
Design warships the way you want them, command fleets, win the naval arms race for your nation!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 14 → 0.83/day in the week after.
About
Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. We are absolutely excited with what we are making and we hope everyone who is interested about the dreadnought era and naval warfare, will join our ambitious project and support us.
BUILD THE BATTLESHIPS THE WAY YOU WANT
Become the architect of powerful warships, from small torpedo boats to mighty Battleships! Recreate famous ships such as the HMS Dreadnought and countless speculative designs. Pick turret layout, armor scheme, funnel placement, tower variations making each ship look and feel unique. Their hull characteristics, internal upgrade selection and weight distribution not only modifies their speed and maneuverability but also their weapon effectiveness. Every design detail of your warships has a significant effect on the combat capability of your ships.
STRONG AI
Naval combat becomes immersive and feels even more realistic when your opponent is able to react to your actions with a human-like and unexpected behavior. The AI evaluates the optimal engagement distance, using principles of the “Immunity Zone” and comparing its own firepower versus your ships. The AI uses ammunition wisely, holding fire when necessary or switching shell types according to the armor protection of the target. Unless there is a special mission directive, the AI will not act suicidally and will attempt to withdraw, if its fleet becomes heavily damaged or it is much weaker than yours.
NAVAL ACADEMY & CUSTOM BATTLES
The Custom Battle system allows you to experiment and enjoy naval battles utilizing endless combinations of ship designs in technology eras between the years 1890 and 1950 for ten different nations. Additionally, there is the “Naval Academy” which currently includes 63 battle scenarios, where you will have to design a ship or a squadron to fulfill a certain combat tactical task. These numerous missions will allow you to practice and enjoy the many innovative design and combat aspects of the game.
THE CAMPAIGN
You can fully design your fleet, immerse yourself in epic naval battles and make crucial strategic decisions on the map with a single goal to defeat your opponents by annihilating their fleets and strangling their economy. The map includes necessary historical and strategic aspects that can simulate actual facts of the period 1890-1940.
Current Playable Nations
British Empire
French Empire
German Empire
Italian Empire
Austro-Hungarian Empire
United States
Russian Empire
Empire of Japan
Spanish Empire
Chinese Empire
Current Functionality of Campaign
Full Global Map including important regions and colonies.
Campaigns last from 1890 up to 1940+.
Main technology aspects 100% ready.
Refit of old warships with newer technologies.
Full ship movement between ports and everywhere at Sea with ship Task Forces or submarine groups.
Via the Task Force meetings or via a Mission Generator system, battles are created, which you can play in real-time.
Campaign is won when you fully defeat your opponents by controlling their seas and struggling their economy.
Limited Diplomacy options as your role is to command the navy and influence the government for other strategic actions.
Various political and economic events enrich the gameplay such as the discovery of oil resources.
Land conquering happens via major offensives or other battle scenarios that you can support with your fleet.
Ship Options
- Over 509 Hull Variants that use over 2160 different ship parts and thousands of different weapons in various sizes and tech levels.
- Among the many ship models there are 43 extra detailed, which can faithfully recreate the following historical ships:
USS Monitor
CSS Virginia
HMS Inflexible (1876)
USS Maine (~1890)
Brandenburg-class battleship (1890)
HMS Renown battleship (1893)
Kaiser Friedrich III-class battleship (1895)
Massena-class battleship (1895)
Bouvet-class battleship (1896)
Gazelle-class cruiser (1897)
Cressy-class cruiser (1898)
Formidable-class battleship (1898)
Tsesarevich-class battleship (1899)
Borodino-class battleship (1899)
Warrior-class cruiser (1903)
Lord Nelson-class battleship (1905)
HMS Dreadnought (1905)
Invincible-class battlecruiser (1906)
SMS Von der Tann (1907)
South Carolina-class battleship (1908)
Emden-class cruiser (1908)
French battleship Danton (1909)
USS Texas and New York-class Battleships (1911)
Pennsylvania-class battleship (1916)
Fuso-class battleship (1915-1944)
HMS Hood battlecruiser (1920)
Trento-class cruiser (1925-1929)
USS Texas and New York-class Battleships modernized (1925)
Nelson-class battleship (1927)
Deutschland-class cruiser (1929)
Mogami-class cruiser (1931)
Zara-class cruiser (“Pola” 1932)
Richelieu-class battleship (1935)
De Ruyter cruiser (1935)
Yamato-class battleship (1937)
Brooklyn-class cruiser 1938)
Sovetsky Soyuz-class battleship (1938+ plan)
King George-class battleship (1939)
Akizuki-class destroyer (1940)
Bismarck-class battleship (1940)
Littorio-class battleship (1940)
Iowa-class battleship (1940)
Atlanta-class cruiser (1940)
Dido-class cruiser (1940)
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $26.24−25% | 8Kreviews | 61% | — | $9.3M |
| Free | 0ratings | 0% | — | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 853 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这么多bug是怎么通过测试端上来的?设计一半调整个副炮位置,给我游戏崩溃进度全丢,常用设计好不容易弄出来一个各项数值完美的战列,进自定义战斗读取设计数据就是死活不对,三级装甲堡进去变五级,调整的数据也不同步,我调教了半天的0.2偏移度给我变成1.9,我这时候删了设计倒是给我同步的常用设计也删了,你妈的我常用设计里面调整怎么你自定义不同步?设计体验更是一坨,先不讲吨位浪费和超重了,你知道副炮对称放置你不知道同步朝向啊,每次放朝外的副炮群都得手动切到另一边手动调整朝向,甚至得自己手动按另一边的样子再放一次,移除的时候倒是又知道对称移除了,撤销的时候又变成单边放置了,一整个左右脑互搏,还有各种莫名其妙的挡炮线问题。现在直接停止更新了,这屎一样的体验不可能有优化了,还有数不清的bug以后也不会修了,还卖的死贵,劝那些看视屏想入坑的赶紧跑,碰都别碰,有这么多钱还不如给自家舰女人多买点衣服
Didn't like it. The tactical ship component is a massive learning curve with very little fun. The campaign is a tedious grind with very little fun. I enjoyed it a bit less than doing my taxes.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.3M | 21K | 93% | $29.99 | |
| $9.3M | 26.9K | 99% | $19.99 | |
| $9.3M | 31.4K | 94% | $9.99 | |
| $9.3M | 60.5K | 60% | $9.79 | |
| $9.2M | 27.7K | 88% | $19.99 | |
| $9.3M | 11.4K | 57% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.1M | 27.3K | 84% | $29.99 | |
| $49.5K | 268 | 71% | $5.69 | |
| $156.3K | 118 | 65% | $39.99 | |
| $108.3K | 241 | 66% | $14.99 | |
| $30.1K | 86 | 66% | $11.99 | |
| — | 0 | — | — |
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 30 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Ukrainian, Russian, Simplified Chinese, Greek, Korean
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It is ♥♥♥♥, the ai, the generative builds for the ships, you can have a light cruiser giving flat flank to a 12" gun and it manage to tank it every single time you hit, the ai does not miss but you will miss by a lot....
其实挺有潜力的,可惜停更了,另外海军一直在赢为什么陆军马鹿打不过对面啊(恼)
Abandoned game since end of 2024. Campaign mode has unfinished feel. No control on most of the events there. The only consolation prize was designing the ships is quite fun for a while.
boat. boat go boom. boat game. boat good
It was fun but the devs abandoned and greedy tactics but if you already own it has some fun left it in
absoluter Trash 33.99 Euro für ein Spiel was null optimiert ist und keine Updates mehr bekommt.
The game feels unfinished. You cant play as smaller nations nor control your land forces. Its lacking polish and it shows
First of all: Writeing a rezession is REALY rare for me because usually most things needed to be said are said already. But here, i need to adress my opinion. Not just to you (might wanting to buy it) but to the devs as well. Direct, hones and straight. I realy wanted to play this game for such a long time. I bought it and was so hyped - and emidiatly regretted it. I still regrett it. 25 hrs played and im still fighting the Naval Academy missions wich are sopposed to reffer as a kind of Interactive totorial. Okey, i get that part. BUT - And thats now the first and by far most annoying ♥♥♥♥ ive ever seen in a game like that: The AI gives a wet ♥♥♥♥ about restrictions in any case. For example: Build BB, destroy 100% of 2 BB and 5 DD. Could be poossible considering the fact that youll build most likely 4-2 BBs with the money you get. Potent BBs as well around 30-37k tones. Now, heres the issue: The AI aint got any restrictions at all. So i end up faceing not just 5 DD`s speeding between 35-43kts armed with a rediculess amount of Torps, no! Way to fair still! AI also itroduces to you 2 BBs usually rangeing between 43-55(!!!)k tons EACH and most of the time armed between 13 and almost 16" main guns. Now, i see the AI is supposed to be "hard" and "Challangeing" and since the AI coded sucks a lot in therms of tactical awareness thats the conclusion the devs had. But there is a diffrence between Hard and Cheating by simply operateing without any limits at all. So my opinion after 2 13hrs sessions of "I Realy want to play this!" is: Optic: Decent and realy enjoyable. Sound: 10/10 amazing! Building: Intuitive and if you take time reading its selfexplaining if you know at least basic physics. Mission design: Awfull! Outright Awfull and not challanging but outright aimed to make sure you dont enjoy anything after pressing Start. The only way to win a Academy? Reload the battle so long till the AI builds something that dosnt represent 20 yrs tech ahead and twice your size while youre suppesed to win with a Boat and armed with a rifle. Wouldnt recomand that game unless you want a Darksouls random mod version of Construcion game or a "reload battle" - simmulation because thats going to be the most used button for you in order to win a single Naval Academy Mission. - Promissed. I realy, realy, REALY wish i could refund it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.