
Experience a story-driven RPG where your choices mean all the difference in the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 14 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 868 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I played a complete run of Tyranny and I felt that the game and its story totally failed to live up to the premise of the introduction and the marketing. I was seriously disappointed and I wouldn't recommend it to anyone unless the concept of "the banality of evil" is something that gets your rocks off. The combat and progression systems are really bad, the companions are boring and the main story ends where the first act of a real game would end. This game puts "banal" in the "banality of evil".
The plot is very interesting, but the problem is the game is difficult, even on normal difficulty. I can say I could try hard difficulty, but have no idea how to get through path of the damned. Some fights are riduculously hard like bosses in energy fields. But I have no regrets, I paid for DLCs full price and I like the game. Have no ideal why so good game failed in the end.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian*languages with full audio support
Hours played at review time, across 870 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Самая недооцененная и крутая игра из которых я играл. Уникальна история, крутой лор, крутая система магии. Что вам еще нужно!? Из недостатков непонятные dlc и мелкие баги, а dlc говорят забагованные.
暴君是款难得的神作,但是和黑曜石其他游戏一样,有后劲不足的缺点,前期的宏大最后却只是草草结束,就好比你快要高潮时对面却先投了,真是无语。
This was a fun experience, one that really allowed me to roleplay my character however I saw fit. I don't think I've ever actually stuck to a roleplay as rigidly as I did in this game, which made for a pleasant surprise. The game was shorter than I was expecting, taking me roughly 60 hours to complete. I stuck with the same party the entire game though, since I just liked the setup I had going and enjoyed the characters too much to replace them. Overall, this was a good CRPG experience, and I will come back for more replays.
Finally Playing the "Bad Guy"—A Narrative Masterpiece! Most RPGs cast you as the shining hero saving the world. Tyranny takes the opposite approach: Evil has already won, and you play as an officer in the service of a tyrannical Overlord. This role reversal is incredibly refreshing and executed with brilliant narrative depth. Why tyranny is so special: Meaningful Consequences: There is no "good" or "evil" in the traditional sense, only nuances of power and consequence. Your decisions fundamentally shape the world and its political landscape—and you truly feel the weight of your choices in every dialogue. The Spellcrafting System: The ability to create your own spells by combining sigils and accents is one of the most creative and satisfying magic systems I have ever encountered in a CRPG. High Replayability: Since the story is so deeply reactive to your actions, a single playthrough is not enough to see everything. The path you take and the alliances you forge change the entire experience. For fans of classic CRPGs who are looking for a dark, complex story and are not afraid of morally gray decisions, Tyranny is an absolute must-play. 5/5 Stars – An intelligent, dark RPG that truly challenges the player.
剧情云通关了,好评献给各位不辞辛苦的汉化组成员
Ощущение, что это какой-то бета-тест, а не полноценная игра. Вроде есть интересная и оригинальная задумка, но игра заканчивается, как будто на середине, не давая себе раскрыться. Есть интересные спутники, взаимодействия с которыми никуда не приводят. Есть интересные диалоги и возможность отыгрыша, но из-за слабой наполненности мира и локаций ощущение, что играешь в какую-то новеллу со слайдами, нежели в RPG. Потрясающий дизайн локаций теряет свой шарм тем, что эти самые локации — полянки 2×2 метра. Боевка лично для меня после Divinity — комфортик, но из-за багов и херовой проработки ситуация аналогична Dragon Age. То есть сама идея real-time боёв в RPG хорошая и имеет право на существование, но это всегда так херово реализовано, что плакать хочется. Бои проходили легко даже на максимальной сложности, но эти вечные застревания, хождение туда-сюда, то, что скиллы с первого раза не прожимаются, очень сильно растягивают и без того душноватые бои. И честно: в такой игре, где диалоги — сильнейшая часть, довольно странно, что от диалогов тут процентов 20 игры, а остальное — зачистка локаций от мобов. И вроде к середине игры уже можно чисто райткликать и побеждать без напряга (потел я ток в самом начале, пока в игре не разобрался), а с другой стороны — ну так это долго и нудно, что зевать охота. Будь возможность поставить нейтральный отзыв — я бы его поставил. Но негативный не хочу: игра не плохая, просто откровенно недоделанная. В игре 3 акта, а ощущение, что должно быть 5. Без учета неудачных траев моё прохождение заняло всего 20 часов, при том что досконально вдоль и поперёк всё исследовал. Это очень мало. Как я понял хотели сделать приоритет на реиграбельности , так как в игре очень много разветвлений в зависимости от выбранной фракции , но на деле все эти ответвления в подавляющей массе меняют лишь модельки противников с красных на синих буквально , хотя это проблема большинства таких игр наверное . Спорный проект на любителя. Если хотите чисто отыгрыш — смело выбирайте минимальную сложность и рофлите с диалогов. Игра пролетит часов за 5.
I'm positive there's depth here... I just don't have the patience for it. The story is boring enough during the first two hours that the horrid combat system didn't entice me to stay and find out. It's wall of text after wall of text for dialogue, the story is one of political intrigue, and i just don't care. If you like SLOW games this is for you. if you want something with a bit more oomph and gravity stay far away.
The stench of toxic feminism is strong with this game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.4M | 26.1K | 88% | $29.99 | |
| $3.8M | 4.4K | 70% | $34.99 | |
| $258.4K | 1.8K | 90% | $5.99 | |
| $2.6M | 8.7K | 89% | $14.99 | |
| $7M | 28.5K | 91% | $9.99 | |
| $6.9M | 17.4K | 90% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9M | 10.5K | 82% | $29.99 | |
| $8.9M | 24.6K | 96% | $19.99 | |
| $8.9M | 9.9K | 73% | $29.99 | |
| $8.9M | 12.1K | 93% | $19.99 | |
| $8.9M | 12.5K | 88% | $19.99 | |
| $8.9M | 18.1K | 92% | $19.99 |