
Experience a story-driven RPG where your choices mean all the difference in the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 14 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nie mogę wyjść z podziwu nad pomysłem na świat w którym dzieje się akcja gry. Fabuła może pozostawia pewien niedosyt, ale trudno. Mam nadzieję, że twórcy będą mieć możliwość stworzyć kontynuację i że będą przy tym dysponować budżetem na jaki ta gra zasługuje. Wiem, że to mało prawdopodobne, ale przecież możliwe ;-)
Fantastic worldbuilding and mechanics.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian*languages with full audio support
Hours played at review time, across 876 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Рекомендую
В этой игре много ценного, свежего, интересного. Но везде есть как минимум одно НО. Боевая система интересная, НО, она явно заточена на игру через магию, что делает ее однобокой. Дело даже не в эффективности, а в глубине и интересе. Казалось бы киллерфича - комбинирование эффектов для кастомизации магии, НО, когда ты добираешься до вменяемых показателей, чтобы попробовать разные интересные комбинации, боевка становится слишком уже простой. А потом игра просто заканчивается раньше, чем ты толком успеешь с этим поиграть. Интересный "серый" сюжет, и вся эта замута с архонтами. Во втором акте всё начинает раскрываться во всем великолепии и лихо закручивается, НО в третьем акте, кажется, у разработчиков запил сценарист и половина геймдизайнеров, и они дали дописывать игру какому-то случайному чуваку. Третьего акта, считай, что нет. Только сверхбыстрое закругление того, что можно и пара-тройка максимально картонных и нарочитых выборов в квестах. Я после перехода актов был под большим впечатлением от второго, и сохранился, чтобы с кайфом допройти третий на следующий день. Лучше бы я этого не делал. Лучше бы меня в ту ночь похитили инопланетяне, а комп с сейвом сожгли во время нашествия варваров. Я был бы куда счастливее, если бы игра просто закончилась после второго акта. У игры был потенциал, чтобы встать наравне с каким-нибудь Torment: Tides of Numenera, но что-то пошло сильно не так.
Все еще никем не повторенный шедевр
I thought I might be half way when the game finished; there was such a compelling story and world I could have kept going. On standard difficulty I had no difficulty really, but really enjoyed the story. Maybe start on hard and dial it back if you have to.
bring it back paradox
God I love this game. I wish they'd made more. The combat is so fun, the spell casting is incredibly unique. I remember when this game came out, I was so excited, and it really lived up to the hype. Please make more!! I love Pillars more, but I miss this! It was such a cool world! *Edit* This game is soooooo good please make a sequel. More things that I love: the paths system. I don't think I've ever seen a CRPG that makes your decisions matter quite like this one. There's four paths you can take through the game, depending upon who you ally with. All of them have different goas and quests and interactions. Even different places you go. Missives, it's a fun little way to get more lore, and to make little decisions about how you interact with the other important characters while you do so. It really helps flesh out your character's personality. The way you level up, with skills gaining experience from use and your overall level increasing with your skills. It's incredibly cool. It means if you use a skill a lot, you'll be better at continuing to use that skill a lot. Why don't more games do this?! The random encounters as you travel. Reminds me a lot of Dragon Age and I love it. Loyalty and fear, and gaining those with your companions (as well as the corresponding ones with the factions) and how it changes the way they interact with you. Instead of just one axis of "do they hate or love you", you can have them be extremely loyal but also terrified of you. Really adds more depth to your relationships with them. The music. It's amazing. That's it. And the combat. I love the lack of classes, the flexibility, the way you can do anything and be anything. The talent trees let you specialize, but you can specialize in multiple ways in multiple things. I've played and loved Pillars and Pathfinder (I literally have a Pillars of Eternity tattoo), as well as many other less well-know CRPGs, and Tyranny really holds up to even the big names. I also think the fact that you're not the good guy is part of what makes this game so good. And that's coming from someone who always picks the nicest choices in any games that have them. I really do want to explore this world more.
The more you play the more disgusting you allies become!
This game reminded me of the original 'Baldurs Gate' games. It's very traditional and linear. You do have to make choices which will affect the course of the game. Combat is real-time with pause, which I always find gets very confusing when multiple characters are fighting multiple enemies. The inventory system is a mess. Overall its OK, nothing special.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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