
Become a sushi chef in a cozy Japanese conveyor belt sushi bar! 🍣 Prepare sushi on your crafting table, serve quirky customers, learn new recipes, unlock fresh ingredients, upgrade your kitchen, and build relationships with your regular customers.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 12 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Engagement
Reviews
Themes across 324 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Even better than expected while playing the demo version at early access
As someone interested in East Asian culture and cuisine having this experience through the game was truly enjoyable. I can now practically run a sushi shop in Japan.
I played the demo before and liked it, now it seems like they added so much more on top of the demo! I love how the sushi making works, after a while I even memorized some recipes. If you want a fun and cute cozy game, definitely get this ^^
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese*, Turkish**languages with full audio support
Hours played at review time, across 326 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game is full of bugs and unable to progress. These are stress test mistakes that should not ship with a final product - still trying to get a refund. Don't waste your money.
还算好玩,不过bug挺多的,需要优化的地方也很多,玩到后面也很无聊,什么都解锁了但是天数不够菜单还没解锁,除了开店没有其他可以玩的内容了。 其实完全可以增加更多东西,比如寿司店和小屋装修,更多自动化的东西,以及ui优化,比如更加明显的菜单图鉴和天数显示,钓鱼处理鱼的部分,还有把烤的东西放到盒子里而不是只能放在烤架上,还有更加适配屏幕的原材料摆放方式,不要左右划才能看到全部的原材料
самое то чтобы отвлечься и просто отдохнуть
this game is so cute! you get to learn little facts about all of your customers if you give them chopsticks (which in my opinion are pretty cheap), its a very repetitive game of course making sushi, but i like unlocking all the new ingredients and getting to make new things! you have different seasons which gives you different ingredients and recipes, and you can upgrade your tools! i have only played on the zen mode but it is my favorite so far since it is nice to just enjoy the game instead of rushing to try and complete the food. if you enjoy cute cozy games and sushi/japan, i highly recommend this game!
前期还可以但是后面重复度太高了,商店可以升级的东西太少,比如烧水壶和种茶之类的不能直接在商店升级吗?
I feel super mixed about Ugoku Sushi Bar. I really enjoy the actual sushi making, style, upgrades and the dice mini game, but it is severely lacking several quality of life features that would make the game enjoyable to play for longer than 20 minutes. The amount of sushi variants is very high - too many recipes to be able to memorize, so you are constantly checking and rechecking order tabs -which results in a stressful gameplay loop for the player. The overall expectation is to scale your sushi making abilities, but the # of rice cooked at a time and # of fish gathered are both very small and do not increase as you progress. You can catch more fish, but you have to scale and cut every one you catch; which would be fine if it gave me more than three slices of mackerel. You cannot cook more than 5 rice at a time. I am currently at the level of using three globs of rice per sushi. You see the issue. You leave the sushi bar after every day of work and there is no animation or art for night time, you just click the map after you get the pop-up for how much you made that day, do your shopping, play the daily round of dice at the casino, maybe fish, buy your upgrades, and pay the rent to re-enter the sushi bar. (This is a small thing, but it doesn't make me feel like a day has passed. A "sleep" option to close out the day, or having the shopping etc. in a nighttime setting would be great.) Side note: there are tasks that you need to do sometimes to progress the game; these were confusing for me, because I did not realize that I NEEDED to complete them all to go back to work, and thus had to go into debt. This was easy to resolve, but I would've spent my money differently if I knew that it was required to start the game again. It is a little difficult to follow, as you have to find the "Daily Task" things yourself, and can result in confusion or frustration because it is often the first time that the player is unlocking/seeing something. The game does not take you to the upgrade shop, or highlight anything that you need to interact with. This could just be a me issue; I might be dumb. There is no story or interactions, it is just the process of making sushi, which for me means that the process needs to be bulletproof and fun for hours. Getting upgrades that help with the tedium is vital to this, and there are some tasks that seriously need to scale with the player (cooking rice, fishing/gathering fish). After all this, I do enjoy playing the game!! I just think that it will very quickly scale too high for me to find enjoyable without these fixes, which does make it un-recommendable for me. Fingers crossed for updates, and if not, then it was a nice few hours.
Super cute game that makes me feel like I'm on a minecraft crafting competition. I love it! The pacing feels really smooth, although the controls do not. I'm trying to put out all dishes ASAP but I end up clicking everything 2-3 times, especially the grill for unagi. I guess it happens because everything is so close together, and I don't have the problem of accidently grabbing something else when I meant another thing, which is nice. The most fun part was, interestingly, fishing! Especially preparing the fish! It never gets old. I hated washing dishes (I automated it asap thankfully) but I really love watching the dishes get washed! The sink animation looks great, the plates are super cute! I would love to appreciate how good the dishes look as well but I'm busy min-maxing everything so I only have a rough memory of them. Seriously, there should be a leaderboard or something because I need a way to show off how fast I prepare stuff. Other than the janky controls, the game runs smoothy aside from some small bugs that are already getting fixed. Sometimes when I place the raw unagi on the grill it looks like its cooked, but its not really cooked soo you need to re-cook it basically. Nothing game breaking!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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