
U.V.S. Nirmana is a engineering puzzle game from Coincidence, the creators of Kaizen: A Factory Story and the inventors of the Zach-like. Set off on the Unreturning Void Ship Nirmana as it continues a journey of uncountable eons toward the edge of the universe.
Modeled estimate, not a reported figure. How we estimate →
About
U.V.S. Nirmana is an engineering puzzle game from Coincidence, the creators of Kaizen: A Factory Story and the inventors of the Zach-like.
Set off on the Unreturning Void Ship Nirmana as it continues a journey of uncountable eons toward the edge of the universe. Stop by distant worlds and ancient civilizations, helping them as part of your pilgrimage with your companions, the Renunciants.
The U.V.S. Nirmana awaits.
Conduits, signals, and constraints must be brought into accordance with optimal patterns. Design pipe networks that route energy flows from the vega drive engine and other sources. Modify their behavior with the control matrix while minimizing flux.
Too easy is too easy. Too difficult is not rewarding. For those already experienced with previous “Zach-like” games, a complete journey will take roughly 4–6 hours.
Tools include sensors, valves, multiplexers and more. Their skillful use will be necessary to assist the various life forms and civilizations that you will encounter along the way.
Continue exploring state space beyond the missions of the U.V.S. Nirmana by designing your own puzzles and observing as others solve them.
A solitaire variant inspired by the traditional game Oware is included. Strategic play rewards insight into the future and an understanding of cause and effect.
Optimal solutions are their own reward, however, those interested in comparing their work to others can do so with these features.
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Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Her bölümde evrenin lore'u hakkında, hikayeleştirilmiş şekilde ufak tefek bilgiler alıyoruz. Bu bilgiler aslında o bölümde yapmamız gereken "devre"nin bahanesi tadındalar. Zaten bu tarz bir oyunu oynamayı gözüne kestirmiş biri bunu bi bakışta anlayacaktır ama bu hikayesi veya lore'u için oynanacak bir oyun değil. Her bölümde bize sunulan devre elemanları ve çözmemizi istenen problemler değişiyor. Oyunun asıl olayı problemi sadece çözüp bırakmak değil, olabilecek en kompakt şekilde dizayn etmekte. Bazen neredeyse yarım saat uğraştığınız bir bölümü bitirdikten sonra aslında çok daha "verimli" hamleler yaparak sonuca ulaşabileceğinizi görmek yeni bölüme geçmeden önce sizi o bölümü olabilecek en verimli şekilde çözmek için tekrar tekrar denemeye itiyor. Günde 15 20 dakika beyin egzersizi tadında oynayarak 5 saat kadar bir sürede neredeyse yarısına kadar geldiğim bir oyun. Elektronikle arası iyi olanlara özellikle tavsiye ederim.
This is chiefly a spiritual (pun!) successor to Shenzhen I/O, specifically using the "dumb" circuitry components from that game. I enjoy especially the very early access to (what amounts to) a weaker version of the PGA33X6, since it was criminally underused originally. The FTL-esque pixel art in the overworld is cute as well, although its limited animation makes it not super impressive. This game is definitely not better than Shenzhen, though. The solitaire game included is ultimately a counting puzzle, many of the puzzles have only one plausible solution, and the lack of procedurally-generated testing means that it's far easier to cheese puzzles by "faking" the first few seconds of output. Some of the puzzles also have ambiguous descriptions of what the "correct" input is, frankly shocking given how precise Zach's games' wording is normally. The difficulty is also much lower; I was able to get through the first two thirds of the game in under 150 minutes, casual breaks included. Overall this is an inferior sequel to Shenzhen, although perhaps worth grabbing for $12 or less if you played and enjoyed that game.
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Languages: English*, Russian*, Simplified Chinese*, French*, German*, Korean*, Portuguese - Brazil*, Spanish - Spain*, Japanese**languages with full audio support
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice game, great setting and atmosphere. Really original scifi buddhist thing going on. The puzzles are fun, I think if you play it like a zachlike you will get frustrated as you are trying to find THE solution (there is only one real solution), the optimisation element is pretty superficial. I don't hold that against the game. It's also not too hard compared to similar games. My main criticism is that you often feel like the tools you have are working against you; quirks of the components (how they connect, not being able to modify certain aspects of how they orient etc.) can feel a bit unreasonable and frustrating; these bits don't really mesh with the challenge of finding the solution so it feels a bit jarring. But it's a good game.
Not a Zach-like game. Every puzzle has 1 solution because of how restrictive the game is. As a general puzzle game you might like it, its pretty cool.
Forced Buddhism. Each level asks the player to build circuits that force Buddhist doctrines on (sometimes unwilling) techno-citizens of the game world. One level openly instructs you to "correct" the "worldviews" of a generational ship by "negating" each specific idea they have that does not conform to Buddhist doctrine. The circuit building itself is fun. However, this kind of heavy-handed and overt religiosity is not necessary (or welcome) in a logic puzzle game. I recommend sticking to religiously neutral games like SpaceChem if you don't want to be slowly brainwashed into compliance with the rest of the oppressed subjects of the Renunciant thought police.
I really enjoyed it
Broadly not as hard as the other "official" Zach-like titles (only needed to refer to a solution guide for help on a few puzzles, and I usually found I had the right idea in the wrong shape), and the solitaire's one of the least good in my opinion, but still pretty good. Haven't yet attempted any of the bonus puzzles, but they appear to be substantively harder than the main campaign. I give it a mid-grade recommendation, overall. Many puzzles also look quite nice in GIF format.
zachlike 게임이 대체로 그렇듯 비슷한 논리퍼즐에 스킨을 갈아끼운 것이고.. 새로운 재미가 없다 그냥 spacechem 이나 opus magnum 을 하는 게 나음
Good, solid game. Not as satisfying as many Zachtronics games, but its limited scope of possibilities has a satisfaction all on its own.
This is absolutely genius. It brings me joy seeing there are people out there with the mental capability to come up with something like this and have enough will to actually do it. Hats off to the devs, I love this game so much already.
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