
Experience a story-driven RPG where your choices mean all the difference in the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 14 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 877 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Loving this game almost as much as I loved Pillars of Eternity
This is an interesting crpg game, specifically due to the morality/faction integration in the narrative. It's not perfect by any means but it did some things in a rather interesting way and feels like it stands out/is memorable in that sense. Overall i do recommend it, but with the caveat that you ought to buy it on sale. + The narrative feels rather original and unique in many ways, not to spoil anything, but it's in my opinion the game's strongest point. You get to experience a quirky and deep story that goes quite a bit beyond the usual crpg tropes. The morality in particular felt interesting throughout and you do get to learn the various faction morality as you play in what feels like a very gameplay integrated way. + While not the most beautiful game out there, it's still a pleasant aesthetic, if you liked pillars of eternity, you will feel right at home here. + The music is quite good. No notes. It's appropriate to the setting and never feels grating. + The story pacing is good, with the exception of the DLC. If you go at this blind, you are quite engaged in learning what's going on, going through the main story beats and progressing. + Characterization is done quite right. There isn't a plethora of characters, but what is there is good, and i enjoyed interacting with NPCs far more than i often do in games of the genre. + The writing is quite good, which ties into the above point. It's not exceptional, but it's competent. - The game can, at times, feel blatantly unfinished. I didn't follow this game's development but it does look like Paradox did a bit of a Paradox here and rushed this one out in a not quite done state. it feels like some features, some quest endings, some polish, some QA and more are missing at times. - The UI is one of the worst for a game of this genre. I'm not talking about the fact that the scaling for it is absolutely terrible, for which you will need to use a mod, but i'm referring to everything else about it. - Mechanically it is a bit bland. If you thought that pillars of eternity was a bit boring in terms of RPG mechanics, you will probably feel a bit underwhelmed. The magic system as a concept is interesting, but it's pretty undeveloped and everything else is just the most basic it can be. For me it's a huge let down but i get that to some it may not be as important. - Enemies are mostly just humans. It just gets a bit dull for a crpg... - Graphically there are some issues with optimization, most notably spells. - Graphical fidelity on models is... well it is a dated game and it really just shows. - UI portraits for NPCs have a very weird and out of place "emoji" sort of reaction system whereby as you talk to people, their avatar will adopt poses to try and reflect their state of mind and it just isn't very good. - The DLC feels like something which was cut out of the game prior to release but still not properly developed to completion when sold as DLC. Complete with many options for soft locking yourself out of finishing it. It's boring, not well done, and long. Unless you're getting this as a bundle, don't bother with the bastard's wound. - The endings can feel very underwhelming compared to the rest of the story beats. Again, it feels like there's a good act (or at least half an act) straight-up missing from the game. Pity.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian*languages with full audio support
Hours played at review time, across 879 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excellent newer rpg. Reminds me of a grittier baldurs gate 2, well thought out story, and the choices you make actually matter. ALOT. I truly love that about this game, helping out one faction pisses off another. Two bickering rivals force a choice on you and you have to pick whats going to be best in the long run or who pissed you off the most. It is VERY entertaining. The writing that went into this is solid. Some of the characters seem one dimensional in the personality department, but far less so than most games. Overall, good graphics, captivating story, smooth gameplay and interface. I give it a solid 7.5 of 10. (Skyrim, my all time favorite, only gets an 8, I am always searching for that 10/10...)
Great game!
+++
Стоит добавить на страницу жанр - визуальная новелла. Игру бросил давно, думал допройду, но желания так и не возникло. Может жанр конечно не мой, но главное, что меня отталкивает это количество текста. Он как бы в общей массе и не тупой, я даже понимаю, что в теории мог выглядеть невеждой или в какой-то мере незаслуженно задеть автора, но текста, мля, столько, что я просто не могу. Мне вроде и хочется вникнуть во все, но наверное больше 50% моих часов это чтение, потом мне уже надоело вникать в историю каждого бича в этом мире и я начал их скипать. Хотя, повторюсь, прям лютой тупости я не заметил. Ну и на самом деле сорри, но все же скажу честно, да, столько текста опять же каждому бичу это лишнее. Прописывайте подробно ключевых персонажей, это важно, ты с ним будешь взаимодействовать всю игру, это тебе поможет принять решения. А для всех остальных это лишнее. Сюжет не плох, но перенасыщен в этом плане. Остальное оценивать не буду, потому что ну выглядит просто как что-то среднее и мне не с чем сранивать, для меня такого типа игра в новинку. Но про музыкальное сопровождение могу сказать - запоминается, довольно удачно сделано. Но оценку дам 5 из 10, для меня это максимально хороший балл для игры, которая мне не зашла и именно так она и ощущается. Прям ругать не хочу, но не прикольно. Вряд ли когда-то допройду. Даже интересно, но как представлю опять все это читать часами - не, спасибо, ну слишком.
Game ist viel viel zu hoch bewertet - realistischer an einer 70er Wertung als 90, versteh die 90 nicht annährend. Was wir hier haben ist ein RPG in Tradition zu BG, sind bei der Aufmachung allerdings viel nähr an Deadfire. Beschränktes System was Skills betrifft - die Zauber allerdings bieten eine weiterreichende Selbsterstellung, die wäre gut, wenn das System nicht hinter anderen herhinkt. Man kann Zauber erweitern und verbessern, bekommt aber nie die Möglichkeit alle zu erhalten, die Auswahl ist nicht gegeben. Liegt in Teilen an dem schlechten Handelssystem, in Teilen an dem Crafting was Zeit braucht: Die hat man aber bei weniger als 30 Stunden nicht... Übersetzungen fehlen in Teilen vollständig - missing Strings. Das Reputationssystem ist zu knapp bemessen - gefühlt eine falsche Entscheidung und die Buffs kann man nie mehr erreichen. Keine Zufallsbegegnungen. Die Engine ist fragwürdig - Unity ist dafür bekannt fast nur kleine Maps zu unterstützen, wenige Entwickler konnten das für ihre Spiele ändern, Obsidian war leider nicht dabei. Kampfsystem ist durchgehend herrausfordernd, bis unfair. Die Zwischensquenzen wirken billig - viele Wimmelbildspiele investieren hier mehr... Story ist bei knapp 80% - auch einfach zu kurz damit man noch einen DLC verkaufen kann. Alles in allem enttäuschend! Finger Weg.
Сюжет игры, а по большей части сеттинг очень классный. Боевка достаточно скучная и для норм опыта советую пикать выше средней сложность. Играть за злодея редко дают возможность, еще и в рпг. Без понятия какая тут вариативность прохождения, так как желания не было попробовать по другому пути пройти, но лично моя концовка, и выбор меня удовлетворили. Игра позволила пройти так, как хотелось. Берите по скидке, слишком дорогая
Dieses Spiel ist meiner Meinung nach in einem viel größeren Umfang gedacht worden, fällt aber sehr kurz aus. Das Wirtschaftssystem ist unbrauchbar, die Händlerpreise sind viel zu hoch, faktisch werden die Händler nur zum Verkauf benötigt. Der Schwierigkeitsgrad ist erschreckend schwer und berücksichtigt nicht die einzelnen Charakterfähigkeiten, ab Kapitel III wird das Spiel sehr einfach, weil unbezahlbare Artefakte in Kisten und Verstecken kostenlos zur Verfügung stehen. Dieses Spiel hat eine gute Geschichte, aber ich denke, der Krieg gegen das Nordreich wurde vollständig aus dem Spiel entfernt, denn ab diesem Punkt endet das Spiel. Strategie und Taktik gibt es in diesem Spiel eigentlich auch nicht. Nein, ich kann das Spiel vollständig nicht empfehlen.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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