Warrior-class cruiser (1903)
Lord Nelson-class battleship (1905)
HMS Dreadnought (1905)
Invincible-class battlecruiser (1906)
SMS Von der Tann (1907)
South Carolina-class battleship (1908)
Emden-class cruiser (1908)
French battleship Danton (1909)
USS Texas and New York-class Battleships (1911)
Pennsylvania-class battleship (1916)
Fuso-class battleship (1915-1944)
HMS Hood battlecruiser (1920)
Trento-class cruiser (1925-1929)
USS Texas and New York-class Battleships modernized (1925)
Nelson-class battleship (1927)
Deutschland-class cruiser (1929)
Mogami-class cruiser (1931)
Zara-class cruiser (“Pola” 1932)
Richelieu-class battleship (1935)
De Ruyter cruiser (1935)
Yamato-class battleship (1937)
Brooklyn-class cruiser 1938)
Sovetsky Soyuz-class battleship (1938+ plan)
King George-class battleship (1939)
Akizuki-class destroyer (1940)
Bismarck-class battleship (1940)
Littorio-class battleship (1940)
Iowa-class battleship (1940)
Atlanta-class cruiser (1940)
Dido-class cruiser (1940)
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 6.7Kreviews | 63% | — | $9.3M |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 856 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Poor Performance and loading screens game does not respect your time.
Отвратительная оптимизация. На Компе: I5 12400 + 3070 = 20 FPS в битвах на 10-15 кораблей. На ноуте с 4060 тоже самое.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 30 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Ukrainian, Russian, Simplified Chinese, Greek, Korean
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Скорее нет чем да.
Belli Dura Despicio
Very fun to play, especially when you use the mod "Dreadnought Improvement Project", however, it is quite unfinished, and there is so much potential, its criminal that the game was abandoned. The base game is fine, I havent run into any "bugs" or "issues" like alot of other players have mentioned, it takes a while for the build menu to open up in the campaign, sometimes i gotta wait a full 2 minutes before i can edit or build anything, but that about the only "issue" ive had. As mentioned, the game is a bit unfinished, there could be plenty more added to it, but thanks to a few mods, you can replay the game a few times, and its a nice breath of fresh air compared to alot of other naval games. I would love to see another game like Ultimate Admiral Dreadnoughts, simply because it's concept is superb, and the implementation is decent, but there is quite alot to be desired. The one thing I will mention, is that you SHOULD ABSOLUTELY WAIT for this to be on sale, its a good game, but $32 for it is a bit overkill.
ONE OF THE BEST NAVAL GAMES IN MARKET. +Mod support
唯一無二の面白さだが、欠点山積(1000時間プレイヤー) ●良い点 1.独自の好みの船を作り、3Dで見た目も満足できる。 2.それを配備・管理し、最大80年もの長期間を国家として運営する事ができる。 これらの点は実に好みであり、戦闘艦の設計をしている時は至福の時となるだろう。 ×悪い点 1.外交が面倒である。この点は非常に多岐に渡る問題。 宣戦布告や和平交渉が不透明で、なおかつ面倒な点。 小国を能動的に併合できない点は残念なところである。 攻略には200万の海上戦力を必要とする敵地を、同盟国が僅か数ターンで占領、横取りして行く等、理不尽が起こる点も萎える。 金額の提示や交渉等を、3択ではなく柔軟にして欲しかった。 2.世界地図の使いにくさ 太平洋が分割されてる点は改善できないものか また、世界画面で港に艦艇が存在するか否かは外見から判断できる仕様にすべき 3.ゲーム的な問題やバグ 僅か数隻の船が海峡を封鎖し、大艦隊が突破できないうえに戦闘も仕掛けられない。 占領中に他艦隊(敵を含む)に押し出され、占領外に押し出される+表示には占領地域に入ってるように見える。 4.長期キャンペーンゲームにおける、分かりやすい大きな不満点 ドック拡張が能動的に行えない。ドックに維持費がかかっても良いので、拡張・縮小の機能が欲しい。 港湾拡張が能動的に行えない。こちらも同様である。 上記は地域によってコストパフォーマンスの差があっても良いと思う。 5.長期キャンペーンゲームにおける、全体的な3つの不満点 領土拡張を目指さず、戦争しないままの方が経済成長的な視点で有利なのはゲーム的には愉快ではない また、港湾施設が自然と拡充されることによって占領に必要な戦力が過剰に莫大なものになってしまう点も残念である 経済的には、金銭的な問題は過剰と言える進歩のお陰で無いも同然となり、最終的には建造・修理ドックの大きさが全てになってしまうような調整ぶりは残念である。コスト重視の船や、絶対性能重視の船で悩むような調整が欲しかった。 6.戦闘調整に関して こちらは右往左往していた印象だが、結構頑張って、かつ大胆に調整している。 初期の頃は、HE弾による火災ゲーであり、巨大戦艦が火災重視の駆逐艦によって火だるまにされて撃沈判定を貰う世界だった。 また、小型艦の耐久性が高過ぎた時期もあった。それらの調整は賛否両論あると思うが、現状はそこそこ良い方向性に絞られたように思う。 強いて言うなら、小型艦による魚雷攻撃が強力であるので、射程なり耐久性なりを調整した方が良いと考えている。 7.戦闘に関して 毎回、序盤に隊列を決めるのが面倒。開始直前には、体勢を決める時間が欲しい。近距離戦で大惨事になることもある。 また、魚雷や船同士の距離などの設定は、標準の選択肢を準備しないと面倒である。 そして極めつけに残念なのは、魚雷への回避行動で、回避行動を選択すると彼らの行動が頭のおかしい狂った輩に陥る点は非常に残念である。 加えて、捜査を間違うと、全艦が1つの部隊にまとまってしまって、隊列が混沌とする仕様も改善して欲しいところ。 これらには大いにやる気を萎えさせられたものである。 8.プログラム技術的な不満点 艦艇数や設計図が増えると、設計場面へ行くにも時間がかかる点は残念である。 また、マルチCPU時代なのであるから、AIの思考はプレイヤーのプレイしている間に決めておいて貰って、待ち時間を減らすなどの工夫を願いたいものである。 9.扱いにくさ 建造拠点を選択する時、ただの一覧表が出て来る点も不便である。地域別や、アルファベット順に並べ替える等の機能くらいは有って欲しい。 船の移動においても同様である。艦の種類別や、損害別に並べ替える機能は有って欲しいものである。 ========まとめ======= 以上のように、大きな不満点がいくつもいくつも存在する、欠陥多きゲームである。 が、それを補って余りある魅力を持ったゲームでもある。 改善したものが登場すれば、喜んで買いたいものであります。
fun for historians, (the loading screen) fun for engineers, (building ships) and more
I wanna like this game so much... but the AI and aim is sooooo bad it's not even funny. The AI is cranked up to 200% difficulty with NO way of changing it for more relaxed players and even when you get within a few Km of the enemy you cannot hit the continent next to you accurately. The aiming system needs a major overhaul because the AI can pelt you from across the map while you have to sit there, no matter what class you make, and just enjoy pain and suffering... The only good part is the custom matches but even then that is ruined by bad AI that is overly difficult and a bad aiming system that can't hit anything... I wanna recommend this but I just can't. It's a great idea not executed fully.
Lots of bugs, nothing close to the real ships and battles. It could be awesome if it wasn't so
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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