
Experience a story-driven RPG where your choices mean all the difference in the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 14 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 868 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Görselleri renkleri güzel, çizimleri ve işlemeleri çok güzel yapmışlar. Rol yapma ögelerini de güzel yapmışlar denilebilir. İnanılmaz kötü dövüş mekanikleri var.... çok kötü. Çok rahatsız oldum oynarken. Sıra tabanlı yapsalardı daha iyi olabilirdi. Hem gerçek zamanlı hem sıra tabanlı gibi durdurulabilir yapmışlar (muhtemelen her iki tarafın oyuncusunu da yakalayabilmek için) ancak kötü bir şey çıkmış ortaya. Ne doğru düzgün düşmanla etkileşime geçiliyor, ne beceriler, ne menüleri iyi yapılmış ne de vuruş hissi var. Oyun kendini içine alacakmış hissiyatı verdikten sonra sizi itiyor. Sırf bu dövüş mekaniği yüzünden karakterler acayip mantıksız hareketler yapıyorlar. Gitmesi gereken yere gitmeyen mi dersin, bir karakterin etrafında üç kişi tavaf edenler mi dersin, vuracakken dönüp giden saçma bir yapay zeka algoritması mı dersin saymakla bitmez. İade ediyorum ve kesinlikle önermiyorum.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian*languages with full audio support
Hours played at review time, across 870 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A party-based game with in-depth dialog and immersive strategy game play. Graphics fit the game well and mechanics are fun to adventure with. One of the best games of this genre I have ever played...big thumbs up!
Обсидиан скромно и внезапно выпустили одну из лучших изометрических рпг, а об этом практически никто не знает.
Unique; I wish the industry would produce more like it. Its the only game I know of that takes the idea of a villain protagonist seriously, giving both sides of the morality argument strong positions with pros and cons. You're not choosing Red vs. Blue, you're not choosing intelligence vs. dumb-but-the-right-color. And because your decisions can be immoral but effective, you're allowed to actually explore the ideas being presented. And if you're into that, highly recommend Fallout NV.
Original, compelling, and conceptually different in so many awesome ways. Frees you from some of the more tropey "Save the world / You're the chosen one / The power of friendship and love overcomes all" stuff in RPGs. If you like playing RPGs that truly allow you to be your own character rather than railroading you toward 4 or 5 versions of the same character, this is it. Obsidian, PLEASE MAKE ANOTHER GAME SET IN THIS UNIVERSE!!!!!
Одна из лучших игр от Obsidian Entertainment, наравне с Fallout: New Vegas. В отличие от Pillars of Eternity, это не "нормис-европейское-фэнтези-RPG" с миллиардом богов и рас. Это уникальный и невероятно интересный проработанный мир, аналогов которому немного.
Chop-chop combat, nihilistic story line, and the characters are intentionally annoying. I despise this game and am deeply regretting buying it. Normally you get some pleasure from decision making, combat, or even grinding in games. Here? It intentionally strips every possible dopamine rush. The outcomes of every decision are intentionally worthless, just sending you on another meaningless errand. Most decisions are immoral, yes, but they are also nonsensical - decide to conquer a building? Don't worry, the game will then light it on fire and move you elsewhere! Even grinding activity and dialogue become purposeless and circular here; you get to have the same tree of dialogue with multiple characters over and over and it still doesn't change the possible options of what to do next! There is nothing to discover or 'change' or make your own in this bleak world. Want to claim that's some bold meta-commentary on tyranny? Fine, but it's boring and stupid as a game. To have made this salvageable, you would of been able to put your character on a path toward *your own* chosen goal - whether that's allegiance, betrayal, martyrdom, whatever - and know that you're doing it. Instead, you get tied into one of those paths pretty quickly not realizing minor decisions 'accidentally' align you to factions that the decision prompt never even discussed. Think about how absurd that is: you get permanently tied in allegiance to or separated from groups that haven't even been INTRODUCED yet. It's like the game is designed to piss you off. If that fosters a little more hatred for tyranny and tyrants in the real world, fine, but I think it's instead teaching a bunch of gullible 14-year old boys tyranny is just a harmless game and this nonsensical chop-chop, brainless, button mashing combat is a 'reward' of unquestioning obedience. Or perhaps I'm just too moral to see the fun in this chaotic-stupid world.
Это. Просто. Ахуенно. Жаль игра коротковата. Я так долго бегал во втором акте (большую часть игры), а третий прошел за несколько часов (из 66,2). Я даже и не понял, что конец, пока мне титры не показали. Еще и концовка открытая, а продолжения навряд ли будет. Теперь я чувствую опустошение
The Majora's Mask of Obsidian. Built in a short time on an already existing engine (the Pillars of Eternity engine), and including a lot of interesting and clever ideas and themes. Also, like Majora's Mask, looked back on by its developer and publisher as something of an embarassment, something to be forgotten. Tons of really cool ideas here; spell crafting, edicts, the idea of magic being a construct of public belief, and an obscene amount of freedom and consequence in your choices, so much you can even switch teams. I would absolutely love to visit this world again... so many questions unanswered. It is rough around the edges and abandoned by its developer. I encountered many... many bugs. I lost access to some content, being the most major, but ultimately it doesn't irrevocably damage was is an one of a kind crpg experience
After around 35 hours, I can confidently say Tyranny is one of the most unique CRPGs I’ve ever played. Instead of the usual "you’re the chosen one, now go save the world" narrative, you play as a Fatebinder—essentially a magical lawyer—in service of an empire that’s already conquered most of the known world. You’re not here to stop evil. You are the evil. Or at least, you're working for it. And that’s exactly what makes it so compelling. Ever wanted to pit two allied factions against each other just to make your own position more secure? You can totally do that. Want to torch a massive ancient library with the scholars still inside? The game hands you the matches. Feel like tossing a smug NPC off a cliff and turning them into red paste? You can, and if you're feeling extra efficient, you can even strap a letter to their body for your allies to pick up down below. What about infanticide? Would you kill a baby so that order may be instilled in the land? because Yes, the game even gives you the option to kill a baby for the sake of “law and order.” The writing is easily the best part. The world is dark, politically messy, and full of genuinely great characters. And your choices actually matter. I don’t mean just a few different dialogues. I mean entire quests, zones, and even companions can change depending on what you do. It’s the kind of game that makes you want to start a second playthrough right away to see how else things could play out. There’s also a reputation system. You build loyalty and fear with your companions, and favor or wrath with factions. These affect not just how people talk to you, but also unlock special dialogue options, interactions, and even abilities. But one of the most unique things in the game is the magic system. You don’t just learn preset spells. Instead, you collect sigils (like fire, illusion, lightning, etc.) and expressions (like AoE, single target, chain). Then you mix and match to build your own spells. Want a lightning spell that jumps between enemies, causes bleeding, and lowers their lightning resistance? Done. A fireball that also freezes people? Weird, but yes. You're only limited by your Lore stat, and it’s honestly one of the most fun systems I’ve seen in an RPG. That said, Tyranny isn't without its flaws. The ending is kind of a let down. After all the great writing and build-up, the last act feels super rushed. Plot threads just get tied up in minutes, and instead of a real finale, you get a basic slideshow wrap-up which I’d be fine with but even those feel more like placeholder slides. Not terrible, but definitely underwhelming. The combat is okay. It’s real-time with pause, and it works, but it gets repetitive pretty quickly. The build variety is kind of limited, so once you settle into your strategy, fights start to feel samey. and enemy variety isn’t great either—you’ll fight the same few types of enemies over and over, with only minor variations. After a while, battles start to blend together. It’s definitely not the game’s strong point. And lastly, it’s a bit short. I played pretty thoroughly and still hit the end credits at 35 hours. It felt like the story was just ramping up when it suddenly stopped. Still, even with those flaws, Tyranny is absolutely worth playing—especially if you love story-driven RPGs and want something different from the usual hero’s journey. The whole “servant of a tyrant” setup is pleasantly refreshing, and the game really lets you lean into being a clever manipulator, a brutal enforcer, or a defiant rebel. Your choices matter, and the world reacts to them. Highly recommended if you’re into CRPGs and looking for something a little darker and more original.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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